abstractmachine

8 January, 2008

Joystick

Filed under: abstractmachine, narcissus, code, publication, interview — Douglas Edric Stanley @ 22:15 pm

I ran into the organizers of the Gamerz exhibit this evening on my way back from the workshop. They asked, « Did you see ? » « See what ? » « Your interview in Joystick magazine! » Cringe… Oh god, I’d forgotten about that. Then they really started to laugh as they realized that I hadn’t seen the picture they used. « Well, you’ve got a big picture in there with a funny helmet on your head ». Oh my. I forgot that anyone who wants to can grab my pictures off flickr, which is actually a pretty good thing for my ego now that I think about it. I’m going to have to learn to live with my mug one of these days.

The interview is okay. I talk a little about code, teaching, and games in no particular order. Pretty fluffy. It was nice to talk about a lot of young artists’ work though. If you don’t already read Joystick, it’s no use buying the magazine. The articles are pretty bad. They didn’t mangle my interview, so that’s very nice of them, but they didn’t put much in there to begin with so whatever. The article that it’s connected to (on experimental gaming) is pretty strange. The first half basically apologizes to the gamer fanboys for bothering them about some obscure subject they probably won’t care that much about. Kind of a strange way to write if you ask me. But what do I know? I write a blog.

Joystick Magazine interview

25 January, 2007

private/public

Filed under: live, rant, interview — Douglas Edric Stanley @ 00:29 am
  • Program: Partage du savoir, privatisation des connaissances
  • Radio Station: Radio Grenouille 88.8, Marseille
  • Times & Dates: 18h, Monday January 29th; 18h, Tuesday January 30th; 18h, Wednesday January 31st
  • Speakers: Jean Cristofol, Douglas Edric Stanley, Paul Devautour (Art et propriété intellectuelle); Emmanuel Vergès, Philippe Aigrain, François Deck (Société de l’information et économie de l’immatériel); Fabienne Orsi, Jean Cristofol, Bertrand Jordan (Appropriation du vivant)

I already mentioned this back in December, but Radio Grenouille recorded several speakers from the series of conferences organized by Jean Cristofol entitled Partage du savoir, privatisation de la connaissance. Those recordings have now been edited and will play at the end of this month, starting next week.

The first conversation took place between Paul Devautour, Jean and me, and will be rebroadcast on the 29th. I have to admit, as usual I was pretty lame and didn’t have all that much to say. I suppose I was a little taken aback when at the start of the conversation the fellow interviewing me had no §@#&*$% idea who the hell I was, so didn’t really ask me very good questions. Please, journalists, either come prepared, or simply have the humility to ask! Little by little we got there, but, well, it wasn’t easy. Paul and I went back and forth over a topic he and I disagree about — i.e. the role of design in art schools and society — so that part of the debate should be fairly energetic. But the most important section, i.e. the relationship between art and private property, was pretty much a bore. Perhaps in the editing room they can make it a little spicier. Basically Paul, Jean, and I have all been working towards the same cause, fighting the new laws on intellectual property, so there wasn’t really much to debate.

What we didn’t have time to get to, was the role hacking is playing in the current debate. For example, I am in a strange position right now where the work that I and my students are doing in my atelier has been rendered hors-la-loi by the very Minister of Culture that is supposed to be defending my rights as an artist. All in the name of DRM, he passed a law that goes easy on light piracy (peer-to-peer) with fines that range from a few hundred dollars to caps set at two thousand. That’s the part that was designed to keep the public at bay. But as for those that would dare inform others how to bypass digital rights management, well the fines can go up to about 35,000€. Sympa, as we say here in France. Open Source software, this means you.

Now, of course, all this is open to interpretation, so we will see what happens in the courts, but the idea behind all this is to lock up the system such that large media players can operate freely by distributing whatever protection formats they like, and thereby unleash state-sanctioned private software virii throughout our machines, infiltrating the infinite recesses of our own folders and files. Nobody asked for this. Sony, on the one hand, gets lawsuits over their Rootkit, while on the other hand, the French law similar technologies a legal reality. And anyone caught explaining to people how to free up their media from these formats will be severely punished. In my situation, this means that the classes I teach on hacking into gaming consoles are basically illegal if someone wanted to take the time out to make our lives difficult. Which is of course completely rediculous, because we all know the importance of hacking to keep these platforms economically alive, and even give them a second life.

What I am interested in, is seeing how we can usher in a new generation of artistic forms that are based on generative or simply algorithmic processes, i.e. media creations that match the modular nature of the machines that animate them. An iPod is a little computer, so ultimately I should be able to generate not just music files for that little machine, but actual musical programs or patches. For example, Maxim Marion told me the other day that it is now fairly easy to put Pure Data patches onto Linux’ed iPods. But when you look at the new French DRM laws, they are designed precisely to protect the holders of massive libraries of old, un-dynamic media. And since the new gadgets are becoming more and more tied to the media themselves (i.e. iTunes), it is become harder and harder to open up this new potential field. We can hack into these machines (with some risks, see above), but we cannot distribute our creations on them because only the select few will have opened them up. It seems amazing to me, although quite telling, that someone like Brian Eno can make generative compositions for video games (cf. Spore), but not for the iPod. Perhaps it’s the case that we are simply going to have to don the sheep’s clothing of video games for everything we do artistically, just to get our foot in the door?

18 December, 2006

while(!finished) {

Filed under: thesis, abstractmachine, interview — Douglas Edric Stanley @ 00:04 am

Thesis algorithm

Lame coder’s joke, okay, but it’s just to give notice that I really am busy right now and won’t be posting much during the holidays. It’s the last rush to finish my thesis which will be added to this space when it’s done. You can also follow progress on individual sections via the various links above.

It’s a little sad: back when I was studying philosophy, literature and all things wordly I used to be quite prolific; I even wrote a novel (egad!). Writing was such a pleasure then and I did it every day, often for long hours at a stretch. But writing this thesis, even if I know everything I want to say, is so… hard. Despite the little wonderful inspired moments, I just have so many distractions these days that it’s hard to find that time for myself to just close shop and get everything done.

For example, if you’re in Aix-en-Provence tomorrow, I’ll be listening to my friend Paul Devautour tomorrow afternoon, followed by a recording for Radio Grenouille where Paul, Jean Cristofol and I will discuss the current state of intellectual property. Our discussion will be broadcast in mid-January. You see? There we go again, more distractions…

Luckily I found an old love in the attic while looking for a book. Ah, at least I now have a soundtrack to keep me going; and thanks to some top-notch customer service from Bose, a new pair of headphones to shut out unwanted noise and bathe in all that soothing distortion (now if they could just do something about email).

P.S. Since I’ll be a little quieter than usual, I just wanted to take a second out and say : (ok, I’m gonna sound hokey here) I really enjoy all the emails people send me and although I reply to everyone, it sometimes takes me a few days weeks. But I love it, know that — and don’t forget to send pictures of your wrapping paper!

*:-)

2 December, 2006

Fun

Filed under: exhibition, workshop, atelier hypermedia, code, play, interview — Douglas Edric Stanley @ 02:13 am

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I’ve just come back home from ENIAROF. As people say here in France, « c’était énorme » (and in fact we heard quite a few people say it on their way out). If you’re anywhere near Aix-en-Provence tomorrow, you really should drop by. 16h00 -> 23h00, and probably later into the night ;-)

It costs anywhere from 1€ to 6€, depending on the roll of the dice. And you get a special prize of course if you roll a six.

I don’t know how to blog it without sounding full of myself (what’s new, right?), but this year’s ENIAROF is just plain amazing. And FUN. The Eniarofers have really made something wonderful, and Antonin Fourneau’s concept has further proved its generative force. The « attractions » just kept piling up, one after the other into the night, each one more wonderfully absurd than the next and yet perfectly logical in-the-world-that-is-ENIAROF. In fact, we probably could have just stood back and watched the thing build itself, thanks to the DOGMeNIAROF and indeed much of the non-electronic attractions did just that. Karaoke and Mud wrestling was back, this time joined by a very peculiar form of concert: the « CuiCuiBox » where three performers rock out with the Amps set to 11 in a tiny cardboard box with just enough space for a few people to squeeze in and just enough headroom to pogo and headbang to your heart’s delight. Now, 2/3rds of CuiCui make up 1/2 of 8=8 (got that?), so of course we thought it was totally cool, but it really was. They’ll be there again tomorrow night, with the Amps set to 11 1/2. Promise

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But my favorite of all the attractions, way beyond our own (I’ll post videos and photos online of those once I’ve gotten a little sleep and had some time to film), was Makemoo’s « Brouette Tuning », which is nothing more than a tricked out wheelbarrow with a huge bass hooked up to an mp3. Ok, that’s funny, but damn if the thing doesn’t work perfectly to add that little extra punch to the evening. Party getting dull? Just add the « Brouette Tuning ». The wheelbarrows (in fact there were two - creating wonderful mashup possibilities) just naturally migrated through the carnaval and popped up wherever people need a big FUNKY boom bass to get things moving again. So easy to pick up a wicked wheelbarrow and wheel it wherever you want to get ’da party started.

For more information, and a great interview with Antonin by the always cool Marie Lechner, you can read the following article in today’s Libération/Écrans blog : « Nouvelles lois de l’attraction ». Antonin talks about classic video games, monsters, Processing + Arduinio and joyous responses to the pitiful state of digital arts festivals.

22 October, 2006

Canal+ appearance

Filed under: exhibition, abstractmachine, publication, interview — Douglas Edric Stanley @ 15:39 pm

Régine Débatty plays ///Furminator I like to shoot guns!

Christophe Ecoffet sent me an email to let me know that the documentary he recently produced on Régine Débatty’s visit to Villette Numérique 2006 will be aired on November 4th some time after noon. It is only a 4-minute documentary fit into an hour-long show, so don’t be suprised if you have to wait until the end of the show to catch Régine. I have no idea how I’m going to record it, because my digital recorder only works on over-the-air digital, and I just realized that they don’t have Canal+ on that system yet. I don’t really watch TV — I just ask my computer to record Métropolis every saturday night and send it over to my iPod. TV is just one or two shows for me. If someone could record it… I actually have done tons of interviews for television, probably about three our four a year since about the year 2000, and I never seem to get a copy.

As for the « petite histoire » : Christophe asked me to analyze on camera Régine’s work, which I did, and I was predictably very nice and polite about her blog because honestly I think she’s doing something great over there at we-make-money-not-art. But I was also in a grumpy mood (I don’t like television), and hadn’t gotten much sleep (apprently my hotel doubled as a brothel via the room above mine - thump thump thump). With no sleep (and no you pervert, no sex either) the grump took over and I dissed on everyone else, including the camerman (who was even grumpier than me) and rambled on about all sorts of subjects. It was pretty incoherent probably. I don’t really know what Christophe kept in and what got cut out. 4 minutes is pretty short, and the documentary was about Régine, don’t expect to see my unphotogenic mug all that much (probably for the better). Maybe I don’t need a copy after all ;-)

Oh, and what is Tentations.06 you ask? Well, we have this guy here in France named Ariel Wizman who is pretty much the ultimate in cultivated-insolent-cool-obnoxiously-sohpisticated-lowbrow-hipsterism. Apparently he has a new show on Canal+, but I stopped keeping up to date with his activities ever since he left Radio Nova. So it’s fluff, but usually fluff about pretty cool shit and usually worth watching. That said, I haven’t watched any of his documentaries in ages because I’m a little to busy to waste my time in front of the TV. If I want to watch crap, I’ve already got YouTube.

I should mention that just after the interview, Régine introduced me to Jean-Baptiste Labrune who is a researcher working in « Creative Epistemology ». Jean-Baptiste is apparently creating a Dorkbot Paris, which is great news. He’s a very affable fellow and definitely hip to what’s cool in interactivity, sensors and whathaveyou. So we’ll have to keep an eye on that.

Update : I was busy working and wasn’t able to tape the show. Did anyone by any chance tape it?

21 August, 2006

artfuture cubed demo

Filed under: exhibition, live, abstractmachine, instrument, play, interview — Douglas Edric Stanley @ 01:10 am

As usual, all the interresting journalists at ZeroOne were bloggers (i.e. all the interresting journalists weren’t journalists). Among them was Alexa from Art Future, who just uploaded this video she took during the festival. You can check it out here, or over at her YouTube account where she has a few other videos taken during the festival [link]. If you want more info on this system, check out the information on the following link: Cubed.

Soooooooo my demo is a little cheesy, and as usual I stutter a bit, wave my arms about a lot, and repeat myself repeat myself — but it gives you pretty much the A-Z pitch I recycled throughout the week. So now I can so now I can just point people to the video (thanks Alexa ;-). There was also another blogger who shot a longer walkthrough of the entire installation. So as soon as he gets that online I‘ll link to it here. Apparently his will be a video podcast with a lot of interviews from the show.

**Update: Lise from Arborescence just told me that they have programmed a similar Rubik’s cube performance system for this year’s festival by Artificiel, although it apprently doesn’t use the full cube as a sequencer. This probably makes it more interresting musically, but also a whole lot easier to compose/program, so less interresting conceptually. It’s always frustrating to see such similar work, but we don’t live in an artistic bubble, and ideas like this tend to appear in groups. Ho hum, I’ll try not to worry about it. I released mine in May 2005, they did their performance in May 2006 (take that!), but when you think about it Toshio Iwai was introducing these ideas way back in the early 90’s. So he’s the real master. Whatever the case, I figured it would only be a matter of time before someone else tried something like this. Here are some pictures of their premiere at Mutek : link. Different configuration, same idea, and theirs does look pretty cool.*

5 June, 2006

Interview

Filed under: exhibition, rant, abstractmachine, code, hypertable, interview — Douglas Edric Stanley @ 15:56 pm

We-make-money-not-art logo

This is just a quick post to thank the indefatigable Régine Débatty for giving me a chance to rant against the French and exploitive media art festivals over at we-make-money-not-art. I probably said a few things that will come back to haunt me, but what the hell. At least I was able to discuss a little where I’m going with my current research, and to make yet another plug for Processing and explain why it is good for art schools (as if you haven’t heard by now).

[Link]