abstractmachine

29 May, 2005

^3

Filed under: machine, abstractmachine, instrument, play — Douglas Edric Stanley @ 02:20 am
  • Machine: ^3 ( a.k.a. Cubed, a.k.a. 3 )
  • Concept+Development: Douglas Edric Stanley
  • Play!

Abstract Machine : ^3

I’m pretty proud of the lastest machine I’ve added to the abstractmachine arsenal. It’s a musical sequencer integrated into a Rubik’s Cube®. You can play it online, or you can hire me to plug in a physicalised version, with real live Cubes generating the musical sequences. I’m trying to find someone to bite for the later, which might have already taken place, with an installation next summer for a music festival (I’ll keep you posted).

Like most of my interactive/musical instrument work, I’m working against the idea that a musician has to create music digitally — algorithmically — while sitting behind a laptop. The listeners should be given some hook to attach them to what the musician is doing: at least a videoprojection if we must generate behind a screen. What are they doing back there, playing iTunes? I’m also poking fun at the over-programmed nature of many of the current electronic tools that pass for high-tech instruments. For, trying to “program” a Rubik’s Cube, as anyone knows, is not an easy matter. So while one might be freed of the obscur interface (everyone understands a Rubik’s Cube), each permutation screws up permutations on the other faces, making the musical progression a true art to master.

There’s also a performance aspect to 3. Music is a live medium, and has been modular and algorithmic for centuries; the digital field should reflect this and allow for musicians to perform digital algorithms with their hands, just as they do with the guitar. Obviously, I’m speaking under the influence of Michel WaisviszHands when I talk like this.

Abstract Machine : ^3

Basically, each face is an independant sequencer, with variable speeds (note: the sequencer was designed to keep each of the faces in sync, notably for electronic dance music). Each face of the cube uses a different instrument to play notes generated according to the colors on that face. The darkened square on each face indicates the currently playing note. The cubes are permutated by dragging one of the edge cubes and rotating it around one of the center axes. Each face is identified by its center square. Center squares never change color and are pratical for keeping track of activity. Dragging with the mouse from the center square rotates the entire cube.

3 loads with default instruments chosen from the MIDI instrument library. These synthesized instruments can be changed on each face by clicking on its current number and entering a new value between 0 and 127, followed by the enter key. The volume of each instrument/face can be adjusted independantly. The tempo for each face can be adjusted independantly. Each color represents a specific note to played by one of the six instruments/faces. Each face can have its own pitch value for each color.

Specific permutations can be memorized in a key, then recalled at any time by simply pressing that key on the keyboard. For example: by clicking on the on-screen ‘A’ button, the current permutations are recorded into the ‘A’ key; subsequently, whenever the ‘A’ key on your keyboard is pressed, the cubes immediately return to this memorized state. In the off-line version of 3, current key memorizations, as well as volume, tempo and note configurations, can be saved to disk. This allows a DJ to have a full set memorized, then work off that set. It’s cheating, I know (the whole point is it’s gotta be tough, right?), but you’ve gotta be pratical too.

As with Trane, 3 uses MIDI to generate the music on each face. Music can be generated by the computer using its internal synthesizer, or connected to an external MIDI synthesizer, sampler, or sound module. The MIDI output can also be rerouted within the computer via MIDI to other music software. This allows musicians and DJ’s to expand 3 and plug it into an infinite variety of electronic sound generators. Just open up the 3 window, and your midi devices should show up.

23 May, 2005

Ooo

Filed under: workshop, hypertable — Douglas Edric Stanley @ 12:01 pm
  • Workshop: Objets orientés-objet (le cas de Hypertable)
  • Artist: Douglas Edric Stanley
  • Location: Haute Ecole d’Arts Appliqués, Geneva
  • Date: 18-21 May, 2005

Hypertable Program by Pierre-Erick Lefebvre & Douglas Edric Stanley Hypertable Program by Pierre-Erick Lefebvre & Douglas Edric Stanley

I just finished a successful 4-day workshop at the Haute Ecole d’Arts Appliqués in Geneva. It’s the second workshop I’ve held there, and my third visit. As always, it was a great pleasure, and I love Geneva. We also got dragged to a few interresting spots in the evening.

Hypertable Program by Baptiste Coulon Hypertable Program by Jana Korcjomkina

The original proposal was to take bits of a research proposal (Objets orientés-objet) I had defended at the Aix-en-Provence School of Art that failed to get adequate funding. Finally, we decided to (suprise) build a hypertable. This allowed us to teach the students programming the first day, and then to experiment directly onto the hypertable the following three days, as all the development has previously been done and merely requires plugging into the system (it’s as easy as pie, actually easier given that I can’t cook). Actually we reserved the last day for finalisation and filming all the successful projects.

Hypertable Program by Pierre-Erick Lefebvre Hypertable Program by Pierre-Erick Lefebvre

Along for the ride was the always brilliant Pierre-Erick Lefebvre who helped run the workshop. Ever since he has been my assistant in preparation for the exhibition Créer du sens à l’ère numérique we have been talking about finding other uses for the Hypertable. I wanted to give him the opportunity to finally experiment with it without me imposing anything on hum. I was secretly hoping he would do something musical with it, which he thankfully did. We improvised late into the evening on one particular proposition, very funky, very fun. We’ve now got an idea for a concert. More to come from our collaboration, then…

Hypertable Program by Pierre-Erick Lefebvre Hypertable Program by Pierre-Erick Lefebvre & Douglas Edric Stanley

The following participants finished work on the Hypertable : Jana Korcjomkina, Baptiste Coulon, Pierre Rossel and Pierre-Erick Lefvbre. Here are a few photos that Anne-Laure Schneider (of collectif_fact) took on the last day. I also filmed all the projects, and we made a DVD-Video from my footage.

Hypertable Program by Pierre Rossel Hypertable Program by Baptiste Coulon

Of note: this Postgrade Nouveaux Médias of the HEAA where we held the workshop has actually just turned into the Postgrade Immédiat which will be run by the HEAA conjointly with the Ecole supérieure des beaux-arts. Some interesting people are involved, we’ll see how it turns out.

Hypertable Program by Pierre Rossel

Remerciments: Daniel Pinkhas, Anne-Laure Schneider, Caroline Bernard, Pierre Rossel, Stéphane Pécaut

6 May, 2005

Arborescence ‘05

Filed under: curatorial — Douglas Edric Stanley @ 22:50 pm

Arborescence logo

Peter Sinclair and I were part of the selection committee today for Arborescence 2005. That’s what you get for criticizing a festival: they invite you to be part of the following year’s selection committee. This year’s selection looks more interresting than last year’s, which lacked focus. Arborescence has actually been doing quite well for itself. A young festival organized by a dynamic young non-profit Terre Active, it’s held its own in an ever-growing field of digital arts festivals in France.

They also asked me to submit a proposal for this year, but I have yet to find something appropriate. Perhaps something with the Atelier Hypermedia.