abstractmachine

29 August, 2006

Special guest on N.I.B.

Filed under: abstractmachine, publication — Douglas Edric Stanley @ 14:12 pm

Abstractmachine is currently the design special guest over at New Italian Blood. As I previously mentioned, it is a short-but-sweet portrait of what it is that I do over here at www.abstractmachine.net (link). As I probably won’t be posting much for the next couple weeks while I write my thesis, and since so many people have been visiting this site since the ZeroOne festival, might I suggest people head over there. Of course there is also a lot of information in the archives (see above), including stuff you can play online, and video documents of most of my work.

Asymptote ^3 (a.k.a. Cubed) 8=8 The Thousand Faces of Buddha Hypertable Concrescence « X » Vues of the Origin Invaders! Remap Trane PLAY+MOBILE

21 August, 2006

artfuture cubed demo

Filed under: exhibition, live, abstractmachine, instrument, play, interview — Douglas Edric Stanley @ 01:10 am

As usual, all the interresting journalists at ZeroOne were bloggers (i.e. all the interresting journalists weren’t journalists). Among them was Alexa from Art Future, who just uploaded this video she took during the festival. You can check it out here, or over at her YouTube account where she has a few other videos taken during the festival [link]. If you want more info on this system, check out the information on the following link: Cubed.

Soooooooo my demo is a little cheesy, and as usual I stutter a bit, wave my arms about a lot, and repeat myself repeat myself — but it gives you pretty much the A-Z pitch I recycled throughout the week. So now I can so now I can just point people to the video (thanks Alexa ;-). There was also another blogger who shot a longer walkthrough of the entire installation. So as soon as he gets that online I‘ll link to it here. Apparently his will be a video podcast with a lot of interviews from the show.

**Update: Lise from Arborescence just told me that they have programmed a similar Rubik’s cube performance system for this year’s festival by Artificiel, although it apprently doesn’t use the full cube as a sequencer. This probably makes it more interresting musically, but also a whole lot easier to compose/program, so less interresting conceptually. It’s always frustrating to see such similar work, but we don’t live in an artistic bubble, and ideas like this tend to appear in groups. Ho hum, I’ll try not to worry about it. I released mine in May 2005, they did their performance in May 2006 (take that!), but when you think about it Toshio Iwai was introducing these ideas way back in the early 90’s. So he’s the real master. Whatever the case, I figured it would only be a matter of time before someone else tried something like this. Here are some pictures of their premiere at Mutek : link. Different configuration, same idea, and theirs does look pretty cool.*

19 August, 2006

docs > zeroone > abstractmachine > 87D6

Filed under: exhibition, abstractmachine, hypertable, algorithmic cinema, instrument, flickr — Douglas Edric Stanley @ 11:19 am

Here are some pictures from the abstractmachine installation at the ZeroOne Festival.

abstractmachine.v87D6 abstractmachine.v87D6 abstractmachine.v87D6 abstractmachine.v87D6 abstractmachine.v87D6 abstractmachine.v87D6 abstractmachine.v87D6 abstractmachine.v87D6 abstractmachine.v87D6 abstractmachine.v87D6 abstractmachine.v87D6 abstractmachine.v87D6

18 August, 2006

YouCubed

Filed under: exhibition, abstractmachine, instrument — Douglas Edric Stanley @ 20:03 pm

Google alerted me to this video of the Cubed installation at ZeroOne. I don’t know who took it (alt4ir?), and the sound kinda sucks (all you can hear is the ambient noise unless you crank it way up). But that has more to do with the exhibition conditions and the way I set up the installation (I designed it so that the sound would point down directly to the cube user’s ears and not to a camera’s lateral mic). It was taken with a tripod which is nice. I have somewhat better images and video (although not much better), but I haven‘t taken the time to put them online yet because I’m busy tying up loose ends, working on my thesis, and getting ready for my trip back to France. There were a lot of people filming and taking pictures, including filmed walk-throughs with me babbling on, so hopefully we’ll see some more online; and as I mentioned, I’ll have my own footage when I get the time.

14 August, 2006

8=8=Regarde

Filed under: exhibition, atelier hypermedia, live — Douglas Edric Stanley @ 13:32 pm

8=8=Scopitone=Diagram

There is a short article on 8=8’s performance at Scopitone over at Regarde. They also took a video of one of our morning performances (stream, ftp download).

8=8=Logo 8=8=Jakenpopp=Cycle3 8=8=DonkeyKong

11 August, 2006

San Jose Mercury News Article

Filed under: abstractmachine, publication — Douglas Edric Stanley @ 20:19 pm

Just a quick note to say there is a short paragraph on my hypertable in The San Jose Mercury News this morning. You can read it here: link.

But what I really want to point out here is that — although it’s nice to be quoted in my hometown’s big paper (I’m still holding out for the Los Altos Town Crier) — the quote they attribute to me is not something that I would ever say, at least not with that wording. “What you need to know is that anything digital can connect to anything else that is digital,” what a load of crap. What you are reading there is what the journalist understood from what I said, and that’s a whole different can of worms. I’ve been interviewed by the press for enough years to know that they fudge things far more than any artist would ever dare to, all in the name of clarity. But in the process, they make some of us sound like idiots. Thanks for the publicity Joe (who’s actually a pretty nice guy, as these things usually go), but next time just record it, or leave it out, thankyouverymuch…

8 August, 2006

abstractmachine.v87D6

Filed under: abstractmachine, code, hypertable, algorithmic cinema, instrument, flickr — Douglas Edric Stanley @ 23:37 pm

Abstractmachine Hypertable

The abstractmachine is setup in San Jose, there is a breakcore Rubik’s Cube® kicking out the jams, a programmable video mosaic recorder is open for public abuse, and the Hypertable is unleashing a non-linear interactive documentary containing a telepathic virus. We’re setup in the main exhibition hall for the festival, South Hall.

Abstractmachine Hypertable

Oh, I should also mention something after having watched a few visitors this afternoon: um, hello, people out there, yes, you can actually pick up the Rubik’s Cube® and play with it. And that interactive table, yes, you can put your hands on it. Most of you reading this are probably in the know, and would find it laughable that people would fear interacting with an installation during a festival dedicated to digital art. But hey, that’s apparently America. It’s my first show in my home country (yes, that’s right) and I guess the public is just like that. I always figured that the dopey Americans who looked confused were just like that because they were tourists lost in Europe. But who knows, maybe there are just a lot of tourists showing up today.

So with that out of the way, here’s the official statement.

Through various experiments, installations, and online software, the abstractmachine project asks the question of how we as artists and users can create, manipulate, and ultimately enact digital algorithms. If the specificity of the computer comes not only from it’s digital aspect, but even more so from it’s algorithmic aspect, how does this hyperprogrammable nature transform the media we manipulate — i.e. the images and sounds we design using these machines? Amongst the many machines available within the abstractmachine project, two creation platforms will be presented to illustrate our response to these questions: one dedicated to the creation and manipulation of algorithmic cinema, the other designed around algorithmic musical composition.

^3

« 3 », a.k.a. « ^3 », a.k.a. « cubed » is a musical sequencer integrated into a Rubik’s Cube®. By manipulating the colors on the cube, users generate different sound algorithms within the sequencer. Using specially-designed soundfonts from Jankenpopp (cf. http://jankenpopp.com), math geeks can finally become the speedcubing breakcore supernerds they always feared were lurking underneath. With ^3 we are working against the idea that a musician has to create music with audio software where building the musical algorithm and manipulating the digital algorithm are two different processes. Often, making digital music looks a lot like someone working on their spreadsheet. In ^3, all of the notes of the musical process are visible and intrinsically intertwined. Using a universally known interface, a series of simple gestures cascade into a complex multitude of musical possibilities.

The Signal, Douglas Edric Stanley @ Pompidou Center, September 2004The Signal, Douglas Edric Stanley @ Pompidou Center, September 2004

Concrescence is a platform for creating and manipulating moving images outside of the traditional linear time-code. Images grow in spatialized mosaics, allowing for infinite recomposition while avoiding purely random associations. This specialized software is then projected onto the Abstractmachine Hypertable: a multipurpose interactive table which allows multiple users to interact with the non-linear narratives by simply placing their hands on the surface. For the San Jose festival, two uses of the Concrescence platform will be presented: a fully developed algorithmic narrative entitled “The Signal”, accompanied by a simplified version of the Concrescence authoring software where the public can record their own audiovisual clips and create collective non-linear patchworks.

Concrescence was developed in France with assistance from the following institutions: ARCADI, DICREAM, SCAM, and was produced by the CIREN. All sounds for The Signal were designed by Julien Hô Kim, with a narration by Keith Evans. The Jankenpopp666 soundfont can be downloaded at http://jankenpopp.free.fr/666/

2 August, 2006

More ³ pictures

Filed under: exhibition, abstractmachine, instrument — Douglas Edric Stanley @ 23:26 pm

^3

This is just a quick post, before setting up tomorrow at ZeroOne. More noise to follow about this installation — I mean that literally — and how you can play with a new mix at home that we’ve prepared for the festival, and yes that’s “we”. Update soon. For now, here are some images I took before the move from my lowly garage in Los Altos to this strange tent structure.

^3 ^3