Le passager futé

Le passager futé (Geek Run adaptation) from apelab on Vimeo.

Scolu

« Scolu » Aquatic creatures on mobile devices designed by Leïla Jaquet 3d modelling by Stanislas Bernatt Master Media Design, HEAD Genève Software development: Pierre Rossel, David Hodgetts, Douglas Edric Stanley Hardware development: Théo Reichel, Leïla Jaquet Software platforms: OpenFrameworks,… Continue Reading →

Multi-touch demo reel

Project: Mur Communicant Workshops: DataFlow (7-11.6.2010), Communication (23.3-2.4.2010), Toucher (8-19.2.2010), Mobilité (1-5.12.2009) Partners: Seconde Nature + FING + PACA Labs + ZINC + Digital Deluxe + villes d’Aix-en-Provence et de Marseille Participants: Atelier Hypermédia ESAA + Studio Lentigo ENSBAM +… Continue Reading →

Video Gamerz'05

Quick post to link up to the Gamerz 05 video that just went live and where you’ll find a few seconds of my bitPong installation. I also shot my own video of the piece, in which I take advantage of… Continue Reading →

Video Gamerz’05

Quick post to link up to the Gamerz 05 video that just went live and where you’ll find a few seconds of my bitPong installation. I also shot my own video of the piece, in which I take advantage of… Continue Reading →

bitPong

bitPongbitPong

The Monstruous Image

Biennale: Figures of Interactivity Symposium: Cinema, interactivity and society Venue: TAP, Poitiers, France Dates: November 19-21, 2008 Schedule Speakers: Hubertus Von Amelunxen, Bertrand Augereau, Jacques Aumont, Yves Bernard, Samuel Bianchini, Jean-Louis Boissier, Victor Burgin, Jean-Claude Bustros, Jim Campbell, Luc Courchesne,… Continue Reading →

Weekend Update Giant Megapixel Touch-Map

 Taking the piss out of multi-touch. You’ll have to forward about 01:30 in to see the « touch-map » :

OpenCV for Processing v01

Software: OpenCV Library platforms: Mac OS X | Linux | Windows Design & Development: Stéphane Cousot, Douglas Edric Stanley Release date: July, 2008 Development platform: Processing OpenCV For Processing is an open-source library for integrating basic computer vision analysis and… Continue Reading →

docs > zeroone > abstractmachine > 87D6

Here are some pictures from the abstractmachine installation at the ZeroOne Festival.

docs > zeroone > abstractmachine > 87D6

Here are some pictures from the abstractmachine installation at the ZeroOne Festival.

abstractmachine.v87D6

Installation: abstractmachine.v87D6 Concept & Development: Douglas Edric Stanley Exhibition: Transvergence Festival: ZeroOne: A Global Festival of Art on the Edge Dates: 8-13 August, 2006 Times: 12:00-24:00 Tuesday; 12:00-22:00 Wednesday, Thursday, Friday, Saturday; 12:00-17:00 Sunday Location: South Hall Project information: abstractmachine.v87D6… Continue Reading →

Punkoid Distorted Donkey Kong, Abstract Football, Deviant Rainbows and Infernal Machines

Ok, so 8=8 has returned back from Nantes. Ooops! That was a mistake! Scopitone is one of those amateurist multimedia festivals I have been complaining about recently. Actually, the festival is broken into two, with the whimpy multimedia selection during… Continue Reading →

8=8=11h30=17h00

Concert: 8=8=Les Joueurs de cartes Concept + Design: Nao, TM, JankenPopp, abstractmachine Festival: Scopitone Dates: 30 June 2006 + 1 July 2006 Times: 11h30 & 17h (2 performances per day) Location: Atelier & Chantiers de Nantes (+info) Direct link: 8=8… Continue Reading →

8=8 @ Scopitone

Concert: 8=8=Les Joueurs de cartes Concept + Design: Nao, TM, JankenPopp, abstractmachine Festival: Scopitone Dates: 30 June 2006 + 1 July 2006 Times: 11h30 & 17h (2 performances per day) Location: Atelier & Chantiers de Nantes (+info) Direct link: 8=8… Continue Reading →