In early december, we held yet another ENIAROF workshop, this time at the Central Academy of Fine Arts, Beijing. The workshop was organised by Antonin Fourneau, Douglas Edric Stanley, Cheng-Liang Wang and Julie Karsenty with assistance from Linekernel and Robin Moretti. It was financed by France-China 50, in celebration of 50 years of diplomatic relations between the two countries; The Central Academy of Fine Arts; and The Aix-en-Provence School of Arts.

As in previous editions, we used a card-game method created by Antonin Fourneau and Douglas Edric Stanley (cf. The Card Players, CAN). Each team in the workshop pulled 8 cards:

Based on these cards, each team developed a proposal which was then built within the remaining week during the workshop.

ENIAROF Hypercards, France Chine 50

Hypercards - France Hypercards - France Hypercards - France Hypercards - France Hypercards - France Hypercards - France Hypercards - France Hypercards - France Hypercards - France Hypercards - France Hypercards - France Hypercards - China Hypercards - China Hypercards - China Hypercards - China Hypercards - China Hypercards - China Hypercards - China Hypercards - China Hypercards - China Hypercards - China Hypercards - China Hypercards - General Hypercards - General Hypercards - General Hypercards - General Hypercards - Materials Hypercards - Materials Hypercards - Materials Hypercards - Materials Hypercards - Materials Hypercards - Materials Hypercards - Materials Hypercards - Materials Hypercards - Materials Hypercards - Materials Hypercards - Manager Hypercards - Manager Hypercards - Manager Hypercards - Manager Hypercards - Manager Hypercards - Manager Hypercards - Manager

  • Magic Beurre
  • Design: Huang Wei Jun, Sun Yuan-Yuan, Liuliming
  • Hardware: Antonin Fourneau, Douglas Edric Stanley, Cheng-Liang Wang
  • Development: Linekernel, Douglas Edric Stanley
  • Hypercards: Beurre beurre beurre, Xi Wangmu (西王母), Phantom Limb, Servomotor, Leap Motion, Plastic, Card++, Licence Sharing Agreement

ENIAROF CAFA ENIAROF CAFA Magic Beurre ENIAROF CAFA ENIAROF CAFA ENIAROF CAFA Magic Beurre

  • Snail Run
  • Design & Development: Li Hui Hui, Ou Yang, Hou Zhen Long
  • Game development: Douglas Edric Stanley & Linekernel
  • Hardware development: Antonin Fourneau
  • Hypercards: Escargot, Wu Xing (五行相生相克 阴阳五行 五运六气 五行与干支), Inverse Everything, Open Source gpl-v3, License Sharing Agreement, Tilt Sensor, Accelerometer, Body Sensor
  • Video link: https://vimeo.com/115303719

Snail Run, ENIAROF CAFA Snail Run, ENIAROF CAFA Snail Run, ENIAROF CAFA Snail Run, ENIAROF CAFA Snail Run, ENIAROF CAFA Snail Run, ENIAROF CAFA Snail Run, ENIAROF CAFA Snail Run, ENIAROF CAFA Snail Run, ENIAROF CAFA ENIAROF CAFA

  • Interstellar
  • Design & Development: Jiang Jiemin, Chen Siqi, Chen Chao
  • Game development: Robin Moretti
  • Hardware development: Antonin Fourneau, Chen Chao
  • Hypercards: Raymond Queneau, Shaolin Soccer (少林足球), Synæsthesia, Conductive Paint, Paper, Toggle Switch, Relay

ENIAROF CAFA ENIAROF CAFA ENIAROF CAFA Interstellar Interstellar Interstellar

  • Œuf
  • Design: Antonin Fourneau, Linekernel, Robin Moretti, Douglas Edric Stanley, Cheng-Liang Wang
  • Game development: Douglas Edric Stanley
  • Hardware development: Antonin Fourneau, Linekernel, Robin Moretti
  • Hypercards: Corps sans organes, Ai Wei Wei, Ellipse, Thermistor, ABS, Textile, Fire, Draw Again, x2
  • Video link: https://vimeo.com/115315810

Oeuf ENIAROF Oeuf ENIAROF Oeuf ENIAROF Oeuf ENIAROF ENIAROF CAFA ENIAROF CAFA ENIAROF CAFA

  • Retrocompatible Museum
  • Curators: Antonin Fourneau & Douglas Edric Stanley
  • Scenography: Robin Moretti & Douglas Edric Stanley
  • Typography: Robin Moretti

Retrocompatible Museum Retrocompatible Museum Retrocompatible Museum

The Retrocompatible Museum was designed as an accompaniment to the works we created during the workshop. It was a mixture of influences, curious gadgets, objects from artists we like and/or collaborate with. These objects were stored in a “Mary Poppins Bag” that we introduced at the beginning workshop: a sort of collection of amazing objects and things that we used to inspire us, or which we integrated directly into certain works. For example, the Buddha Machine was pulled out of the bag right at the beginning of the workshop and was used as a musical accompaniment throughout the entire experimentation, design, prototyping & development phases; it’s an amazing object, and a brilliantly efficient design which quickly creates a productive ambiance for experimentation. Other objects such as the R4 or the Gameboy Flash cards were used as a reminder of the hacker origins of ENIAROF; indeed, one of the first workshops (2004) that eventually involved into ENIAROF was in fact a Gameboy hacker session, using flash cards and our own API/linker/comm-stack as a way of getting our own games into (and out of) traditional consoles. People probably forget this early spaghetti-like wire & code era, and how hard it was to introduce experimental, artistic or independent works onto gaming platforms — especially before things like the AppStore and Steam opened up the market. So while cards like the R4 are important as a pirating platform (with pirating and emulation as two essential components of the archival and documentation of video game history), they are also important reminders of what it means to reappropriate technology platforms designed specifically as consumption devices.

Retrocompatible Museum Retrocompatible Museum Retrocompatible Museum Retrocompatible Museum Retrocompatible Museum Retrocompatible Museum Retrocompatible Museum Retrocompatible Museum Retrocompatible Museum Retrocompatible Museum Retrocompatible Museum Retrocompatible Museum