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	<title>Comments on: Director[11] = #@§!</title>
	<atom:link href="http://www.abstractmachine.net/blog/director11-%25c2%25a7/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.abstractmachine.net/blog/director11-%c2%a7/</link>
	<description>www.abstractmachine.net is a code&#124;art project initiated by Douglas Edric Stanley. It explores the relationships between algorithms and art.</description>
	<pubDate>Wed, 19 Nov 2008 04:18:48 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
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		<title>By: bob</title>
		<link>http://www.abstractmachine.net/blog/director11-%c2%a7/#comment-129135</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Sat, 14 Jun 2008 14:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.abstractmachine.net/blog/director11-%c2%a7/#comment-129135</guid>
		<description>&lt;p&gt;Downgrade!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Downgrade!</p>]]></content:encoded>
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		<title>By: Playpen</title>
		<link>http://www.abstractmachine.net/blog/director11-%c2%a7/#comment-126262</link>
		<dc:creator>Playpen</dc:creator>
		<pubDate>Tue, 03 Jun 2008 13:20:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.abstractmachine.net/blog/director11-%c2%a7/#comment-126262</guid>
		<description>&lt;p&gt;&lt;strong&gt;Director 11 Released - R.I.P. Director&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Director 11 was released a couple of months ago apparently, though I hadn&#8217;t seen the press release. If this was a new version of Flash, the web would be going crazy right now, which just goes to show what&#8217;s happened to Director over the y...&lt;/p&gt;
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		<content:encoded><![CDATA[<p><strong>Director 11 Released - R.I.P. Director</strong></p>

<p>Director 11 was released a couple of months ago apparently, though I hadn&#8217;t seen the press release. If this was a new version of Flash, the web would be going crazy right now, which just goes to show what&#8217;s happened to Director over the y&#8230;</p>]]></content:encoded>
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		<title>By: Jean-no</title>
		<link>http://www.abstractmachine.net/blog/director11-%c2%a7/#comment-126096</link>
		<dc:creator>Jean-no</dc:creator>
		<pubDate>Mon, 02 Jun 2008 22:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.abstractmachine.net/blog/director11-%c2%a7/#comment-126096</guid>
		<description>&lt;p&gt;Director stays the quickest tool for a few things. Maybe meaningless things now, I don't know. But the product is getting old, for sure. What I like the most with it is how much you can start to work without any help - and what I don't like is that it doesn't help you very much to learn other systems, other languages,... In a way I can't really tell that I'm happy to lose it.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Director stays the quickest tool for a few things. Maybe meaningless things now, I don&#8217;t know. But the product is getting old, for sure. What I like the most with it is how much you can start to work without any help - and what I don&#8217;t like is that it doesn&#8217;t help you very much to learn other systems, other languages,&#8230; In a way I can&#8217;t really tell that I&#8217;m happy to lose it.</p>]]></content:encoded>
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		<title>By: Douglas Edric Stanley</title>
		<link>http://www.abstractmachine.net/blog/director11-%c2%a7/#comment-126066</link>
		<dc:creator>Douglas Edric Stanley</dc:creator>
		<pubDate>Mon, 02 Jun 2008 21:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.abstractmachine.net/blog/director11-%c2%a7/#comment-126066</guid>
		<description>&lt;p&gt;Yeah, it's quite odd.&lt;/p&gt;

&lt;p&gt;You should watch the video from the MAX conference. The speaker basically suggests that they're just getting the project up to speed, and that you'll have to wait until Director 12 or 13 for the real deal, which will probably be all about DDD. Director 11 really only brought us Vista and MacIntel support, which what I needed it for in the end. The rest I couldn't care about, because honestly I've moved on and am re-writing everything in either Processing or C++, and I'm so much happier for it.&lt;/p&gt;

&lt;p&gt;By the time Director 13 comes around, the traditional Mac + Windows platforms will be meaningless. It's all about multi-touch right now, and while Director could have had a say in that world (thanks to rapid prototyping), it won't. Ever. It'll simply get there three to four years too late.&lt;/p&gt;

&lt;p&gt;Some game engine will have probably taken over by then, and by the looks of it, an open-source one. Perhaps OGRE? I don't know, I'm not an oracle. Director's real future should have been gaming, only game developers need real game engines, just as badly as then need game engine standardization (so as to avoid redesigning the widget every 6 months). Director used to be a standard for multimedia. But it lost this position, and I don't see how it could ever get it back.&lt;/p&gt;

&lt;p&gt;Although we've replaced Director with OpenFrameworks, I don't see OF taking the place of Director. Again, I suppose some open-source game engine will take that top spot.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Yeah, it&#8217;s quite odd.</p>

<p>You should watch the video from the MAX conference. The speaker basically suggests that they&#8217;re just getting the project up to speed, and that you&#8217;ll have to wait until Director 12 or 13 for the real deal, which will probably be all about DDD. Director 11 really only brought us Vista and MacIntel support, which what I needed it for in the end. The rest I couldn&#8217;t care about, because honestly I&#8217;ve moved on and am re-writing everything in either Processing or C++, and I&#8217;m so much happier for it.</p>

<p>By the time Director 13 comes around, the traditional Mac + Windows platforms will be meaningless. It&#8217;s all about multi-touch right now, and while Director could have had a say in that world (thanks to rapid prototyping), it won&#8217;t. Ever. It&#8217;ll simply get there three to four years too late.</p>

<p>Some game engine will have probably taken over by then, and by the looks of it, an open-source one. Perhaps OGRE? I don&#8217;t know, I&#8217;m not an oracle. Director&#8217;s real future should have been gaming, only game developers need real game engines, just as badly as then need game engine standardization (so as to avoid redesigning the widget every 6 months). Director used to be a standard for multimedia. But it lost this position, and I don&#8217;t see how it could ever get it back.</p>

<p>Although we&#8217;ve replaced Director with OpenFrameworks, I don&#8217;t see OF taking the place of Director. Again, I suppose some open-source game engine will take that top spot.</p>]]></content:encoded>
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		<title>By: Jean-no</title>
		<link>http://www.abstractmachine.net/blog/director11-%c2%a7/#comment-126013</link>
		<dc:creator>Jean-no</dc:creator>
		<pubDate>Mon, 02 Jun 2008 16:58:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.abstractmachine.net/blog/director11-%c2%a7/#comment-126013</guid>
		<description>&lt;p&gt;Why do they do that ? Do they try to give us a nervous breakdown and let us die of it before they eventualy terminate the toy itself ? I was glad to see D11 coming but I didn't bought the update yet because I think it is simply too expensive for the euro-zone customers (and they won't let me cheat about that) and I heard quite a lot of bad news about it. The only good thing I've heard is that Director 12 will be a real and maybe good release.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Why do they do that ? Do they try to give us a nervous breakdown and let us die of it before they eventualy terminate the toy itself ? I was glad to see D11 coming but I didn&#8217;t bought the update yet because I think it is simply too expensive for the euro-zone customers (and they won&#8217;t let me cheat about that) and I heard quite a lot of bad news about it. The only good thing I&#8217;ve heard is that Director 12 will be a real and maybe good release.</p>]]></content:encoded>
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