abstractmachine

12 February, 2012

Code Impressions

Filed under: abstractmachine,atelier hypermedia,code,paper,student,workshop — Douglas Edric Stanley @ 18:16 pm

Code impressions, Julien Gachadoat + Mark Webster

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22 December, 2011

Graphisme génératif

Filed under: Design Algorithmique,feed,workshop — Douglas Edric Stanley @ 22:50 pm
  • Workshop: Graphisme génératif
  • Instructor: Douglas Edric Stanley
  • Location: —HEAD, Genève
  • Date: 31/10/2011-4/11/2011
  • Participants: Julia Garcia, Laura Couto Rosado, Nadezda Suvorova, Camille Dedieu, Roger Guindon, Patrick Donaldson, Kim Andenmatten, Amandine Baud, Annja Müller, Pierre-Alain Schilling, Yann Anspach, Marta Revuelta, Gention Cenko, Marie Rossi, Lucas Bertinotti, Angela Cardona, Emily Bonnet, Jakub Svehla, Laetitia Sejmowski, Jimmy Roura, Camille Rattoni
  • Documentation: Raphaëlle Müller —HEAD

Wsp Graphisme Generatif_HEAD©R.Mueller-3593 Wsp Graphisme Generatif_HEAD©R.Mueller-3594

Whole generation by Pierre-Alain Schilling and Jakub Svehla

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19 May, 2011

CityMedia

Citymedia Project & Body Double Workshop – Mapping Festival Profile from mappingfestival on Vimeo.

FILMED AT MAPPING FESTIVAL – GENEVA – MAY 2011
www.mappingfestival.com

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10 August, 2010

Multi-touch demo reel

Project: Mur Communicant Workshops: DataFlow (7-11.6.2010), Communication (23.3-2.4.2010), Toucher (8-19.2.2010), Mobilité (1-5.12.2009) Partners: Seconde Nature + FING + PACA Labs + ZINC + Digital Deluxe + villes d’Aix-en-Provence et de Marseille Participants: Atelier Hypermédia ESAA + Studio Lentigo ENSBAM + École Spéciale d’Architecture + École National Supérieure des Arts Décoratives + Media Design HEAD Technical Collaboration: Guillaume Stagnaro, Elizabeth Guyon, Stéphane Cousot, Pascal Chirol, Julien Gachadoat, Memo Akten Development Platforms: OpenFrameworks, Processing, PureData, OpenCV, OpenSoundControl, TUIO, launchd Over the past year I have been working for Seconde Nature designing a public multi-touch platform via my Atelier Hypermédia in Aix-en-Provence. It’s [...]

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30 November, 2009

ofxiphone+MapKit

Filed under: abstractmachine,atelier hypermedia,code,collaborators,student,workshop — Douglas Edric Stanley @ 22:33 pm

Workshop: Mobilité Location: Atelier Hypérmedia + Atelier 3D + Méta Atelier, l’École supérieure d’art d’Aix-en-Provence Dates: 30 November – 1 December 2009 Organizers: Ricardo Garcia, Douglas Edric Stanley, Jean-Paul Thibeau Conference: Thierry Marcou + Fing, « Villes 2.0 », 30 November 2009 Development assistance: Memo Akten, Gonzague Defos de Rau, Grégoire Lauvin Today we began our week-long « Mobility » workshop at the Aix-en-Provence Art School. We kicked off the session this afternoon with a conference from Thierry Marcou, director of the Villes 2.0 project at Fing who gave a general overview of the major issues facing the city as [...]

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6 March, 2009

Horse Simulator

Filed under: atelier hypermedia,code,exhibition,physicalization,play,workshop — Douglas Edric Stanley @ 20:09 pm

Attraction: Henniraof Design & Development: Lola & Douglas Edric Stanley Festival: Eniarof 0.4 Dates: 27 + 28 March, 2009 Times: 18:00 – 24:00 Location: l’École supérieure d’art d’Aix-en-Provence Software: Henniraof.zip (Mac OS X) Development platform: OpenFrameworks Antonin Fourneau and I are gearing up for the next Eniarof which begins construction next Monday and will open March 27th and 28th for two evenings of fun (18h-24h), open of course to any and all publics (animal, mineral, vegetable, fantasmagorical, whatever). I’ll post more at a later date concerning Eniarof itself, what it is, etc, but for the moment I will simply mention [...]

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15 December, 2008

Vision Factory

Filed under: abstractmachine,atelier hypermedia,code,workshop — Douglas Edric Stanley @ 22:39 pm

Workshop: Vision Factory Invited artist: Julien V3ga Professors: Ricardo Garcia, Douglas Edric Stanley Venue: l’École supérieure d’art d’Aix-en-Provence Room: l’Atelier Hypermédia Dates: 16-19 December 2008 Time: 9h-12h / 14h-17h In a couple hours we’ll be starting a four-day workshop using Julien Gachadoat’s Vision Factory platform. This one’s gonna be purely experimental folks, so come prepared with lab coats, flame retardants, and a whole ‘lotta patience. Julien has whipped up a crazy-but-cool server-client system for collective livecoding using a little OSC + Processing client for delivery of the code to the mothership. Should be interesting.

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1 December, 2008

CCC

Filed under: abstractmachine,code,live,physicalization,play,workshop — Douglas Edric Stanley @ 12:19 pm

Presentation: abstractmachine.vb7d8 Speaker: Douglas Edric Stanley Venue: Haute École d’Art et de Design Genève, Geneva, Switzerland Department: CCC Dates: 3 décembre, 2008 Time: 9h-12h / 14h-17h I’ll be heading to Geneva tomorrow for a talk on Wednesday morning, followed by a mini-workshop in the afternoon at the CCC. We will be discussing the role of algorithms, software, and machines in the changing political landscape of our contemporary societies. There will obviously be some discussion of code and hacking in there, but I also want to discuss the role I think games and/or « electronic ludism » (i.e. the larger context of play [...]

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23 October, 2008

Design algorithmique

Filed under: abstractmachine,atelier hypermedia,code,live,workshop — Douglas Edric Stanley @ 15:27 pm

Workshop: Objets interactifs : interfaces physiques et design algorithmique Location: Institut d’arts visuels, Orléans, France Artist: Douglas Edric Stanley, with Caroline Kassimo-Zhand & Olivier Bouton Dates: 27-30 October, 2008 Yet another workshop next week. This time I’ll be returning to the Institut d’arts visuels, a design school in Orléans, to kick-start a year-long project with a group of their students involving algorithmic objects. I’ll also be giving a conference on Wednesday, but I haven’t figured out the title yet, so I’ll post that at a later date. Here is the official description of the project, written by Caroline : Atelier [...]

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21 October, 2008

openframeworks::cours()

Filed under: abstractmachine,atelier hypermedia,code,workshop — Douglas Edric Stanley @ 17:08 pm

Last week, we finished a week-long introductory course on OpenFrameworks. This was an advanced-level course, and considered as a pre-requisite the basic concepts explored on-line and on-site in my classes on Processing). The session was somewhat improvised, given that I’d never taught a class on C++ programming in an art school. I had to do a lot of adjustments, and we didn’t really hit our stride until the final day, when the class on pointers (apparently) tied everything together into a pretty little package, at least for those that had the courage to stick around until the end. As it [...]

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12 October, 2008

OpenFrameworks::learn()

Filed under: abstractmachine,atelier hypermedia,code,live,workshop — Douglas Edric Stanley @ 11:10 am

Seminar: Programmation avancée avec OpenFrameworks Location: l’Atelier Hypermédia, l’École Supérieure d’art d’Aix-en-Provence Dates: October 13-17, 2008 Time: 9h-12h / 14h-18h As I mentioned last week, starting tomorrow I will be teaching a week-long intensive introduction to OpenFrameworks and C++ programming for artists and creative types. If you’re motivated and want to join in, let me know. Unfortunately, my blog has been down all week and I only figured out how to fix it today (Sunday), so this call for stragglers will probably be too late. But if you’re already in the south of France, we still have some room for [...]

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12 July, 2008

OpenCV for Processing v01

Software: OpenCV Library platforms: Mac OS X | Linux | Windows Design & Development: Stéphane Cousot, Douglas Edric Stanley Release date: July, 2008 Development platform: Processing OpenCV For Processing is an open-source library for integrating basic computer vision analysis and tracking within the Processing environment. It simplifies access to the powerful OpenCV library and offers a Java/JNI wrapper for artists, designers and multimedia developers looking to integrate OpenCV into their project. OpenCV Pour Processing est une librairie open-source permettant de l’analyse et de la reconnaissance basique à l’intérieur de l’environment de création, Processing. La bibliothèque simplifie l’intégration d’une librairie puissante [...]

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4 June, 2008

Young, old, furry, slippery

Filed under: abstractmachine,atelier hypermedia,code,physicalization,workshop — Douglas Edric Stanley @ 08:29 am

Starting tomorrow, I’ll be spending two days participating in Fing‘s Université de printemps (Spring University) entitled Plus longue la vie (A Longer Life). As you can tell by the subject matter, it’s about aging and the role of new technologies in the life of seniors, which is great for me because it adds yet another piece to the puzzle that I’m currently working on. Last year, plot worked with France Cadet, the Hacking Lab, Christian Graff and the students of the ESAA on interfacing with electric fish (cf. Workshop Mormyrophone™). Some interresting ideas emerged from that workshop, most notably Games [...]

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14 April, 2008

Plot’s Mountain Getaway

Filed under: abstractmachine,atelier hypermedia,code,plot,workshop — Douglas Edric Stanley @ 09:31 am

Workshop : Plot à la montagne Location : Pyrenees Aix-en-Provence, France Artists : Fabrice Gallis, Guillaume Stagnaro, Jean + Cristofol, Douglas Edric Stanley Dates : 14 – 18 April, 2008 This week Plot was supposed to be in the Pyrenées — riding rustic trains, going for walks in the mountains, playing with accelerometers and GPS, and watching The Sound of Music, Moloch and other mountain movies — but through various accidents we ended up transporting the entire mountain to Aix-en-Provence.

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30 March, 2008

L’orientation algorithmique

Filed under: abstractmachine,code,live,physicalization,workshop — Douglas Edric Stanley @ 11:45 am

Workshop: L’orientation algorithmique Location: Institut d’arts visuels, Orléans, France Artist: Douglas Edric Stanley, www.abstractmachine.net Dates: 31 March – 4 April, 2008 Yes, I am off to yet another workshop this afternoon. This time to the IAV in Orléans, a design school that is organizing all week a series of workshops, conferences, and presentations dealing with the theme La légèrté (lightness). This concept is obviously following in line with what is probably now 100% of the design schools in the world who have jumped onto the bandwagon of durable design. And yet while I’m thrilled with this turn of events, I [...]

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17 March, 2008

Art du code, Bordeaux

Filed under: abstractmachine,code,live,workshop — Douglas Edric Stanley @ 20:18 pm

Workshop: Art du code Location: l’École des beaux-arts de Bordeaux Dates: 19 | 20 | 21 March 2008 Hi. I’ll be in Bordeaux this week, in yet another workshop on how to make art using code. Here’s the official statement: Workshop Art du code par Douglas Edric Stanley professeur d’Arts numériques à L’école supérieure d’art d’Aix-en-Provence 25 étudiants (bases en informatique souhaitées) Préinscriptions au secrétariat de l’école Introduction aux pratiques actuelles de la programmation dans le champs artistique. Initiation au logiciel open source Processing. (processing.org) Artiste d’origine américaine, Douglas Edric Stanley est professeur d’Arts numériques à L’école supérieure d’art d’Aix-en-Provence [...]

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19 January, 2008

C’est toi la patate !?

Filed under: abstractmachine,atelier hypermedia,code,exhibition,transatlab,workshop — Douglas Edric Stanley @ 22:34 pm

Installation: C’est toi la patate !? Authors: Fabien Artal, J.C. Loewe, Raphaël de Staël, Amaury Tatibouët, Roman Viguier Direction: Douglas Edric Stanley & Stéphane Cousot Workshop: PlayVision Exhibition: Gamerz 0.2 Production: Atelier Hypermédia, Aix-en-Provence School of Art, Transatlab Here are some screenshots from « C’est toi la patate !? », the design-it-and-build-it-as-fast-as-you-can « installation ludique » we created in just under 4 days during the PlayVision workshop. The main goal of this installation was to use our still-in-construction Open Computer Vision library for Processing in a real-world context and see if it could hold up. Conclusion? So far, so good. The idea is [...]

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14 January, 2008

Gamerz 0.2

Filed under: abstractmachine,atelier hypermedia,code,exhibition,workshop — Douglas Edric Stanley @ 23:51 pm

Exhibition: Gamerz 0.2 Dates: January 15th – 27th, 2008 Location: Espace Sextius & L’école supérieure d’Art d’Aix-en-Provence Artists: dardex mort2faim, Quentin Destieu, Romain Senatore, Sylvain Huguet, Paul Destieu, Benjamin Cadon, Sylvie Reno, Servovalve, Guillaume Stagnaro, Antonin Fourneau, Manuel Braun, Sidabitball, Confipop, Jankenpopp, Damien Aspe, Pierrick Thébault, Pierre Andrieux, Philippe Coudert, Pascal Silondi, Stephane Kyles, Grégoire Lauvin It’s running late and I’ve still got some code to write, so I’ll have to write more about this later. But I wanted to mention that the GamerZ 0.2 exhibit will be opening tomorrow evening at the Espace Sextius in Aix-en-Provence followed by a [...]

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7 January, 2008

Edge Detection

Filed under: abstractmachine,atelier hypermedia,code,transatlab,workshop — Douglas Edric Stanley @ 22:06 pm

Ok, so we’ve still got a lot of work to do from here on (like making a distributable library package, for example), but this evening Stéphane and I at least got a pretty decent little edge detection example working with OpenCV humming along quite nicely inside of Processing. So we’re ready for the workshop that starts tomorrow. Of course, there are other libraries that already do this inside of Processing, but this will open a lot of future doors, so we’re pretty happy. Here’s a quick snapshot before I go to bed:

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4 January, 2008

playVision

Filed under: abstractmachine,atelier hypermedia,code,transatlab,workshop — Douglas Edric Stanley @ 23:32 pm

Workshop: playVision Organizers: Douglas Edric Stanley & Stéphane Cousot Location: Atelier Hypermedia, Aix-en-Provence School of Art Dates: January 8 – 18, 2008 Partners: Transatlab, School of the Art Institute of Chicago, M2FCréations, Hacking Lab, Atelier 3D, Locus Sonus I’m a little giddy this evening, because Stéphane Cousot and I finally got a first very-alpha version working of the OpenCV library for Processing. We’re building this library for a workshop that begins next week and will eventually finish with a game to be installed at the Gamerz 0.2 exhibit on January 15th in Aix-en-Provence. After that, we’ll join up with the [...]

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