abstractmachine

22 December, 2011

Graphisme génératif

Filed under: Design Algorithmique,feed,workshop — Douglas Edric Stanley @ 22:50 pm
  • Workshop: Graphisme génératif
  • Instructor: Douglas Edric Stanley
  • Location: —HEAD, Genève
  • Date: 31/10/2011-4/11/2011
  • Participants: Julia Garcia, Laura Couto Rosado, Nadezda Suvorova, Camille Dedieu, Roger Guindon, Patrick Donaldson, Kim Andenmatten, Amandine Baud, Annja Müller, Pierre-Alain Schilling, Yann Anspach, Marta Revuelta, Gention Cenko, Marie Rossi, Lucas Bertinotti, Angela Cardona, Emily Bonnet, Jakub Svehla, Laetitia Sejmowski, Jimmy Roura, Camille Rattoni
  • Documentation: Raphaëlle Müller —HEAD

A few weeks back I taught a workshop on generative graphics as part of a cross-disciplinary « semaine de tous les possibles » (week of possibilities) at the Geneva University of Art and Design. The workshop combined students from the Master Media Design and undergraduate students from Visual Communication. We worked mostly in the realm of print, introducing code into traditional book design and/or poster design. For example, the books were generated directly in Processing using the PDF Export library to generate multi-page booklets.

Les 100 mots les plus utilisés dans le petit livre rouge de Mao by Yann Anspach, Roger Guindon and Laetitia Sejmowski

Wsp Graphisme Generatif_HEAD©R.Mueller-3593 Wsp Graphisme Generatif_HEAD©R.Mueller-3594

Whole generation by Pierre-Alain Schilling and Jakub Svehla

Wsp Graphisme Generatif_©HEAD-0022 Wsp Graphisme Generatif_©HEAD-0030-2

Roue du Dharma by Kim Andenmatten, Amandine Baud and Annja Müller

affiche flower Wsp Graphisme Generatif_HEAD©R.Mueller-3555

Alice by Emily Bonnet, Angela Cardona, Marta Revuelta and Marie Rossi

Wsp Graphisme Generatif_HEAD©R.Mueller-3599 Wsp Graphisme Generatif_HEAD©R.Mueller-3602

Sisyphe by Lucas Bertinotti, Gention Cenko and Jimmy Roura

Wsp Graphisme Generatif_HEAD©R.Mueller-3514

Le livre rouge de Jung by Laura Couto Rosado, Patrick Donaldson and Camille Rattoni

vue iPad Wsp Graphisme Generatif_HEAD©R.Mueller-3536

Kaleidoscope by Nadezda Suvorova

Wsp Graphisme Generatif_HEAD©R.Mueller-3585 Wsp Graphisme Generatif_HEAD©R.Mueller-3587

stop_pattern_ornamentation by Julia-Garcia Skrenbneva

Wsp Graphisme Generatif_HEAD©R.Mueller-3590 Affiche Julia Garcia-Skrenbneva

Mapping by Camille Dedieu

Wsp Graphisme Generatif_HEAD©R.Mueller-3567 Wsp Graphisme Generatif_HEAD©R.Mueller-3564

20 December, 2011

TimeHue

Filed under: abstractmachine,AppStore,code,design,Marketplace,software — Douglas Edric Stanley @ 07:00 am

TimeHue

TimeHue is a clock that represents time as a series of hue values ranging from 0° to 360° within in the HSL color space.

To read the clock, start from the center and move outwards: the hue of the small circle represents hours, the middle continuous hue represents minutes and the surrounding outer hue represents seconds. The segmented color wheels are merely there for reference, broken into 12 color segments for hours and 60 color segments for minutes and seconds.

TimeHue

An iOS (iPhone, iPodTouch, iPad) version is now available on the iTunes AppStore (TimeHue). An Android edition of TimeHue will soon be available on the Android Marketplace.

A web-app compatible version can be viewed here: TimeHue.

TimeHue was designed and developed by Douglas Edric Stanley for the abstractmachine.net « discrete clocks » series. The iOS and Android editions were built with OpenFrameworks. The web-app edition was built with Processing.js.

http://timehue.com

TimeHue TimeHue

TimeHue est une horloge qui affiche l’heure sous la forme de valeurs colormétriques entre 0° et 360° (cf. TSL).

 

5 December, 2011

Photo/Nykto

Filed under: Design Algorithmique,feed,Play iPad Game Light Dark,software,Unterplay — Douglas Edric Stanley @ 11:26 am

Photo/Nykto

« Photo/Nykto » is an experimental game conceived by Annelore Schneider and Douglas Edric Stanley as part of the « Unterplay » project at the Master Media Design —HEAD, Genève. It is a game for nyktophobes and photophobes. It is played by switching on and off the lights in order to avoid reaching the edge of the screen. The score increases exponentially near the edges, and speeds up with each change from light to dark and back.

Photo/Nykto was developed by Douglas Edric Stanley using OpenFrameworks.

« Photo/Nykto » est un jeu expérimental conçu par Annelore Schneider et Douglas Edric Stanley pendant un des workshop liés au « Unterplay » au Master Media Design —HEAD Genève. Il s'agit d'un jeu pour nyktophobes et photophobes. On y joue en allumant et en éteignant les lumières, et en éloignant la séparation noir/blanc des bords de l'écran. Le score augmente de manière exponentielle lorsqu'on s'approche des bords et la vitesse générale s'augmente à chaque alternance entre lumière et obscurité.