abstractmachine

30 January, 2007

Conference at UC Davis

Filed under: atelier hypermedia, live, code — Douglas Edric Stanley @ 23:15 pm

I have been invited by the Technocultural Studies department at UC Davis for a conference, followed by some meetings, and since the conference is open to the public I wanted to post it here. I know a few people read this from the Bay Area, but Davis is a pretty far drive for most of you, especially for an approximately 1-hour presentation. So I’ll understand if attendance is low. But I will be in the Bay Area/Silicon Valley from the 14th to the 18th, so let me know if you want to meet. I’d love to see what people are up to.

Here’s the yada yada yada :

  • « Abstract Machines »
  • conference by Douglas Edric Stanley
  • > http://www.abstractmachine.net
  • Friday, February 16th, 2007
  • Technocultural Studies, UC Davis

Over the past decade Douglas Edric Stanley has been tracking the evolution of aesthetics in relation to the spread of algorithmic machines, and the increasing role of these devices as both our new technê and our new epistêmê. In 1998 he created the Atelier Hypermedia in Aix-en-Provence in order to work with young artists responsive to the proposition that computer code could take on the same qualities of plasticity as any other artistic material. This research and production has led to various installations, conferences, performances, exhibits, networked objects and theoretical positions. In his presentation at UC Davis’ program in Technocultural Studies he will present this corpus, focusing specifically on work in algorithmic cinema, gaming, robotics, and rock’n’roll.

Born and raised in Silicon Valley, Douglas Edric Stanley emigrated to France where he has been working for over 15 years as artist, theoretician and researcher in Paris and Aix-en-Provence. He is currently Professor of Digital Arts at the Aix-en-Provence School of Art where he teaches programming, interactivity, networks and robotics. He has taught multiple workshops on the production of code-based art and has participated in several prominent museums and festivals dedicated to digital art: InterCommunication Center, Tokyo; ZeroOne/ISEA, San Jose; Villette Numérique, Paris; Festival Arts Electronica, Linz; Arborescence, Aix-en-Provence; Centre Pompidou, Paris; EnterMultimediale, Prague.

25 January, 2007

private/public

Filed under: live, rant, interview — Douglas Edric Stanley @ 00:29 am
  • Program: Partage du savoir, privatisation des connaissances
  • Radio Station: Radio Grenouille 88.8, Marseille
  • Times & Dates: 18h, Monday January 29th; 18h, Tuesday January 30th; 18h, Wednesday January 31st
  • Speakers: Jean Cristofol, Douglas Edric Stanley, Paul Devautour (Art et propriété intellectuelle); Emmanuel Vergès, Philippe Aigrain, François Deck (Société de l’information et économie de l’immatériel); Fabienne Orsi, Jean Cristofol, Bertrand Jordan (Appropriation du vivant)

I already mentioned this back in December, but Radio Grenouille recorded several speakers from the series of conferences organized by Jean Cristofol entitled Partage du savoir, privatisation de la connaissance. Those recordings have now been edited and will play at the end of this month, starting next week.

The first conversation took place between Paul Devautour, Jean and me, and will be rebroadcast on the 29th. I have to admit, as usual I was pretty lame and didn’t have all that much to say. I suppose I was a little taken aback when at the start of the conversation the fellow interviewing me had no §@#&*$% idea who the hell I was, so didn’t really ask me very good questions. Please, journalists, either come prepared, or simply have the humility to ask! Little by little we got there, but, well, it wasn’t easy. Paul and I went back and forth over a topic he and I disagree about — i.e. the role of design in art schools and society — so that part of the debate should be fairly energetic. But the most important section, i.e. the relationship between art and private property, was pretty much a bore. Perhaps in the editing room they can make it a little spicier. Basically Paul, Jean, and I have all been working towards the same cause, fighting the new laws on intellectual property, so there wasn’t really much to debate.

What we didn’t have time to get to, was the role hacking is playing in the current debate. For example, I am in a strange position right now where the work that I and my students are doing in my atelier has been rendered hors-la-loi by the very Minister of Culture that is supposed to be defending my rights as an artist. All in the name of DRM, he passed a law that goes easy on light piracy (peer-to-peer) with fines that range from a few hundred dollars to caps set at two thousand. That’s the part that was designed to keep the public at bay. But as for those that would dare inform others how to bypass digital rights management, well the fines can go up to about 35,000€. Sympa, as we say here in France. Open Source software, this means you.

Now, of course, all this is open to interpretation, so we will see what happens in the courts, but the idea behind all this is to lock up the system such that large media players can operate freely by distributing whatever protection formats they like, and thereby unleash state-sanctioned private software virii throughout our machines, infiltrating the infinite recesses of our own folders and files. Nobody asked for this. Sony, on the one hand, gets lawsuits over their Rootkit, while on the other hand, the French law similar technologies a legal reality. And anyone caught explaining to people how to free up their media from these formats will be severely punished. In my situation, this means that the classes I teach on hacking into gaming consoles are basically illegal if someone wanted to take the time out to make our lives difficult. Which is of course completely rediculous, because we all know the importance of hacking to keep these platforms economically alive, and even give them a second life.

What I am interested in, is seeing how we can usher in a new generation of artistic forms that are based on generative or simply algorithmic processes, i.e. media creations that match the modular nature of the machines that animate them. An iPod is a little computer, so ultimately I should be able to generate not just music files for that little machine, but actual musical programs or patches. For example, Maxim Marion told me the other day that it is now fairly easy to put Pure Data patches onto Linux’ed iPods. But when you look at the new French DRM laws, they are designed precisely to protect the holders of massive libraries of old, un-dynamic media. And since the new gadgets are becoming more and more tied to the media themselves (i.e. iTunes), it is become harder and harder to open up this new potential field. We can hack into these machines (with some risks, see above), but we cannot distribute our creations on them because only the select few will have opened them up. It seems amazing to me, although quite telling, that someone like Brian Eno can make generative compositions for video games (cf. Spore), but not for the iPod. Perhaps it’s the case that we are simply going to have to don the sheep’s clothing of video games for everything we do artistically, just to get our foot in the door?

24 January, 2007

echolocation

Filed under: atelier hypermedia, plot, physicalization — Douglas Edric Stanley @ 23:23 pm

We just finished another day of plot, probably a Plot-Wednesday, or a Plot-Thursday, but I’m not keeping score. As usual, there were some pretty crazy ideas thrown around, and Fabrice has continued developing (and explaining to us) his system for measuring slowness as something separate from (or perhaps extracted from) speed. His idea revolves around a measure called the chouya — it‘s a joyous little theory and I actually found that by the end of the morning Nicolas and I were able to actually use it to start measuring slowness — although Fabrice kept telling us that we still hadn’t gotten it 100% right. Ho hum. I also liked his idea of slowness as a temporal « mass », although that idea is somewhat imcompatible as far as I can tell with his far more pragmatic calculations of the chouya.

Anyway, since we talked about it in Plot, I wanted to post this link to the blind american teenager (Benjamin) who can spatially model via echolocation, i.e. the same clicking noises that dolphin use, or the radar system that bats use to move through caves, etc.

(Actually that second video is going to make my students laugh. Yep, that’s right, american television really is that lame).

I had mentioned this amazing fellow in relation to the idea of projecting spatial dimensions beyond those you can directly experience. We were laughing at how pictures of my webchat for the last Plot (Plot-Tuesday, I guess that would be) made me look like the General Zod in the 2D-prison from Superman 2. This briefly lead us to a discussion of flatland, and the amazing section of The Elegant Universe where Brian Greene explains multiple dimensions from the point of view of an ant crawling on a wire. Although for me, I was actually constructing an entire space that completed their space based on the few inputs I had (stereo sound mostly, as the image was horrible); this construction was merely speculative though, and I didn’t have the advantage, nor experience of echolocation for reconstructing that space.

Of course, the example of a webchat or a telephone call is not entirely analogue with the echolocation wizard, because he is interacting spatially from within that space. Although the means he uses (tongue+ears) are uncommon, they are not illogical or maladapted to that space. In fact, sound is probably a more continuous medium and perfect for fully modelling a volume, as opposed to vision which is fast, but flawed. These ideas of a continuous space in comparison to a discontinuous space, are also somewhat along the lines of Louis Bec’s work with electric fish (cf. Waiting for Turning).

23 January, 2007

openframeworks

Filed under: atelier hypermedia, code, student — Douglas Edric Stanley @ 16:51 pm

If you’re coming to this from somewhere else than Processingblogs, and you’re interested in code, then you might want to check out Jesús Gollonet’s recent post about openframeworks.

We’re very excited about this in the atelier. If you don’t know already:openframeworks is Zachary Lieberman’s project for an easy toolchain for artists wanting to work with C++. It’s not Processing, i.e. it won’t teach you how to code. But if you know Processing well, and/or you understand how to work with classes, this project should make your process of discovery a whole lot easier.

It took my collegues some time to realize this with Arduino : it isn’t the actual difficulty of the code itself that keeps many people away from these technologies, it’s (gasp!) the actual difficultly of plugging all the crap together correctly and turning it on. Difficulty and obscurantism are two very different things, and people tend to forget this. Nobody complains about a word processor not being able to write a really difficult thesis for them (to give just one example ;-), but they do complain if that word processor actually gets in the way of writing it. In the same vein, writing code can be difficult, everyone knows that — but why the hell should I have to write code while balancing on one foot and whistling Dixie?

Just a few months ago, some students expressed the desire to move up (or down, in fact) to C++ development for more speed and a deeper reach into the machine. One student is actually in the process of making the shift right now. In fact, Processing became a reality for us just at the moment when I was starting to build a toolchain very similar to what Lieberman et Cie have come up with. And I too was worried about how to make the whole process simple enough for students with programming experience but no formal training in computer science. Unfortunately, as only a cursory glance at this blog would show, I’m still trying to tie up a lot of loose ends, and this project never came to fruition. I only had time to make a few short examples of developing in C with OpenGL on Mac/PC/Linux, and even those remained unfinished. So this is a project I definitely want to get involved with, as many hands are always better than two when it comes to building platforms.

Probably more interesting than the actual libraries themselves (their open nature, etc.), is the prospect of having an artistic community working around a single set of API’s. Even if this community is small, it’s still significant. This is really the key. Starting around the time of Mac OS X Beta, I began experimenting with Cocoa/Objective-C, for example, until I realized that there weren’t m/any artists out there working with it, making it an irresponsible choice for teaching young artists. You don’t want to teach students some obscure technology that doesn’t have a footprint with other artists/students. Of course this might have been okay for computer science students, but it wasn’t a good choice for ours, especially given then fact that at the time less than half of the students used Macs (although that number is now around 75% if I count just those working with me). So I refuse to teach some technology that won’t work (for free) on everyone’s machines. That is one of the reasons I’ve totally ignored Quarz Composer and vvvv, even if they are both pretty cool.

We will absolutely jump all over this as soon as it becomes a reality. If not me directly, definitely some of my students.

17 January, 2007

Dorkbot-Paris (enfin), Ordigami & other news

Filed under: atelier hypermedia, thesis, code — Douglas Edric Stanley @ 18:10 pm

Yes, I’m still writing my thesis, and yes, I was supposed to be finished a few weeks ago, so I don’t really have time to blog right now. Therefore, you’ll have to wait for my take on the Wii, the iPhone, and other digital news. I already have a few comments here or there in the official press channels, so you’ll just have to be content with those when they’re released in the newstands. I.e. this post is really just one-of-those-lame-placeholder-promises for content still-to-come.

Also, it looks as if I’ll be travelling in February, both within France and to the United States, some of it semi-public. So I’ll let you know here when the details are set in stone.

But from within my stress-induced apathy, I did want to post about this news that just arrived in my inbox. Jean-Baptiste Labrune just sent me word that the first Dorkbot Paris meeting will finally be taking place Wednesday, January 24th at 20h30 at Ars Longa, 67, avenue Parmentier in the 11ème (m° Parmentier / Saint-Ambroise). Jean-Baptiste will be speaking, along with Joëlle Bitton, Emmanuel Ferrand, and David Steinberg. They even have very official sounding « titles » to their talk (hmm, I don’t know how décontracté the whole thing will be, but it’s a move in the right direction).

We’re all in the middle of a million different workshops with various invited guests in Aix-en-Provence right now so I don’t know who among us will have the courage to head up to Paris. Currently in-house : Ben Chang and Robb Drinkwater from Chicago, Tamiko Thiel and Peter Graf from Munich, and in two weeks John Klima will be joining France Cadet for a workshop on gaming. Meanwhile, François Parra and I are sharing duties on a sound + hypermedia hybrid workshop with the 2nd-year students, using Processing on my side and PureData on the other, and seeing how the two logics can join up. So that’s just too many things to allow any of us to be mobile right now.

Marie Lechner also just sent word that she’s put up Etienne Cliquet’s cryptic Tégument X along with an interview. This is required reading/folding for all current students working with me (either on-line, or on-site), so if this is your case, you now know this week’s assignment. Etienne is a brilliant artist, a former member of the now-disbanded Téléférique, and the author of an important text for digital aesthetics, L’esthétique par défaut. Over the holidays I was lucky enough to corner Etienne for some questions on his recent origami work, which I will publish later in the year along with the other interviews I conducted for my research (Toshio Iwai, Casey Reas, Servovalve, were some of the others). If you can read French I suggest you visit his blog, it’s great stuff, and should be further proof to those that aren’t paying attention that the form of the blog is shifting, and becoming many different things for many different people. In Etienne’s case, one could argue that his blog is an intrinsic part of the artwork itself, i.e. yet another fold in his artistic machine.

Etienne Cliquet - Tégument-X

Quick translation of the diagram key:

  • Black lines: Fold toward you
  • Red lines: Fold away from you
  • Grey lines: Guiding line
  • Blue dots: Hyperlink