Face Pong

Voici un petit jeu à jouer avec Processing et la bibliothèque OpenCV pour Processing. Vous pouvez jouer à Pong avec votre visage et ceux de vos amis.

- Processing

MP3 + FFT

Voici un petit exemple pour analyser en temps réel un fichier MP3. En gros, vous lui donnez un fichier son, et lui vous donne les fréquences. Pour plus d’informations sur le FFT, reportez-vous au cours de l’atelier son.

- Processing

Dessin Parkinson

Ce programme illustre comment enregistrer des points à la volée dans une liste, puis comment récupérer ces points et s’en servir dans un dessin animé. Ce programme fonctionne avec Processing.

- Processing

Sound objects

I’m posting this a bit late, but for some reason I totally missed this video. It’s a summary of some of the sound objects built by François Parra’s students in our joint sound-hypermedia mini-course for second year students. This year… Continue Reading →

Sirènes et blablabla

Conference : Création : de l’idée à sa réalisation — Comment artistes et techniciens travaillent-ils ensemble ? Speakers : Mathieu Audejean et Angela Frères (Les Fabricateurs / Panem et circenses), Pierre Andrac et Jany Jérémie (Lieux publics et Cie), Douglas… Continue Reading →

code_source

Goodnight Sweet Tweets

Visualizer: Zzzz (a.k.a. « Bonne nuit les tweets ») Concept & Development: Douglas Edric Stanley Development platform: Built with Processing Search Engine: Twitter Search algorithm: TwitterSearch Zzzz (a.k.a. Bonne nuit les Tweets, a.k.a. Goodnight Sweet Tweets, …) is a Twitter visualizer… Continue Reading →

Pinguino Processing Library

Pinguino Processing Library: Pinguino_01.zip Developement: Stéphane Cousot, Jean-Pierre Mandon, Douglas Edric Stanley Hardware: Pinguino, Jean-Pierre Mandon Platforms: Mac OS X | Linux | Windows Pinguino is an electronic hardware prototyping platform, loosely based on the Arduino architecture, using PIC microcontrollers… Continue Reading →

Ethical dilemma

I just noticed that an interview I conducted a few days ago has gone up on Weecast: Interview de Douglas Edric Stanley, professeur d’art numérique. It’s in French (désolé pour ceux qui n’en parlent pas) and it handles the usual… Continue Reading →

Horse Simulator

Attraction: Henniraof Design & Development: Lola & Douglas Edric Stanley Festival: Eniarof 0.4 Dates: 27 + 28 March, 2009 Times: 18:00 – 24:00 Location: l’École supérieure d’art d’Aix-en-Provence Software: Henniraof.zip (Mac OS X) Development platform: OpenFrameworks Antonin Fourneau and I… Continue Reading →

void draw(){ background(0, 0, 255); }void mousePressed() { link( “http://tiny.cc/DbdIM” ); }

Andy Best had a fun idea last week: write Processing sketches inside of a tweet. Here’s his original tweet promoting the idea: @peterkirn How about a whole processing sketch in 140 characters?, and his first attempt: int c,f;void setup(){size(640,480);c=0;f=255;colorMode(HSB);}void draw(){background(color(c,f,f));ellipse(320,240,c,c);c=(c++>255)?0:c;}. He… Continue Reading →

void draw(){ background(0, 0, 255); }void mousePressed() { link( "http://tiny.cc/DbdIM" ); }

Andy Best had a fun idea last week: write Processing sketches inside of a tweet. Here’s his original tweet promoting the idea: @peterkirn How about a whole processing sketch in 140 characters?, and his first attempt: int c,f;void setup(){size(640,480);c=0;f=255;colorMode(HSB);}void draw(){background(color(c,f,f));ellipse(320,240,c,c);c=(c++>255)?0:c;}. He… Continue Reading →

Festival Gamerz 04

Exhibition: Festival Gamerz 04 Curators: Isabelle Arvers, Quentin Destieu, Romain Senatore Production: M2F Créations / Dardex Mort2Faim Sites: La scène numérique (Seconde Nature), l’École supérieure d’art d’Aix-en-Provence, Galérie Sextius, Aix-en-Provence, France Dates: 6 January – 8 February 2009 Time: 14h-19h… Continue Reading →

twothousandnine

A hairy new year from abstractmachine: twothousandnine (source code)

Vision Factory

Workshop: Vision Factory Invited artist: Julien V3ga Professors: Ricardo Garcia, Douglas Edric Stanley Venue: l’École supérieure d’art d’Aix-en-Provence Room: l’Atelier Hypermédia Dates: 16-19 December 2008 Time: 9h-12h / 14h-17h In a couple hours we’ll be starting a four-day workshop using… Continue Reading →

Processing Monsters

I love Processing Monsters, I think it’s a great idea. I saw it on Code & Form last week, and immediately gave it as an assignment to the 2nd-year students who, for the most part, have never programmed before and… Continue Reading →

The Monstruous Image

Biennale: Figures of Interactivity Symposium: Cinema, interactivity and society Venue: TAP, Poitiers, France Dates: November 19-21, 2008 Schedule Speakers: Hubertus Von Amelunxen, Bertrand Augereau, Jacques Aumont, Yves Bernard, Samuel Bianchini, Jean-Louis Boissier, Victor Burgin, Jean-Claude Bustros, Jim Campbell, Luc Courchesne,… Continue Reading →

abstractmachine.is

Festival: Pikslaverk Venues: The Icelandic Academy of the Arts, The Reykjavik Municipal Art Galleries Location: Reykjavik, Iceland Dates: November 6-9, 2008 Presenters: Amy Alexander, Konstantinos Vassiliou, Loud Objects, Olle Essvik, Stefan Nussbaumer, Douglas Edric Stanley I’ll be in Iceland starting… Continue Reading →

Design algorithmique

Workshop: Objets interactifs : interfaces physiques et design algorithmique Location: Institut d’arts visuels, Orléans, France Artist: Douglas Edric Stanley, with Caroline Kassimo-Zhand & Olivier Bouton Dates: 27-30 October, 2008 Yet another workshop next week. This time I’ll be returning to… Continue Reading →

openframeworks::cours()

Last week, we finished a week-long introductory course on OpenFrameworks. This was an advanced-level course, and considered as a pre-requisite the basic concepts explored on-line and on-site in my classes on Processing). The session was somewhat improvised, given that I’d… Continue Reading →

OpenFrameworks::learn()

Seminar: Programmation avancée avec OpenFrameworks Location: l’Atelier Hypermédia, l’École Supérieure d’art d’Aix-en-Provence Dates: October 13-17, 2008 Time: 9h-12h / 14h-18h As I mentioned last week, starting tomorrow I will be teaching a week-long intensive introduction to OpenFrameworks and C++ programming… Continue Reading →

Zoog for President!

I just received Daniel Shiffman’s book Learning Processing, A Beginner’s Guide to Programming Images, Animation, and Interaction. It’s great, and absolutely (finally!) a book I can recommend wholeheartedly for people wanting to learn how to program in Processing. As its’… Continue Reading →

Processing 101

Seminar: Introduction à la programmation avec Processing Location: l’Atelier Hypermédia, l’École Supérieure d’art d’Aix-en-Provence Dates: October 6-10, 2008 Time: 9h-12h / 14h-18h Starting monday of next week I will be shifting gears a bit and concentrating an entire week to… Continue Reading →

Internet, mon amour

There is a new French law currently in preparation on the subject of (yet again) « Création et Internet ». I think you’ve already figured out the translation, but in case you haven’t, it is (yet again) about pitting « artistic creation » against… Continue Reading →

Invaders!

Installation: Invaders! Concept & Development: Douglas Edric Stanley Assistant: Stéphane Cousot Development Library : OpenFrameworks Exhibition: Games Convention GC ART Special: From Outer Space / Space Invaders: the Anniversary Show / 30 Years of Space Invaders Curator: Andreas Lange, Computer… Continue Reading →