twothousandtwelve

twothousandten

Machine: twothousandten Concept+Development: Douglas Edric Stanley Play!

Synchronizer 0.9.8 public beta

The abstractmachine:synchronizer is the latest of the practical, rapidly developed, small-scale algorithmic tools that I’ve been working on as of late — along the lines of abstractmachine:wrap, abstractmachine:crypt, and abstractmachine:background. Like those programs and protocols, it was designed to be… Continue Reading →

wrapping paper

Just in time for the holidays! abstractmachine.net offers you do-it-yourself wrapping paper! Charm your friends and loved ones with algorithmically designed decorations! Join the hip crowd and use the same algorithms as abstractmachine does. Try now, it’s free! Nothing could… Continue Reading →

^3 Terminal

Installation: ^3, a.k.a.3, a.k.a. “cubed” Concept+Design: Douglas Edric Stanley Exhibition: ZeroOne San Jose Dates: August 7 – 13, 2006 Play! Online (requires Shockwave) Video (via YouTube) : Cubed Demo Video (iPod compatible) : Cubed Demo The « 3 » terminal is working… Continue Reading →

The Game Machine

I might dissapear for a while, as I’m working again on The Game Machine. This is a cool interface I designed a few years back, but never really took the time to prepare it for the rest of the world…. Continue Reading →

Wrapping Paper

Just in time for the holiday season: Free Wrapping Paper!. I really like the simple little background system I made for the blog. Instead of calling a fixed image, the CSS instead calls a PHP script that generates a random… Continue Reading →

^3

Machine: ^3 ( a.k.a. Cubed, a.k.a. 3 ) Concept+Development: Douglas Edric Stanley Play! I’m pretty proud of the lastest machine I’ve added to the abstractmachine arsenal. It’s a musical sequencer integrated into a Rubik’s Cube®. You can play it online,… Continue Reading →

twothousandfour

Machine: twothousandfour Concept+Development: Douglas Edric Stanley Play! Happy New Year! Here’s an interactive greeting card to welcome you to all the great things that await us in 2004.

Remap

Machine: Remap Concept+Development: Douglas Edric Stanley Play! Just in time for the war, a mapping program that’ll give you real-time updates on the White House‘s geographical expansion program.

Browser War

Machine: Browser War Concept+Development: Douglas Edric Stanley Original website: www.w4r.net (update: this has, ironically, been cybersquatted) Browser War is an online battle between two randomly selected HTML files. Participants in the war design the code and then upload it to… Continue Reading →

“Que l’on fête la science!”

Installation: Object vA7D2 Concept+Development: Douglas Edric Stanley Exhibition: Fête de la science Location: Saint-Denis, Paris Date: 17, 18, 19 October 2002 Video: Abstract Machine : Object I just had an interresting meeting with Mme le Ministre de la science, Claudie… Continue Reading →

“Que l'on fête la science!”

Installation: Object vA7D2 Concept+Development: Douglas Edric Stanley Exhibition: Fête de la science Location: Saint-Denis, Paris Date: 17, 18, 19 October 2002 Video: Abstract Machine : Object I just had an interresting meeting with Mme le Ministre de la science, Claudie… Continue Reading →

Object v87D2

Installation: Object v87D2 Concept+Development: Douglas Edric Stanley Exhibition: Digit@rts, Villette Numérique Location: Cité des science et de l’industrie, Parc de la Villette, Paris Date: 24-29 September, 2002 Video: Abstract Machine : Object Object is at once a game, a puzzle,… Continue Reading →

From A to G

Machine: From A to G Concept+Development: Douglas Edric Stanley This is a complement designed to work with the Abstract Machine Trane module. It takes all the images from Hitchcock’s Strangers on a Train and creates a boxcar editing-system out of… Continue Reading →

Trane

Machine: Trane Concept+Development: Douglas Edric Stanley Play! Trane is one of the first components of a larger ongoing project entitled The Abstract Machine. Trane is a collective, algorithmic composition environment. It is also a toy. By laying out tracks, setting… Continue Reading →

Invaders!

Machine: Invaders! Concept+Development: Douglas Edric Stanley Recently, I’ve built a flashlight-controlled Space Invaders in response to World Trade Crash of September 11th. The whole event had sort of taken over my life, I was equally fascinated and disgusted by the… Continue Reading →

The War Machine

Installation: The War Machine Concept+Development: Douglas Edric Stanley Plastics: Ets. Chabaud, Marseille Exhibition: “Valeurs”, Aix-en-Provnece Date: 29 September 2001 The War Machine is a robotic apparatus interlacing the physical world with network activity. It is in fact a terminal for… Continue Reading →

Image Browser

Machine: Image Browser Concept + Design: Douglas Edric Stanley Exhibition: “Valeurs”, Aix-en-Provnece Date: 29 September 2001 This image browser scours websites for images and mixes them into the Abstract Machine Image Browser. These images can then be used by other… Continue Reading →

Mice

Machine: Mice Concept + Design: Douglas Edric Stanley Play! Mice is a collective mouse breeding simulator. Online visitors can train the mice by clicking in the mouse pad. All interactions are recorded online and used, via a simple neural network,… Continue Reading →

Notes

Machine: Notes Concept+Development: Douglas Edric Stanley Residency: Villa Arson, Nice This is a prototype that was built during a residency at the Villa Arson. People come together underneath a video image. By stretching their bodies out, they grow and shrink… Continue Reading →

The Game Machine

Machine: Game Concept + Development: Douglas Edric Stanley The Game Machine allows for the creation of fully-functioning video games using a drag and drop interface. This prototype was designed during a residency at the Villa Arson in 2000.

S.O.U.P.

Machine: Sound Object Undulation Processor Concept + Design: Douglas Edric Stanley The Sound Object Undulation Processor (or S.O.U.P.) allows for the visual as well as aural spatialisation of video images. Projecting onto the floor within an installtion equipped with an… Continue Reading →

Broyeur

Machine: Broyeur Concept+Developpement: Douglas Edric Stanley Video : Original Broyeur Interface Exhibition: Milia 2000 Play! Update: the Broyeur has now been updated to use the iconography of the abstractmachine blog, as I no longer have easy access the current image… Continue Reading →

X views of the origin

online artwork: X vues sur l’origine concept+development: Douglas Edric Stanley It is a well-known fact that the brilliant but troubled “father” of French psychoanalysis, Jacques Lacan, owned the scandalous 19th century painting by Courbet, L’origine du monde. It is also… Continue Reading →