The Book of ENIAROF

ENIAROF, Guide de bricolage pour fêtes foraines

Salone Ludico

201704_MD_Salone-Ludico_Milano©HEAD_MichelGiesbrecht_011

METAMORPHOSEON

Metamorphoseon.io

ENIAROF CAFA

Retrocompatible Museum

Œuf

Oeuf ENIAROF

Snail Run

Snail Run, ENIAROF CAFA

The Card Players

Caligari Cards

There is a curious sub-history of the use of playing cards in artistic production; it is one of the more interesting of the obscure subjects of art, but can also become the objet d’art itself (play as œuvre).

UCLA Gamelab

Benjamin Gattet, Workshop UCLA Game Lab + HEAD Media Design

Play|Mobile

Blueprint, Benjamin Gattet, Photo ©Raphaëlle Mueller

Artifactual Playground

In 1958, the American physicist William Higinbotham created what is one of the first instances of what we would today call a modern “video game”. The game, named Tennis For Two, was built at the Brookhaven National Laboratory for their yearly open-house presentations of the lab’s activities. The game was built using an oscilloscope and a programmable analog computer, the Donner Model 30. It simulated a simple tennis match between two players, with a sideways perspective of the net and a ball bouncing back and forth, controlled by two player-manipulated inputs.

Proteus Proteus /clouds/

The IOC And Me

IOC Olympic Village 2013

Swiss Game Lounge

Mimicry, Raphaël Muñoz + Emilie Tappolet + Faceshift

Unterplay

Monster Chef, Marion Bareil & Jostna Kureth, photo © Raphaëlle Mueller

ofxSprite

We are currently building a lot of game prototypes as part of our Ünterplay project at the Media Design department of the HEAD —Genève. A lot of these games require sprites of some sort. So here is a simple demo project showing how to integrate ofxSprite into a basic OpenFrameworks project for iOS. This same technique should also work fine on Mac OS X, Windows and Linux, as the only other dependency is ofxAssets.

Photo/Nykto

Photo/Nykto

Le passager futé

Le passager futé (Geek Run adaptation) from apelab on Vimeo.

(char)playable podcast

Invaders! @ Leipzig

l'esthétique ludique

Traks

Installation: Traks Concept+Developement: Douglas Edric Stanley Platform: iPad Development platform: OpenFrameworks Exhibition: Gamerz 06 (site uses Flash) Dates: 3-16 December, 2010 Time: 14:00 – 19:00 Venue: Seconde Nature Location: 27 B Rue 11 Novembre, 13090 Aix-en-Provence, France Traks is a… Continue Reading →

Museogames

Update (22/11/2010). This exhibit has just been extended for another 6 months, due to it’s popularity. Exhibit: Museo Games Location: Musée des Arts et métiers, Paris Map: 60 Rue Réaumur 75003 Paris Curators: Pierre Giner, Stéphane Natkin, Loïc Petitgirard Scenography:… Continue Reading →

Video Gamerz’05

Quick post to link up to the Gamerz 05 video that just went live and where you’ll find a few seconds of my bitPong installation. I also shot my own video of the piece, in which I take advantage of… Continue Reading →

Video Gamerz'05

Quick post to link up to the Gamerz 05 video that just went live and where you’ll find a few seconds of my bitPong installation. I also shot my own video of the piece, in which I take advantage of… Continue Reading →

bitPong

bitPongbitPong

Invaders! video

Some time has passed since my Invaders! installation started something of a $#!¥storm back in August at the Leipzig Games Convention. I tried to give the piece some context and gave a few interviews to responsible journalists, but ultimately the whole thing just blew up as people lost all sense of scale and started taking for granted all sorts of assumptions about the work. Ok, so that’s the backstory, and you can think of all that what you will.

Horse Simulator

Attraction: Henniraof Design & Development: Lola & Douglas Edric Stanley Festival: Eniarof 0.4 Dates: 27 + 28 March, 2009 Times: 18:00 – 24:00 Location: l’École supérieure d’art d’Aix-en-Provence Software: Henniraof.zip (Mac OS X) Development platform: OpenFrameworks Antonin Fourneau and I… Continue Reading →