abstractmachine

30 March, 2007

Laboral

Filed under: exhibition, atelier hypermedia, abstractmachine, code, play — Douglas Edric Stanley @ 14:10 pm

So I’m back in my hotel taking a quick pause before heading back to this huge exhibition, where I plan to finish filming the other installations. They apparently see things in a big way here, although I doubt how long they can keep it running at this scale. To give just one example: various persona from the digital arts community were flown in from all over the world, just to be here for the opening, instantly giving it the feel of one of those internationale festivals where you meet all the same people over and over again. And then there is the expanse of historical digital, electronic or mechanical works; it’s quite staggering, given the cost of just the equipment for such a show. At the Feedback exhibit this makes an interesting mix: Eddo Stern, Mary Flanagan, Nam June Paik, Sol LeWitt, Vera Molnar, Hans Haacke, Lygia Clark, Marcel Duchamp, Marie Sester, Christa Sommerer & Laurent Mignonneau, Paul Sermon, Roman Verostko, JODI, Jennifer & Kevin McCoy, Casey Reas, Harold Cohen, Cory Archangel, Manfred Mohr, Wolfgang Staehle, David Rokeby, etc. And I’ve only mentioned half of the artists.

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Then there’s our exhibit where I absolutely love Walter Langelaar’s nOtbOt, and of course the Pongmechanik, Furminator, 650 Polygon John Carmack, TFT Tennis, Darkgame, etc. Not bad. Not bad at all.

Note: I was lucky enough to take this quick snapshot of Invaders! as it passed by on the regional television, followed by the lovely Rosina Gómez-Baeza Tinturé.

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P.S. I’ll write more about the coding-part later. But just for the record, I ended up writing everything in Processing from scratch with about 2 days of coding mixed with another two days of installation troubles. It uses the OSC, OpenGL, Camera, and ESS libraries for Processing. The tracking software took about two hours, and half of that was just making some little adjustments. Amazing how fast you can make a working installation on-site with Processing.

25 March, 2007

Gameworld

Filed under: exhibition, atelier hypermedia, abstractmachine, code, play — Douglas Edric Stanley @ 15:22 pm

Starting tomorrow, I’m going to be in Spain all week preparing for this exhibition. Although I don’t have the time, I said yes simply because it’s a pretty impressive lineup for an exhibition on classic video games, emerging games (such as the lovely Flow), critical games (ex. Darkgame), art-games, unheimlich avatars, etc. I should mention that I grabbed the above list from the Braid blog [link] and not from the Laboral website itself which has yet to publish a full list. So this list might be incorrect/incomplete. But since I saw some of the behind the scenes activity, I do know that many of those artists and/or games will be there, and I just love the list itself even if it is innacurate : Katamari Damacy? Check. Sheik Attack? Check. Furminator? Check. Pongmechanik? Check. Super Mario Movie? Check. Shigeru Miyamoto meets Mary Flanagan? Whynot!?

From my point of view (and Carl knows this already), I will be showing what I consider to be one of my weakest works — a fairly personal work from 2001 that I feel has lost its context, long since stolen by other events; in fact, events that have purposefully been designed to render it unreadable. I’m of course talking about the Iraq war, and you have to give it to Bush when it comes to appropriation: if he were an artist, he’d been an even greater thief than Picasso. But I trust Mr. Goodman’s judgement, as I appreciate his take on gaming as an emerging art form — and no, that doesn’t mean that I think video games are art; I used the word « emerging » there (sheesh, get a life).

So I’m installing a work that the public seems to enjoy, not only because everyone loves Space Invaders, but because you can play it with your body. Further proof that the future is EyeToy and the Wii.

For this exhibit, I’ll be re-working the surveillance code quite a bit, and trying to plug OpenFrameworks into the system, not only because it’s cool, but because it’s ultimately the way to go — surveillance should really be done with hardware specific compiled code, although I might start a flamewar with that comment. I’ll also be adapting the program to the space, but I’ll have to get there before I can start work on that.

I’ve also been looking at plugging in oscpack, because OpenFrameworks is too early (not even public beta) and all the planned libraries such as OSC aren’t linked up yet. But oscpack unfortunately doesn’t do the actual routing, so I might end up using MIDI instead. And if all that doesn’t work, I’ll fall back onto some other tried and true solution, i.e. Processing or (gasp) TrackThemColors.

Invaders! Invaders!

20 March, 2007

Black Hair Documentary (or, how to navigate the internet through passive surfing)

Filed under: atelier hypermedia, abstractmachine — Douglas Edric Stanley @ 18:10 pm

I stumbled upon this documentary thanks to a process I have luckily been able to use more and more frequently: passive surfing. I have been interested in this idea recently for a work I’m currently preparing to unleash; that is, whenever I can get the kinks worked out. But until then, here is the current method I use to find interesting people to surf for me: in a nutshell, find people who think I’m interesting. Various robots inform me more or less accurately on who is linking to my blog, or saying something nice or less nice about me ;-). Of course in the totally random field, there are also robot spam aggregators making amazing phrases such as this one: « she was raised in silicon valley, douglas edric stanley has been shot dead by an amoral will to power. » (Oh robots, how you shine so brilliantly in your madness). Once I’ve decided on the juciest bit, I then go onto those links and see what else those people are looking at. Nine times out of ten these people are following an amazing plethora of subjects and media genres. In the above case, I was led to African-American hairstyles via the following path:

Ecrans - Playlist vidéo #1 par Douglas Edric Stanley > Rhizome (via Hanne Mugaas) > Billy Liar’s Bookmarks > YouTube - Aron Ranen’s Black Hair Documentary Part One

Of course, we all do this already, but it would be interesting to have a tool to make that expanding network more readable. My solution doesn’t really do that, but I’m sure someone else already has something like that already. I haven’t really been following the blog visualisation and navigation tools enough. So maybe I’m not really saying anything interesting here. To be honest with you, I really just wanted to find an excuse to talk about Korean-American and African-American race relations through hair products.

18 March, 2007

Bug fixes

Filed under: atelier hypermedia, abstractmachine, code — Douglas Edric Stanley @ 16:18 pm

Over the past year, several people have written to complain about my comments system not working. I’m all for comments & debate, so of course I didn’t like this state of affairs. But I could not for the life of me figure out why, as it worked fine for me whenever I signed in (of course). But when Étienne Cliquet sent me this interresting response to my post on origami (and complained about my broken system), I figured it was time to fix it so that we could continue our discussion in public.

Typically, it just took about a minute to find the problem: a stupid CSS error. I had written:

#email

…instead of:

li#email

Ooops. Sorry about that.

16 March, 2007

Culture du cœur

Filed under: atelier hypermedia, live, abstractmachine, code, play — Douglas Edric Stanley @ 01:39 am

Delphine Soulié of Culture du Cœur 13 has invited Pierre-Emmanuel and me to run a short workshop tomorrow (oh crap, make that today — there goes a few more hours of precious sleep). We will be working with their « cultural mediators » on possible articulations between artists, the public, networks, structures, etc. I’m purposefully being pretty vague here because I want to keep the discussion as open as possible. Obviously I’ll be talking about how algorithmic processes can introduce new dynamics into various cultural contexts, the most obvious being our recent work with fast-code, cheap-consoles, slapped-together prototypes with video games. But I’ve only prepared a basic framework of documents and examples of work we’ve produced in these directions, I’m expecting the participants to lead us from there.

Culture du Cœur is a french non-profit network that offers the opportunity for publics that would not normally have access (ah, there’s that word again) to cutural events.

15 March, 2007

Maneki-Neko

Filed under: atelier hypermedia, thesis, narcissus, code, play, flickr — Douglas Edric Stanley @ 23:54 pm

I have already mentioned these two several times recently, but I just discovered this fairly exhaustive video interview of Étienne Cliquet by Marie Lechner and filmed by Marika Dermineur: video link. I was looking for something with a student and we fell onto this series of videos in which Étienne articulates quite clearly and susinctly his particular mix of art contemporain, les sciences and origami. I’ve been trying to find an angle on his work recently as it contributes significantly to the approach I’m trying to develop around code|art, and specifically the role of the diagram in the construction of abstract concretions (which is about the only way I can put it).

I especially appreciate the way in which he describes his process of distancing the three central poles of his work — art, science, crafts. Instead of attempting their association, he instead uses each to distance the other; in fact, using each pole to distance the other poles from themselves. Crafts reappropriates scientific protocols and distances scientific research from science, science becomes a form for distancing creation from art, etc. This is a brilliant formula for avoiding the whole trap of arbitrarily trying to relate « science » and « art », as if they were two long-lost twins somehow separated at birth.

My favourite part (cf. chapter « Origami, sculpture open-source ») is when Étienne moves from diagrams to folds and on to Lawrence Weiner, Marie then brings him back to open-source to which he replies: encryption, enigmas, puzzles, and the skull of Hans Holbein’s The Ambassadors.

Holbein, The Ambassadors Holbein, The Ambassadors

I particularly like that last movement from paper folding to encryption which I would relate to the process of compilers and decompilers, sourcecode vs. bytecode — I’ll explain myself later and elsewhere. When you look at Étienne’s Tegument-X, for example, it is less of a question of open/closed, but instead of not having the mounting diagram. This leads to some interesting questions surround compilability, which I would distinguish from the current resurgence of the 80’s term of « access » (cf. access culture). It’s an open question for me (I’m thinking aloud here), but I can start to feel a conceptual distinction at least of these two terms.

I’m sorry to link to a French-only interview that even worse can’t be massacred by Google’s translation robots, but even if you can only understand a little French, try to wade through it. But I’ll chance it because I know a lot of French readers follow this blog, despite the fact that I only write in my native tongue here (consider it my soupape where I can blow off a little steam and feel a little more at home).

On a side note, ordigami has the interresting quality of being the only contemporary art blog that I can read with my daughter Lola Daisy. She enjoys it as much as me, albeit from a totally different perspective. She and I have been origami hobbyists for quite some time, and just finished our own little origami cat:

Maneki-Neko Maneki-Neko Maneki-Neko Maneki-Neko

Actually, for Lola, folding hundreds of little pieces of paper and assembling them was not all that much unlike the drawings she makes using Seymour Paper’s Logo. The typical spriograph one makes at first in Logo is almost identical to the process required for making the body of our Maneki-Neko.

13 March, 2007

Playlist

Filed under: atelier hypermedia, rant, abstractmachine, code, publication, curatorial — Douglas Edric Stanley @ 18:20 pm

Douglas Edric Stanley, Playlist for Écrans

A few weeks back, the cool French journalist Marie Lechner asked me to collect a list of interesting YouTube videos. I was originally going to do something more interresting than what I came up with, but I was busy travelling and so I quickly scraped together this fairly traditional list along with a there-goes-the-professor-again accompanying verbiage. Even if you don’t read French, the videos are fairly explicit: there’s insolent stuff, code stuff, remix stuff, political stuff, etc. Here’s the link: Playlist #1 par Douglas Edric Stanley. If you want a translation, Google will do it for you here: link.

My list will be followed in the next few days by people far hipper than I, such as Anne Laforêt, Vincent Epplay, or Michaël Sellam.

11 March, 2007

Helvetica*

Filed under: atelier hypermedia, abstractmachine — Douglas Edric Stanley @ 22:48 pm

Ho!y sh!t, a film about a typeface. Now that’s a film for me.

*Helvetica, A Documentary Film by Gary Hustwit

7 March, 2007

The Decaying Body of Baudrillard

Filed under: code, concept — Douglas Edric Stanley @ 18:07 pm

« Aujourd’hui l’abstraction n’est plus celle de la carte, du double, du miroir ou du concept. La simulation n’est plus celle d’un territoire, d’un être référentiel, d’une substance. Elle est la génération par les modèles d’un réel sans origine ni réalité : hyperréel. Le territoire ne précède plus la carte, ni ne lui survit. C’est désormais la carte qui précède le territoire — précession des simulacres —, c’est elle qui engendre le territoire et s’il fallait reprendre la fable [de Borges], c’est aujourd’hui le territoire dont les lambeaux pourrissent lentement sur l’étendue de la carte. » —Jean Baudrillard, Simulacres et simulation, p.10.

Wachowski Brothers hommage to Baudrillard in the Matrix

I’ve just learned via Libération of Jean Baudrillard’s death. Although I have since considered most of his writings fluff, something akin to my generation’s Jean-Paul Sartre, I still must acknowledge that his writings — most especially Simulacres et simulation which I discovered at the impressionable age of 18 — were a major influence.

Here in France, Baudrillard is considered more of a reactionary than a progressive postmodernist as folks back home do. In fact the term postmodernism itself doesn’t mean much here, although in the case of Baudrillard it probably would have some merit. Some of the distain comes from the fact that he sometimes shot at easy targets, such as the self-obsessed world of French « art contemporain » in his infamous polemique (Le complot de l’art) that sent shockwaves through this fragile establishment — given that they were already being attacked on the right by traditionalists and modernists. The same came to pass for other minoritarian mouvements — the gay rights mouvement, example — with Baudrillard sticking his significant protuberance into already messy situations. But to his credit, I think that these ambiguities had less to do with any traditional position on the right-left split, than with his desire to show how two opposing pieces have a tendency to add up and define the same underlying whole. For him, both poles were merely advancing the dissapearance of « the real ». And although I think his use of the term « réel » is about as superficial and nul as the term « Virtual Reality », it still should in the least be taken at face-value. It is not because one is against imperialism that they are for terrorism — the left understands this. Why then did the left have such difficulties with the theory-bombs he liked to throw that were less designed for their destruction, than for their mobilization.

Concerning « Virtual Reality », it is a shame he wasn’t better equiped than his superficial description of all things digital, for example his chapter in Écran total on Deep Blue. Being that he was the author of the postmodern, hyper-reality, and the loss of the real, it was somewhat of a shame (although not all that suprising) he couldn’t find in the hypertechnologies themselves anything else to say than they’re pleasent illusions. So Baudrillard was not the one to understand our paradigm shift to modular machines. He was still blinded (as were many, although not all, of his Mai ’68 contemporaries) by the electronic glitter of the screen.

There is one significant piece of Baudrillardian fluff that I continue to find solice in: his reading of the World Trade Crash, The Spirit of Terrorism. In this text, he redefines the old « spectre haunting europe » (i.e. communism) as the spectre of terrorism haunting the New World Order of the Good (and the Righteous). In this haunting, the equation of Bad is correlate to the equation of Good. Much like Baudrillard’s writing in general, it’s pure vanity — the sort of vanity that constructs very little. The irony of all critiques, he was always at the edge of what he himself critiqued, becoming defined by it. Espace critique nulle. But it is the equivalent of a good detective novel for Parisian dandys as they lounge about on the beaches of the Seine. We, like everyone else, need ours comforts and easy escapes.

Oh, and the above quote from Simulacres et simulation (more or less the starting point for the Matrix), is also pretty lovely, as far as theory-peplum goes. Au revoir, Baudrillard!