Amstrad art

After doing some work on the City Media project in Marseille I wandered upstairs into Isabelle ArversGame Heros / Pixellissme exhibit. There I found a lonely Amstrad with Locomotive Basic waiting for someone to design something. I never knew the Amstrad, but I was quickly able to build this little thingy (30 minutes tops), with the only constraint being that the code had to fit on one screen. It’s not the most elegant code, for example I couldn’t figure out how to bitmask, hence all the OR commands.

Amstrad Art Amstrad Art Amstrad Art

l'esthétique ludique

Traks

Installation: Traks Concept+Developement: Douglas Edric Stanley Platform: iPad Development platform: OpenFrameworks Exhibition: Gamerz 06 (site uses Flash) Dates: 3-16 December, 2010 Time: 14:00 – 19:00 Venue: Seconde Nature Location: 27 B Rue 11 Novembre, 13090 Aix-en-Provence, France Traks is a… Continue Reading →

Museogames

Update (22/11/2010). This exhibit has just been extended for another 6 months, due to it’s popularity. Exhibit: Museo Games Location: Musée des Arts et métiers, Paris Map: 60 Rue Réaumur 75003 Paris Curators: Pierre Giner, Stéphane Natkin, Loïc Petitgirard Scenography:… Continue Reading →

Seminar: Algorithms + Physicalization

Processing, en français

Livre : Processing Plate-forme : Floss Manuals Auteurs : Adama Dembele, Julien Gachadoat, Elisa Godoy de Castro Guerra, Adam Hyde, Alexandre Quessy, Horia Cosmin Samoïla, Douglas Edric Stanley, Lionel Tardy Organisation: Christian Ambaud, l’Organisation Internationale de la Francophonie Présentation publique… Continue Reading →

Multi-touch demo reel

Project: Mur Communicant Workshops: DataFlow (7-11.6.2010), Communication (23.3-2.4.2010), Toucher (8-19.2.2010), Mobilité (1-5.12.2009) Partners: Seconde Nature + FING + PACA Labs + ZINC + Digital Deluxe + villes d’Aix-en-Provence et de Marseille Participants: Atelier Hypermédia ESAA + Studio Lentigo ENSBAM +… Continue Reading →

Video Gamerz’05

Quick post to link up to the Gamerz 05 video that just went live and where you’ll find a few seconds of my bitPong installation. I also shot my own video of the piece, in which I take advantage of… Continue Reading →

Video Gamerz'05

Quick post to link up to the Gamerz 05 video that just went live and where you’ll find a few seconds of my bitPong installation. I also shot my own video of the piece, in which I take advantage of… Continue Reading →

twothousandten

Machine: twothousandten Concept+Development: Douglas Edric Stanley Play!

ofxiphone+MapKit

Workshop: Mobilité Location: Atelier Hypérmedia + Atelier 3D + Méta Atelier, l’École supérieure d’art d’Aix-en-Provence Dates: 30 November – 1 December 2009 Organizers: Ricardo Garcia, Douglas Edric Stanley, Jean-Paul Thibeau Conference: Thierry Marcou + Fing, « Villes 2.0 », 30… Continue Reading →

bitPong

bitPongbitPong

WJ-Spots, print edition

MCD has just annouced the publication of WJ-Spots #1 – 15 Years of Artistic Creation on the Internet. It is a billingual (French/English) publication. As readers of this blog might have noticed, I participated a few months back in Anne… Continue Reading →

Temporal divergence

Installation: « Bohlen’s Experiment No.1 » Concept+Development: Douglas Edric Stanley Technical platform: OpenFrameworks + PaulStretch + Arduino Event: 8° Encontro Internacional de Arte e Tecnologia Exhibtion: « Instinto computacional » Curator: Suzete Venturelli Location: UNB Gallery (September 2009) / Museu Nacional da República (TBA)… Continue Reading →

Sirènes et blablabla

Conference : Création : de l’idée à sa réalisation — Comment artistes et techniciens travaillent-ils ensemble ? Speakers : Mathieu Audejean et Angela Frères (Les Fabricateurs / Panem et circenses), Pierre Andrac et Jany Jérémie (Lieux publics et Cie), Douglas… Continue Reading →

WJ-S

Presentation: WJ-Spots #1 Speakers: Aliette Guibert, Agnès de Cayeux, Anne Laforet, Anne-Marie Morice, Annick Rivoire, Annie Abrahams, Antoine Schmitt, Bruno Alacoque, Albertine Meunier, Christophe Bruno, Cyrille Thomas, David Guez, David-Olivier Lartigaud, Douglas Edric Stanley, Elisabeth Klimoff, Emmanuel Verges, Eléonore Hellio,… Continue Reading →

code_source

Déclaration de guerre

For all the English readers out there, I’m sorry, but this one’s going to be en français: the land of « Liberté Égalité Fraternité » is yet again dangerously close to passing what many have been calling a « liberticidal » law, but that might… Continue Reading →

Goodnight Sweet Tweets

Visualizer: Zzzz (a.k.a. « Bonne nuit les tweets ») Concept & Development: Douglas Edric Stanley Development platform: Built with Processing Search Engine: Twitter Search algorithm: TwitterSearch Zzzz (a.k.a. Bonne nuit les Tweets, a.k.a. Goodnight Sweet Tweets, …) is a Twitter visualizer… Continue Reading →

Pinguino Processing Library

Pinguino Processing Library: Pinguino_01.zip Developement: Stéphane Cousot, Jean-Pierre Mandon, Douglas Edric Stanley Hardware: Pinguino, Jean-Pierre Mandon Platforms: Mac OS X | Linux | Windows Pinguino is an electronic hardware prototyping platform, loosely based on the Arduino architecture, using PIC microcontrollers… Continue Reading →

Invaders! video

Some time has passed since my Invaders! installation started something of a $#!¥storm back in August at the Leipzig Games Convention. I tried to give the piece some context and gave a few interviews to responsible journalists, but ultimately the whole thing just blew up as people lost all sense of scale and started taking for granted all sorts of assumptions about the work. Ok, so that’s the backstory, and you can think of all that what you will.

Ethical dilemma

I just noticed that an interview I conducted a few days ago has gone up on Weecast: Interview de Douglas Edric Stanley, professeur d’art numérique. It’s in French (désolé pour ceux qui n’en parlent pas) and it handles the usual… Continue Reading →

void draw(){ background(0, 0, 255); }void mousePressed() { link( “http://tiny.cc/DbdIM” ); }

Andy Best had a fun idea last week: write Processing sketches inside of a tweet. Here’s his original tweet promoting the idea: @peterkirn How about a whole processing sketch in 140 characters?, and his first attempt: int c,f;void setup(){size(640,480);c=0;f=255;colorMode(HSB);}void draw(){background(color(c,f,f));ellipse(320,240,c,c);c=(c++>255)?0:c;}. He… Continue Reading →

void draw(){ background(0, 0, 255); }void mousePressed() { link( "http://tiny.cc/DbdIM" ); }

Andy Best had a fun idea last week: write Processing sketches inside of a tweet. Here’s his original tweet promoting the idea: @peterkirn How about a whole processing sketch in 140 characters?, and his first attempt: int c,f;void setup(){size(640,480);c=0;f=255;colorMode(HSB);}void draw(){background(color(c,f,f));ellipse(320,240,c,c);c=(c++>255)?0:c;}. He… Continue Reading →

twothousandnine

A hairy new year from abstractmachine: twothousandnine (source code)