UCLA Gamelab

Benjamin Gattet, Workshop UCLA Game Lab + HEAD Media Design Tyler Stefanich, Workshop UCLA Game Lab + HEAD Media Design Workshop UCLA Game Lab + HEAD Media Design

Play|Mobile

Boot Camp

Light & Grow, Solkin Keizer, Seogjun Park, Marion Tamé Light & Grow, Solkin Keizer, Seogjun Park, Marion Tamé

Swiss Game Lounge

Unterplay

Wrist Watch

Art + Recherche

Mur communicant from abstractmachine on Vimeo.

Design Open House

Photo/Nykto

« Photo/Nykto » is an experimental game conceived by Annelore Schneider and Douglas Edric Stanley as part of the « Unterplay » project at the Master Media Design —HEAD, Genève. It is a game for nyktophobes and photophobes. It is played by switching on and off the lights in order to avoid reaching the edge of the screen. The score increases exponentially near the edges, and speeds up with each change from light to dark and back.

Le passager futé

Le passager futé (Geek Run adaptation) from apelab on Vimeo.

HEAD Master Design 2011

CityMedia

Citymedia Project & Body Double Workshop – Mapping Festival Profile from mappingfestival on Vimeo.

FILMED AT MAPPING FESTIVAL – GENEVA – MAY 2011
www.mappingfestival.com

Seminar: Algorithms + Physicalization

Scolu

« Scolu » Aquatic creatures on mobile devices designed by Leïla Jaquet 3d modelling by Stanislas Bernatt Master Media Design, HEAD Genève Software development: Pierre Rossel, David Hodgetts, Douglas Edric Stanley Hardware development: Théo Reichel, Leïla Jaquet Software platforms: OpenFrameworks,… Continue Reading →

Film suisse découpé

À la demande de Stan Bernatt, voici l’image du film suisse, découpée par un masque. FonduMasque (codes sources Processing)

Toxi

Conférence: Karsten Schmidt (aka Toxi) Date: mardi 12 octobre 2010, 16.00 Lieu: Auditoire, Head – Genève, 15 Bd James-Fazy (carte) Workshop: du 11 au 15 octobre 2010 Lieu: Head – Genève, HEPIA, 4 rue de la Prairie (2e étage) Karsten… Continue Reading →

Livre Processing

En attendant la première version officielle du PDF du livre Processing : Dessiner et créer avec du code informatique, voici quelques liens pour télécharger le livre en format HTML (lecture en ligne), papier, PDF, ou ePub (iPad, iPhone, etc). Processing (HTML) Processing (Livre papier) Processing (PDF/ A4) Processing (ePub)

Multi-touch demo reel

Project: Mur Communicant Workshops: DataFlow (7-11.6.2010), Communication (23.3-2.4.2010), Toucher (8-19.2.2010), Mobilité (1-5.12.2009) Partners: Seconde Nature + FING + PACA Labs + ZINC + Digital Deluxe + villes d’Aix-en-Provence et de Marseille Participants: Atelier Hypermédia ESAA + Studio Lentigo ENSBAM +… Continue Reading →

mode:demo

Auger-Loizeau - Carnivorous Domestic Entertainment RobotsMatthieu Cherubini - The Pursuit of HappinessLeïla Jacquet - ScoluClovis Duran / Nicolas Rivet - Still LifeNicolas Field - Think Thrice v.3Juliette Sallin - Touch_MeDominique Cunin / Mayumi Okura / Arthur Violy / Cédric Brunel / Matthieu Cherubini / Clovis Duran / Max Mollon - MobilizingKenichi Okada / Chris Woebken - Animal SuperpowersAaron Koblin / Daniel Massey - Bicycle Built For Two ThousandAntonin Fourneau - RRSascha Pohflepp / Karsten Schmidt - Social ColliderIshac Bertran / Natalia Echevarria / Benoit Espinola / Shruti Ramiah - LinylKa Fai Choy - Eternal Summer StormGerard Rallo - Devices for Mindless CommunicationDavid-Olivier Lartigaud / Dominique Cunin - Multiuser Arena

Peep-Show Video

eyePhone

Cette application cherche actuellement des iPhones et iPodTouch sur une surface de type Reactable et envoie des informations au format TUIO à des clients. Ces informations sont: l’identifiant de l’objet (no.1, no.2, no.3, no.4, …), la position de l’objet (x=0.23, y=.91), et l’orientation (angle=0.0f > 360.0f).

Media Design

Master of Arts HES-SO in Design Media Design / Spaces & Communication Institution: Haute École d’Art et de Design Genève Duration: October 2009 – June 2011 Deadline for applications: 29 May, 2009 I have been invited to take part in… Continue Reading →