abstractmachine

3 December, 2010

Traks

Filed under: abstractmachine,code,exhibition,instrument,play,software — Douglas Edric Stanley @ 00:00 am

Installation: Traks Concept+Developement: Douglas Edric Stanley Platform: iPad Development platform: OpenFrameworks Exhibition: Gamerz 06 (site uses Flash) Dates: 3-16 December, 2010 Time: 14:00 – 19:00 Venue: Seconde Nature Location: 27 B Rue 11 Novembre, 13090 Aix-en-Provence, France Traks is a combinatorial sound toy. Mixing model railroads and 1960′s minimalist composition, Traks allows players to build up circular networks of bifurcating rails that branch out into both simple and complex combinations of musical possibility. By placing notes, “tranes”, and semaphores into this ludic rail yard, a modular melody emerges, otherwise known as algorithmic music. Traks will be exhibited at the Festival [...]

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25 September, 2009

Sound objects

Filed under: atelier hypermedia,code,instrument,student — Douglas Edric Stanley @ 15:05 pm

I’m posting this a bit late, but for some reason I totally missed this video. It’s a summary of some of the sound objects built by François Parra’s students in our joint sound-hypermedia mini-course for second year students. This year we split the two-week class into two: in the first week half of the class learned Processing while the other half learned PureData and audio acoustic instrumentation; the following week they reversed roles. While the hypermedia students were making Processing Monsters in preparation for Eniarof, François’ students were making these interesting instruments. Objects soundscape from François Parra on Vimeo. From [...]

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7 December, 2007

pixels^3

Filed under: abstractmachine,code,exhibition,instrument,play — Douglas Edric Stanley @ 01:08 am

Installation: ^3 Artist: Douglas Edric Stanley Exhibition: Les Pixels (2) Location: ASCA, Beauvais, France (Map) Dates: December 7-21, 2007 Quick post for one of the quickest exhibits I’ve ever had to prepare. I’ll be exhibiting ^3 (aka Cubed) at Les Pixels, an exhibition that opens in Beauvais today. Where’s Beauvais you ask? I have no idea, but who the hell cares when it’s THE authentic « Ville Internet @@@@ 2007 » ? (Love that logo!) It’s a tiny festival, by a young non-profit with the right attitude, so I said what the hell. Who needs sleep anyway?

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15 October, 2007

(music_thing)^3

Filed under: abstractmachine,code,instrument,interface — Douglas Edric Stanley @ 14:12 pm

This nice post over at Music Thing about my Rubik’s Cube project has lead to a lot of traffik and linking (cf. here and here, for example). I’ve been a Music Thing reader for years, so that was nice to see. But for their readers, I thought they might be interested in this video, shot by Artfuture last summer during the ZeroOne festival in San Jose in which I demonstrate — in all my true geekiness — the functioning of the first physical prototype. More will indeed follow at a later date, when I’ve finished all my current duties.

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21 August, 2006

artfuture cubed demo

Filed under: abstractmachine,exhibition,instrument,interview,live,play — Douglas Edric Stanley @ 01:10 am

As usual, all the interresting journalists at ZeroOne were bloggers (i.e. all the interresting journalists weren’t journalists). Among them was Alexa from Art Future, who just uploaded this video she took during the festival. You can check it out here, or over at her YouTube account where she has a few other videos taken during the festival [link]. If you want more info on this system, check out the information on the following link: Cubed. Soooooooo my demo is a little cheesy, and as usual I stutter a bit, wave my arms about a lot, and repeat myself repeat myself [...]

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19 August, 2006

docs > zeroone > abstractmachine > 87D6

Filed under: abstractmachine,algorithmic cinema,exhibition,flickr,hypertable,instrument — Douglas Edric Stanley @ 11:19 am

Here are some pictures from the abstractmachine installation at the ZeroOne Festival.

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18 August, 2006

YouCubed

Filed under: abstractmachine,exhibition,instrument — Douglas Edric Stanley @ 20:03 pm

Google alerted me to this video of the Cubed installation at ZeroOne. I don’t know who took it (alt4ir?), and the sound kinda sucks (all you can hear is the ambient noise unless you crank it way up). But that has more to do with the exhibition conditions and the way I set up the installation (I designed it so that the sound would point down directly to the cube user’s ears and not to a camera’s lateral mic). It was taken with a tripod which is nice. I have somewhat better images and video (although not much better), but [...]

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8 August, 2006

abstractmachine.v87D6

Filed under: abstractmachine,algorithmic cinema,code,flickr,hypertable,instrument — Douglas Edric Stanley @ 23:37 pm

Installation: abstractmachine.v87D6 Concept & Development: Douglas Edric Stanley Exhibition: Transvergence Festival: ZeroOne: A Global Festival of Art on the Edge Dates: 8-13 August, 2006 Times: 12:00-24:00 Tuesday; 12:00-22:00 Wednesday, Thursday, Friday, Saturday; 12:00-17:00 Sunday Location: South Hall Project information: abstractmachine.v87D6 The abstractmachine is setup in San Jose, there is a breakcore Rubik’s Cube® kicking out the jams, a programmable video mosaic recorder is open for public abuse, and the Hypertable is unleashing a non-linear interactive documentary containing a telepathic virus. We’re setup in the main exhibition hall for the festival, South Hall. Oh, I should also mention something after having [...]

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2 August, 2006

More ³ pictures

Filed under: abstractmachine,exhibition,instrument — Douglas Edric Stanley @ 23:26 pm

This is just a quick post, before setting up tomorrow at ZeroOne. More noise to follow about this installation — I mean that literally — and how you can play with a new mix at home that we’ve prepared for the festival, and yes that’s “we”. Update soon. For now, here are some images I took before the move from my lowly garage in Los Altos to this strange tent structure.

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19 June, 2006

8=8 @ Scopitone

Filed under: abstractmachine,atelier hypermedia,code,hypertable,instrument,live — Douglas Edric Stanley @ 20:59 pm

Concert: 8=8=Les Joueurs de cartes Concept + Design: Nao, TM, JankenPopp, abstractmachine Festival: Scopitone Dates: 30 June 2006 + 1 July 2006 Times: 11h30 & 17h (2 performances per day) Location: Atelier & Chantiers de Nantes (+info) Direct link: 8=8 Video: 8=8 demo @ YouTube We will performing the 8=8=Lesjoueursde_cartes again, this time at the Scopitone festival in Nantes, France (don’t mind the horrid website design, they are actually really nice people). Unfortunately we will be performing in the afternoon (*update: performances at 11h30 and 17h on both days), rather than in the evening with the truly hep cats such [...]

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Locus Sonus call for applications – 2006/7

Filed under: atelier hypermedia,code,instrument — Douglas Edric Stanley @ 20:50 pm

Locus Sonus, the Aix-en-Provence School of Art’s post-graduate arts study program on art & audio, is now accepting submissions for the 2006-2007 session. The deadline for submissions is July 16, 2006. More information can be found at the Locus Sonus website: link. I mention it here, because I occasionally intervene in Locus Sonus affairs, as my interests and those of my students often overlap with the Atelier Son. I often collaborate explicitly and implicitly with Peter Sinclair who is one of the co-founders of the project. The other co-founder is Jérôme Joy, who has been doing interesting online work for [...]

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14 June, 2006

Processing does MIDI

Filed under: atelier hypermedia,code,instrument — Douglas Edric Stanley @ 23:33 pm

I just saw this post by Marius Watz over at Code & Form about Daniel Dihardja‘s still-beta MIDI library for Processing, entitled jm-Etude. Basically, it’s an internal sequencer for Processing. This is really good news for me. Most of my machines for the abstractmachine project use MIDI via this commerically idiotic little xtra for Director. I do it this way because I need to be able to compose musical phrases, and not just play musical notes. I tried many years ago to build rhythmic structures via Director, but the timing just wasn’t there. If you’re working with samples, you might [...]

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17 May, 2006

BYORC Music

Filed under: abstractmachine,code,instrument,live,play,software — Douglas Edric Stanley @ 17:06 pm

Installation: ^3, *a.k.a.*3, *a.k.a.* “cubed” Concept+Design: Douglas Edric Stanley Exhibition: ZeroOne San Jose Dates: August 7 – 13, 2006 Platform: web-shockwave Video (via YouTube) : Cubed Demo, Douglas Edric Stanley – Rubik’s Cube DJ ³, a.k.a. ^3, a.k.a. ‘cubed’ is a musical sequencer integrated into a Rubik’s Cube®. Each face of the cube uses a different instrument to play notes generated according to the colors on that face. Each face is played in a loop, as if it were a single “track” on a basic electronic music sequencer. Therefore by manipulating the colors on the cube, users generate different sound [...]

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15 May, 2006

^3 Terminal

Filed under: abstractmachine,code,exhibition,instrument,machine — Douglas Edric Stanley @ 21:15 pm

Installation: ^3, a.k.a.3, a.k.a. “cubed” Concept+Design: Douglas Edric Stanley Exhibition: ZeroOne San Jose Dates: August 7 – 13, 2006 Play! Online (requires Shockwave) Video (via YouTube) : Cubed Demo Video (iPod compatible) : Cubed Demo The « 3 » terminal is working and ready for the august show. One down, three to go. I was so excited that I quickly set up a camera, forgot to do a decent white balance, and did a one-take video recording with the crappy Quicktime Midi Instruments. So don’t expect much. Obviously I’ll have better instruments for the exhibit, but you’ll have to wait for that. [...]

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22 April, 2006

^3 Update

Filed under: abstractmachine,code,instrument,play — Douglas Edric Stanley @ 11:14 am

Just a quick note that I just updated my 3 music synthesizer. Some people had written to mention that it was down — for once it wasn’t my fault ;-) Shockwave and its xtras are of course a moving target, and have complicated matters once again, requiring me to finally house the xtras on my own server, since the provider’s server looks terminally down. It was an easy fix, but annoying. I have better things to do with my life. Further complicating matters, the squencer xtra I use in this program has this horrendous licencing scheme which was not in [...]

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23 November, 2005

instruments + plateformes interactives

presentation: instruments + plateformes interactives speaker: Douglas Edric Stanley conference: Symposium Audio/Espaces/Réseaux organizers: Locus Sonus pdf: destanley.pdf This is a recording of my presentation during the Symposium Audio/Espaces/Réseaux organized by Locus Sonus. In the accompagnying pdf file (destanley.pdf) you will find links to all of the films and interactive animations described during the talk. This talk is in French (why the hell am I writing this in English? I have no idea)

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9 October, 2005

8=8

Filed under: atelier hypermedia,hypertable,instrument,live — Douglas Edric Stanley @ 13:44 pm

Concert: 8=8=Les Joueurs de cartes Concept + Design: Nao, TM, JankenPopp, Abstractmachine Festival: Arborescence Location: Le cabaret aléatoire, Friche bel de mai, Marseille Date: 8 Octobre 2005. 22:30:00 sharp Photos + Video: 8=8 rehearsal video with photos 8=8 is a group of four programmers = four performers = four artists. We each built our own program for my Hypertable platform, then created a program that would group them together for a public performance. The performers/programmers/artists = Naoyuki Tanaka a.k.a. Nao, Pierre-Erick Lefebvre a.k.a. JankenPopp, Thomas Michalak a.k.a. TM, and me. All of us are or have been a part of [...]

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29 May, 2005

^3

Filed under: abstractmachine,instrument,machine,play — Douglas Edric Stanley @ 02:20 am

Machine: ^3 ( a.k.a. Cubed, a.k.a. 3 ) Concept+Development: Douglas Edric Stanley Play! I’m pretty proud of the lastest machine I’ve added to the abstractmachine arsenal. It’s a musical sequencer integrated into a Rubik’s Cube®. You can play it online, or you can hire me to plug in a physicalised version, with real live Cubes generating the musical sequences. I’m trying to find someone to bite for the later, which might have already taken place, with an installation next summer for a music festival (I’ll keep you posted). Like most of my interactive/musical instrument work, I’m working against the idea [...]

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16 January, 2004

PLAY+MOBILE

Filed under: atelier hypermedia,code,instrument,play,workshop — Douglas Edric Stanley @ 22:56 pm

Workshop: PLAY+MOBILE Artists: Douglas Edric Stanley & Stephane Cousot Participants: Thomas Michalak, Pierre-Erick Lefebvre, Antonin Fourneau, Daniel Urbain, Loïs Roussillon, Cécile Boissimon, Benjamin Hochart Location: Atelier Hypermedia, Aix-en-Provence Art School Dates: January 5-9 & 12-16, 2004 Website: http://hypermedia.loeil.org/playmobile/ Demo: play+mobile demo (mp4) Stéphane Cousot and I have successfully completed the workshop PLAY+MOBILE, in participation with 7 students from the Aix-en-Provence School of Art and one student from the Bordeaux Art School. The workshop focused principally on reappropriating the Gameboy Advance platform, through the creation of artistic experiments designed specifically for it. The programs built during the workshop were for the [...]

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15 March, 2002

Trane

Filed under: abstractmachine,instrument,machine,podcast — Douglas Edric Stanley @ 20:30 pm

Machine: Trane Concept+Development: Douglas Edric Stanley Play! Trane is one of the first components of a larger ongoing project entitled The Abstract Machine. Trane is a collective, algorithmic composition environment. It is also a toy. By laying out tracks, setting down notes, and distributing trains, users create a rail network that doubles as a musical composition. There are 128 * 128 switches or roundhouses, each with four possible points of redistribution, which can be interactively redefined allowing for varying movements. For example, a series of four curved tracks could be placed in a circle, with the switches oriented to always [...]

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