bitPong

bitPongbitPong

Memo

Presentation: Memo Akten Location: Atelier Hypermédia, l’École supérieure d’art d’Aix-en-Provence Time + Date: 14h00 | Friday 20 november 2009 Website: Mega Super Awesome Visuals Company Memo Akten is currently working in the Atelier Hypermédia in preparation for the Mobility Workshop… Continue Reading →

Face Pong

Voici un petit jeu à jouer avec Processing et la bibliothèque OpenCV pour Processing. Vous pouvez jouer à Pong avec votre visage et ceux de vos amis.

- Processing

MP3 + FFT

Voici un petit exemple pour analyser en temps réel un fichier MP3. En gros, vous lui donnez un fichier son, et lui vous donne les fréquences. Pour plus d’informations sur le FFT, reportez-vous au cours de l’atelier son.

- Processing

Dessin Parkinson

Ce programme illustre comment enregistrer des points à la volée dans une liste, puis comment récupérer ces points et s’en servir dans un dessin animé. Ce programme fonctionne avec Processing.

- Processing

Sound objects

I’m posting this a bit late, but for some reason I totally missed this video. It’s a summary of some of the sound objects built by François Parra’s students in our joint sound-hypermedia mini-course for second year students. This year… Continue Reading →

Temporal divergence

Installation: « Bohlen’s Experiment No.1 » Concept+Development: Douglas Edric Stanley Technical platform: OpenFrameworks + PaulStretch + Arduino Event: 8° Encontro Internacional de Arte e Tecnologia Exhibtion: « Instinto computacional » Curator: Suzete Venturelli Location: UNB Gallery (September 2009) / Museu Nacional da República (TBA)… Continue Reading →

Sirènes et blablabla

Conference : Création : de l’idée à sa réalisation — Comment artistes et techniciens travaillent-ils ensemble ? Speakers : Mathieu Audejean et Angela Frères (Les Fabricateurs / Panem et circenses), Pierre Andrac et Jany Jérémie (Lieux publics et Cie), Douglas… Continue Reading →

WJ-S

Presentation: WJ-Spots #1 Speakers: Aliette Guibert, Agnès de Cayeux, Anne Laforet, Anne-Marie Morice, Annick Rivoire, Annie Abrahams, Antoine Schmitt, Bruno Alacoque, Albertine Meunier, Christophe Bruno, Cyrille Thomas, David Guez, David-Olivier Lartigaud, Douglas Edric Stanley, Elisabeth Klimoff, Emmanuel Verges, Eléonore Hellio,… Continue Reading →

code_source

Déclaration de guerre

For all the English readers out there, I’m sorry, but this one’s going to be en français: the land of « Liberté Égalité Fraternité » is yet again dangerously close to passing what many have been calling a « liberticidal » law, but that might… Continue Reading →

Goodnight Sweet Tweets

Visualizer: Zzzz (a.k.a. « Bonne nuit les tweets ») Concept & Development: Douglas Edric Stanley Development platform: Built with Processing Search Engine: Twitter Search algorithm: TwitterSearch Zzzz (a.k.a. Bonne nuit les Tweets, a.k.a. Goodnight Sweet Tweets, …) is a Twitter visualizer… Continue Reading →

Media Design

Master of Arts HES-SO in Design Media Design / Spaces & Communication Institution: Haute École d’Art et de Design Genève Duration: October 2009 – June 2011 Deadline for applications: 29 May, 2009 I have been invited to take part in… Continue Reading →

Pinguino Processing Library

Pinguino Processing Library: Pinguino_01.zip Developement: Stéphane Cousot, Jean-Pierre Mandon, Douglas Edric Stanley Hardware: Pinguino, Jean-Pierre Mandon Platforms: Mac OS X | Linux | Windows Pinguino is an electronic hardware prototyping platform, loosely based on the Arduino architecture, using PIC microcontrollers… Continue Reading →

Invaders! video

Some time has passed since my Invaders! installation started something of a $#!¥storm back in August at the Leipzig Games Convention. I tried to give the piece some context and gave a few interviews to responsible journalists, but ultimately the whole thing just blew up as people lost all sense of scale and started taking for granted all sorts of assumptions about the work. Ok, so that’s the backstory, and you can think of all that what you will.

Ethical dilemma

I just noticed that an interview I conducted a few days ago has gone up on Weecast: Interview de Douglas Edric Stanley, professeur d’art numérique. It’s in French (désolé pour ceux qui n’en parlent pas) and it handles the usual… Continue Reading →

Horse Simulator

Attraction: Henniraof Design & Development: Lola & Douglas Edric Stanley Festival: Eniarof 0.4 Dates: 27 + 28 March, 2009 Times: 18:00 – 24:00 Location: l’École supérieure d’art d’Aix-en-Provence Software: Henniraof.zip (Mac OS X) Development platform: OpenFrameworks Antonin Fourneau and I… Continue Reading →

void draw(){ background(0, 0, 255); }void mousePressed() { link( "http://tiny.cc/DbdIM" ); }

Andy Best had a fun idea last week: write Processing sketches inside of a tweet. Here’s his original tweet promoting the idea: @peterkirn How about a whole processing sketch in 140 characters?, and his first attempt: int c,f;void setup(){size(640,480);c=0;f=255;colorMode(HSB);}void draw(){background(color(c,f,f));ellipse(320,240,c,c);c=(c++>255)?0:c;}. He… Continue Reading →

void draw(){ background(0, 0, 255); }void mousePressed() { link( “http://tiny.cc/DbdIM” ); }

Andy Best had a fun idea last week: write Processing sketches inside of a tweet. Here’s his original tweet promoting the idea: @peterkirn How about a whole processing sketch in 140 characters?, and his first attempt: int c,f;void setup(){size(640,480);c=0;f=255;colorMode(HSB);}void draw(){background(color(c,f,f));ellipse(320,240,c,c);c=(c++>255)?0:c;}. He… Continue Reading →

Festival Gamerz 04

Exhibition: Festival Gamerz 04 Curators: Isabelle Arvers, Quentin Destieu, Romain Senatore Production: M2F Créations / Dardex Mort2Faim Sites: La scène numérique (Seconde Nature), l’École supérieure d’art d’Aix-en-Provence, Galérie Sextius, Aix-en-Provence, France Dates: 6 January – 8 February 2009 Time: 14h-19h… Continue Reading →

twothousandnine

A hairy new year from abstractmachine: twothousandnine (source code)

Neige

Software: Neige.zip (Mac OS X) Design & Development: Douglas Edric Stanley Release date: 25 December 2008 Development platform: OpenFrameworks It’s Christmas, and so, as per usual, I’m releasing a little holiday application: Neige (Mac OS X). It’ll run at whatever… Continue Reading →

Vision Factory

Workshop: Vision Factory Invited artist: Julien V3ga Professors: Ricardo Garcia, Douglas Edric Stanley Venue: l’École supérieure d’art d’Aix-en-Provence Room: l’Atelier Hypermédia Dates: 16-19 December 2008 Time: 9h-12h / 14h-17h In a couple hours we’ll be starting a four-day workshop using… Continue Reading →

Processing Monsters

I love Processing Monsters, I think it’s a great idea. I saw it on Code & Form last week, and immediately gave it as an assignment to the 2nd-year students who, for the most part, have never programmed before and… Continue Reading →

CCC

Presentation: abstractmachine.vb7d8 Speaker: Douglas Edric Stanley Venue: Haute École d’Art et de Design Genève, Geneva, Switzerland Department: CCC Dates: 3 décembre, 2008 Time: 9h-12h / 14h-17h I’ll be heading to Geneva tomorrow for a talk on Wednesday morning, followed by… Continue Reading →