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	<description>www.abstractmachine.net is a code&#124;art project initiated by Douglas Edric Stanley. It explores the relationships between algorithms and art.</description>
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		<itunes:summary>www.abstractmachine.net is a code|art project initiated by Douglas Edric Stanley. It explores the relationships between algorithms and art.</itunes:summary>
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		<title>Multi-touch demo reel</title>
		<link>http://www.abstractmachine.net/blog/multi-touch-demo-reel/</link>
		<comments>http://www.abstractmachine.net/blog/multi-touch-demo-reel/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 18:18:33 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[abstractmachine]]></category>
		<category><![CDATA[atelier hypermedia]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[collaborators]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[hypertable]]></category>
		<category><![CDATA[media design]]></category>
		<category><![CDATA[student]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=751</guid>
		<description><![CDATA[
Project: Mur Communicant
Workshops: DataFlow (7-11.6.2010), Communication (23.3-2.4.2010), Toucher (8-19.2.2010), Mobilité (1-5.12.2009)
Partners: Seconde Nature + FING + PACA Labs + ZINC + Digital Deluxe + villes d&#8217;Aix-en-Provence et de Marseille
Participants: Atelier Hypermédia ESAA + Studio Lentigo ENSBAM + École Spéciale d&#8217;Architecture + École National Supérieure des Arts Décoratives + Media Design HEAD
Technical Collaboration: Guillaume Stagnaro, Elizabeth [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Project: <a href="http://www.abstractmachine.net/document/mur_communicant.pdf">Mur Communicant</a></li>
<li>Workshops: <a href="http://head.hesge.ch/made/media-design/2010/06/07/dataflow-workshop/">DataFlow</a> (7-11.6.2010), <a href="http://www.ecole-art-aix.fr/article4089.html">Communication</a> (23.3-2.4.2010), <a href="http://www.ecole-art-aix.fr/article4089.html">Toucher</a> (8-19.2.2010), <a href="http://www.ecole-art-aix.fr/article4087.html">Mobilité</a> (1-5.12.2009)</li>
<li>Partners: <a href='http://www.secondenature.org/'>Seconde Nature</a> + <a href='http://fing.org/'>FING</a> + <a href='http://eric.regionpaca.fr/article.php3?id_article=1663'>PACA Labs</a> + <a href='http://www.zinclafriche.org/'>ZINC</a> + <a href='http://www.ddeluxe.com/'>Digital Deluxe</a> + villes d&#8217;Aix-en-Provence et de Marseille</li>
<li>Participants: <a href="http://www.ecole-art-aix.fr/rubrique11.html">Atelier Hypermédia</a> ESAA + <a href='http://www.studiolentigo.net/'>Studio Lentigo</a> ENSBAM + <a href='http://www.esa-paris.fr/'>École Spéciale d&#8217;Architecture</a> + <a href='http://www.ensad.fr/'>École National Supérieure des Arts Décoratives</a> + <a href='http://head.hesge.ch/spip.php?rubrique424&#038;lang=en'>Media Design HEAD</a></li>
<li>Technical Collaboration: <a href='http://010175.net/'>Guillaume Stagnaro</a>, <a href='http://www.ddeluxe.com/'>Elizabeth Guyon</a>, <a href='http://www.ubaa.net/'>Stéphane Cousot</a>, <a href='http://updatepixels.net/'>Pascal Chirol</a>, <a href='http://v3ga.net/blog/'>Julien Gachadoat</a>, <a href='http://www.msavisuals.com/'>Memo Akten</a></li>
<li>Development Platforms: <a href="http://www.openframeworks.cc">OpenFrameworks</a>, <a href="http://www.processing.org">Processing</a>, <a href="http://www.puredata.info">PureData</a>, <a href="http://opencv.willowgarage.com/">OpenCV</a>, <a href="http://en.wikipedia.org/wiki/Open_Sound_Control">OpenSoundControl</a>, <a href="http://www.tuio.org/">TUIO</a>, <a href="http://developer.apple.com/macosx/launchd.html">launchd</a></li>
</ul>

<p><img src="http://www.abstractmachine.net/index/images/blog/monolith_2001.jpg" alt="Monolithe - 2001 A Space Odyssey" /></p>

<p>Over the past year I have been working for <a href="http://www.secondenature.org/">Seconde Nature</a> designing a public multi-touch platform via my <a href="http://www.ecole-art-aix.fr/rubrique11.html">Atelier Hypermédia</a> in Aix-en-Provence. It&#8217;s a fairly ambitious project and involves many partners and most importantly, a whole bunch of students and researchers from five different schools/departments exploring interactivity from the perspectives of art, design, architecture or some combination therein. While I&#8217;ve been tooling away at the project in some form or another over the past 12 months, the production team was officially formed at the beginning of 2010 and still has about 6 months to go before completing the project with an exhibition planned for early 2011 in Aix-en-Provence and Marseille. In other words, we&#8217;re only at the half-way point and anything you see here should be considered highly work-in-progress, and purely experimental/speculative in nature.</p>

<p>That said, we have amassed enough material from the exploratory/workshop phase of the project to create the following document which can be considered a collection of ideas that we found interesting enough to record and group into this 20-minute demo reel. There were actually far more ideas explored than those you will see in this reel but they were unfortunately either lacking decent documentation or were simply too preliminary/unpolished. That said, many if not all of these ideas will need to be completely reworked during the production phase of the project. Only a few will be retained and most of those will be redesigned in collaboration with our content partners.</p>

<p>All of the projects were built within one of the four workshops, with each workshop lasting either 1 or 2 weeks. In total, this reel represents the accumulation of about 6 weeks of direct prototyping.</p>

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</p><p> <strong>Download Video:</strong>
HD quality: <a href="http://homepage.mac.com/destanley/.Movies/MurCommunicant%20-%20Computer.m4v">Mur Communicant.m4v</a>
iPhone compatible: <a href="http://homepage.mac.com/destanley/.Movies/MurCommunicant%20-%20iPhone.m4v">Mur communicant iPhone.m4v</a>
Firefox compatible: <a href="https://files.me.com/destanley/3ipww7">MurCommunicant.ogv</a>
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		<title>Museogames</title>
		<link>http://www.abstractmachine.net/blog/museogames/</link>
		<comments>http://www.abstractmachine.net/blog/museogames/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 04:46:15 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[abstractmachine]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[play]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=731</guid>
		<description><![CDATA[
Exhibit: Museo Games
Location: Musée des Arts et métiers, Paris
Map: 60 Rue Réaumur 75003 Paris
Curators: Pierre Giner, Stéphane Natkin, Loïc Petitgirard
Scenography: Traffik
Editorial content: Annick Rivoire
Date+Time: 22 June &#8211; 7 November 2010; 10h-18h; Closed on Mondays
Interviews:

 Game History: Nicolas Nova, Philippe Dubois, Stéphane Natkin
Game Industry: Sophie Pène, Peter Molyneux, David Cage, Hideo Kojima, Philippe Ulrich
Game Culture: Isabelle [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Exhibit: <a href="http://museogames.com/">Museo Games</a></li>
<li>Location: <a href="http://www.arts-et-metiers.net/">Musée des Arts et métiers</a>, Paris</li>
<li>Map: <a href="http://maps.google.fr/maps?f=q&amp;source=embed&amp;hl=fr&amp;geocode=&amp;q=Musée+des+Arts+et+Métiers+de+Paris,+Rue+Réaumur,+Paris&amp;sll=48.903941,2.392015&amp;sspn=0.03639,0.090895&amp;ie=UTF8&amp;hq=Musée+des+Arts+et+Métiers&amp;hnear=Rue+Réaumur,+Paris&amp;ll=48.866076,2.353346&amp;spn=0.008751,0.022724&amp;t=h&amp;z=14&amp;iwloc=A&amp;cid=8583937771129478626">60 Rue Réaumur 75003 Paris</a></li>
<li>Curators: <a href="http://www.pierreginer.fr/">Pierre Giner</a>, <a href="http://www.enjmin.fr">Stéphane Natkin</a>, <a href="http://www.arts-et-metiers.net/">Loïc Petitgirard</a></li>
<li>Scenography: <a href="http://www.lavitrinedetrafik.fr">Traffik</a></li>
<li>Editorial content: <a href="http://www.poptronics.fr">Annick Rivoire</a></li>
<li>Date+Time: 22 June &#8211; 7 November 2010; 10h-18h; Closed on Mondays</li>
<li><a href="http://museogames.com/?cat=22">Interviews</a>:
<ul>
<li> Game History: <a href="http://museogames.com/?p=922">Nicolas Nova</a>, <a href="http://museogames.com/?p=917">Philippe Dubois</a>, <a href="http://museogames.com/?p=899">Stéphane Natkin</a></li>
<li>Game Industry: <a href="http://museogames.com/?p=939">Sophie Pène</a>, <a href="http://museogames.com/?p=935">Peter Molyneux</a>, <a href="http://museogames.com/?p=931">David Cage</a>, <a href="http://museogames.com/?p=926">Hideo Kojima</a>, <a href="http://museogames.com/?p=785">Philippe Ulrich</a></li>
<li>Game Culture: <a href="http://museogames.com/?p=963">Isabelle Arvers</a>, <a href="http://museogames.com/?p=957">Olivier Séguret</a>, <a href="http://museogames.com/?p=952">Douglas Edric Stanley</a>, <a href="http://museogames.com/?p=947">Invader</a></li>
<li>Game Users: <a href="http://museogames.com/?p=998">Frédérick Raynal</a>, <a href="http://museogames.com/?p=994">Milad Doueihi</a>, <a href="http://museogames.com/?p=989">Laurent Trémel</a>, <a href="http://museogames.com/?p=980">Gonzalo Frasca</a></li>
</ul></li>
<li>Conférences:
<ul>
<li>Jeudi 17 juin 2010 de 18h30 à 20h; « Serious games : apprendre grâce aux jeux vidéo ? » &#8211; <a href="http://www.ludoscience.com/EN/6-Julian-Alvarez.html">Julian Alvarez</a>, <a href="http://www.ktm-advance.com/">Valérie Boudier</a>, <a href="http://www.cite-sciences.fr/francais/ala_cite/science_actualites/sitesactu/question_actu.php?langue=fr&amp;id_article=14723">Jean Menu</a>, <a href="http://www.enjmin.fr">Stéphane Natkin</a></li>
<li>Jeudi 2 septembre 2010 de 18h30 à 20h; « Histoire des jeux vidéo » &#8211; <a href="http://en.wikipedia.org/wiki/Daniel_Ichbiah">Daniel Ichbiah</a> et <a href="http://editionspixnlove.fr/">Florent Gorges</a></li>
<li>Jeudi 30 septembre 2010 de 18h30 à 20h; « Les jeux vidéo jouent de nos émotions » &#8211; <a href="http://museogames.com/?p=899">Stéphane Natkin</a>, <a href="http://en.wikipedia.org/wiki/David_Cage">David Cage</a>, <a href="http://ericviennot.blogs.liberation.fr/">Eric Viennot</a></li>
<li> Jeudi 28 octobre 2010 de 18h30 à 20h; « Et l’homme créa son double virtuel » &#8211; <a href="http://perso.telecom-paristech.fr/~pelachau/">Catherine Pelachaud</a>, <a href="https://webperso.telecom-paristech.fr/front/frontoffice.php?SP_ID=17">Annie Gentes</a></li>
</ul></li>
<li>Playable consoles/games: Atari 2600 – Pacman, Atari 2600 &#8211; Missile Command, CBS Colecovision &#8211; Donkey Kong, MB Vectrex &#8211; Minestorm, MSX &#8211; Nemesis, Atari 520 ST &#8211; Arkanoid, Amiga 500 &#8211; Lemings, Nintendo NES &#8211; Super mario bros, SEGA Master System &#8211; Alex Kidd, SEGA Megadrive &#8211; Sonic, Nintendo Super Nintendo &#8211; Super Mario Kart, SNK NeoGeo &#8211; Metal Slug, Atari Jaguar &#8211; Rayman, SEGA Saturn &#8211; SEGA Rally Championship, Sony PlayStation &#8211; Tekken, Nintendo N64 &#8211; GoldenEye 007, SEGA Dreamcast &#8211; REZ, Sony PlayStation2 &#8211; Okami, Microsoft XBOX &#8211; Top Spin, Nintendo GameCube &#8211; Star Wars Rogue Leader, Nintendo Game Boy &#8211; Tetris</li>
</ul>

<p><img src="http://www.abstractmachine.net/index/images/blog/amstrad_cpc4641.jpg" alt="Museogames" /></p>

<p>I was invited a few months back by the very respectible <a href="http://www.poptronics.fr">Poptronics</a> to participate in this exhibition which, now that I&#8217;ve taken the time to explore the website a little, actually looks pretty interesting. For the « interviews » section of the exhibition, I was asked to <a href="http://museogames.com/?p=952">revisit</a> the ugly <a href="http://www.foxnews.com/story/0,2933,407821,00.html">Invaders!</a> brouhaha, as well as to <a href="http://museogames.com/?p=952">opine</a> on the age-old debate <strike>yawn!</strike> on the relationship between art + gaming. I am also in pretty cool company; folks like <a href="http://museogames.com/?p=922">Nicolas Nova</a>, <a href="http://museogames.com/?p=947">Invader</a>, <a href="http://museogames.com/?p=963">Isabelle Arvers</a>, <a href="http://museogames.com/?p=998">Frédérick Raynal</a>, etc.</p>

<p><a href="http://www.museogames.com"><img src="http://www.abstractmachine.net/index/images/blog/museogames_a.jpg" alt="Museogames" width="350" height="233" /></a>
<a href="http://www.museogames.com"><img src="http://www.abstractmachine.net/index/images/blog/museogames_b.jpg" alt="Museogames" width="350" height="233" /></a></p>

<p>I&#8217;m particularly interested in the scenography of the exhibit which attempts a <em>mise en scène</em> of the both the public and private act of old skool gaming. Video games have over the years often been constructed as a very private act &#8212; not all that different from the act of reading &#8211;, while at the same time utilizing explicitly <em>shared</em> media such as the family television set as its transmission device. Even in the context of collective gameplay the ultra-tricked-out PC often <em>encloses</em> the gamer through various devices, in an attempt to surround the gamer within their specific perspective of the game world/gameplay. The Gameboy of course created the ultimate template for this enclosure and will further cement this relationship via the <a href="http://e3.nintendo.com/3ds/">3ds</a>. And yet simultaneously, this configuration has very much been called into question, thanks to phenomena such as Guitar Hero/Rock Band or Nintendo&#8217;s own Wii.</p>

<p><a href="http://www.museogames.com"><img src="http://www.abstractmachine.net/index/images/blog/museogames_c.jpg" alt="Museogames" width="350" height="233" /></a>
<a href="http://www.museogames.com"><img src="http://www.abstractmachine.net/index/images/blog/museogames_d.jpg" alt="Museogames" width="350" height="233" /></a></p>

<p>The question therefore become, how to <em>expose</em> such a configuration; how to exhibit the game as both image-sound media object <em>and</em> human-computer apparatus. This is not only a question of gameplay, although there is of course that aspect as well: we cannot very well pretend to exhibit the video game as cultural artifact without in some way exposing its various forms gameplay from within the immersive shell. But it is also the notion of another form of shared configuration, specifically of the human-computer embrace that takes place when we sit down and pick up the joystick in its invitation to play. There is an interesting spectacle in that embrace, or at least when considered as a phenomenon in and of itself.</p>

<div><a class="tt-flickr" href="http://www.flickr.com/photos/23227783@N00/4726998348/"><img class="tt-flickr" src="http://farm2.static.flickr.com/1173/4726998348_c0994d68dd.jpg" alt="Museogames" width="500" height="333" /></a></div>

<p>There are also a few other curiosity pieces, such as Sega&#8217;s stereo-laserdisc « <a href="http://en.wikipedia.org/wiki/Time_Traveler_(video_game)">Time Traveller</a> » which I was actually able to play a few weeks ago at <a href="http://www.caextreme.org/">California Extreme 2010</a>. It&#8217;s a strange pseudo « Hollogram » device, which plays more or less like laserdisc classics such as <a href="http://en.wikipedia.org/wiki/Dragon's_Lair">Dragon&#8217;s Lair</a>. The cheez-y gameplay sucks, but of course you knew that already. Nevertheless it sure feels like an under-explored technology that I wouldn&#8217;t be surprised to see recycled in some modified form over the next few years.</p>

<p><a href="http://www.futuretomorrow.com/2010/03/holosseum/"><img alt="Time Traveller Console" src="http://www.abstractmachine.net/index/images/blog/holisseum.jpg" width="304" height="250" /></a>
<a href="http://en.wikipedia.org/wiki/Time_Traveler_(video_game)"><img alt="Time Traveller Screenshot" src="http://upload.wikimedia.org/wikipedia/en/6/6e/Traveler_screenshot.jpg" width="370" height="250" /></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Live Animal</title>
		<link>http://www.abstractmachine.net/blog/live-animal/</link>
		<comments>http://www.abstractmachine.net/blog/live-animal/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 16:28:45 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[flickr]]></category>
		<category><![CDATA[narcissus]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=718</guid>
		<description><![CDATA[I&#8217;m about to get on a plane (yearly Silicon Valley trip home) with our dog, Duke and we had to place « Live Animal » and « Up » stickers on his cage. Since I didn&#8217;t have any, I whipped these up, using that oh-so-2008 / Hopey-changey sans-serif, Gotham and printed them out onto pre-cut inkjet sticker paper (hence [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m about to get on a plane (yearly Silicon Valley trip home) with our dog, Duke and we had to place « Live Animal » and « Up » stickers on his cage. Since I didn&#8217;t have any, I whipped these up, using that <a href="http://hragvartanian.com/2008/02/22/obamas-font-of-choice-gotham/">oh-so-2008</a> / <a href="http://washingtonindependent.com/75992/palin-speaks">Hopey-changey</a> sans-serif, <a href="http://typography.com/fonts/font_overview.php?productLineID=100008">Gotham</a> and printed them out onto pre-cut inkjet sticker paper (hence the odd positioning of items).</p>

<p><a title="liveanimal by Abstract Machine" href="http://www.abstractmachine.net/document/liveanimal.pdf"><img src="http://farm5.static.flickr.com/4075/4786495125_6be108cc32.jpg" alt="liveanimal" width="500" height="354" /></a></p>

<p>You can download the PDF here: <a href="http://www.abstractmachine.net/document/liveanimal.pdf">liveanimal.pdf</a></p>

<p>If you use this pdf for your own travel needs, know that it&#8217;s officially Friendly-Ware®™, i.e. « be friendly » (send a picture, say thanks, give &#8216;er a woof, et caetera).</p>

<p>And here are some shameless pictures of Duke, because, well, he&#8217;s adorable and has officially teary-eye-stared my protective cynical sheen to oblivion.</p>

<p><a class="tt-flickr" href="http://www.flickr.com/photos/abstractmachine/4786491447"><img class="tt-flickr" src="http://farm5.static.flickr.com/4140/4786491447_f11f4d2686_m.jpg" alt="Duke + Cage w/Live Animal stickers" width="240" height="180" /></a><a class="tt-flickr" href="http://www.flickr.com/photos/abstractmachine/4787120634"><img class="tt-flickr" src="http://farm5.static.flickr.com/4075/4787120634_56462fd60e_m.jpg" alt="Duke's Cage w/Live Animal stickers" width="240" height="180" /></a><a class="tt-flickr" href="http://www.flickr.com/photos/abstractmachine/4786490571"><img class="tt-flickr" src="http://farm5.static.flickr.com/4118/4786490571_0882497aa1_m.jpg" alt="Duke + Cage w/Live Animal stickers" width="240" height="180" /></a><a class="tt-flickr" href="http://www.flickr.com/photos/abstractmachine/4787122004"><img class="tt-flickr" src="http://farm5.static.flickr.com/4137/4787122004_ff8950c7b7_m.jpg" alt="Duke + Cage w/Live Animal stickers" width="240" height="180" /></a><a class="tt-flickr" href="http://www.flickr.com/photos/abstractmachine/4787121114"><img class="tt-flickr" src="http://farm5.static.flickr.com/4101/4787121114_12ceef09eb_m.jpg" alt="Duke's Cage w/Live Animal stickers" width="240" height="180" /></a><a class="tt-flickr" href="http://www.flickr.com/photos/abstractmachine/4786494657"><img class="tt-flickr" src="http://farm5.static.flickr.com/4117/4786494657_19354c77ed_m.jpg" alt="Duke + Cage w/Live Animal stickers" width="240" height="180" /></a></p>
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		<title>Mur communicant</title>
		<link>http://www.ecole-art-aix.fr/article4089.html</link>
		<comments>http://www.ecole-art-aix.fr/article4089.html#comments</comments>
		<pubDate>Fri, 04 Jun 2010 09:00:00 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[atelier hypermedia]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[feed]]></category>

		<guid isPermaLink="false">http://www.ecole-art-aix.fr/article4089.html</guid>
		<description><![CDATA[workshop DataFlow : 7 au 11 juin 2010 workshop Communication : 23 mars au 2 avril 2010 workshop Toucher : 8 au 19 février 2010 workshop Mobilité : 1 au 5 décembre 2009 années concernées : 3°/4°/5° avec la participation de Seconde Nature + FING + PACA Labs + ZINC + Digital Deluxe + villes d'Aix-en-Provence et de Marseille + Studio Lentigo ENSBAM + École Spéciale d'Architecture + École National Supérieure des Arts Décoratives + Media Design HEAD invités : Guillaume Stagnaro, Elizabeth Guyon, (...)

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<a href="http://www.ecole-art-aix.fr/rubrique1145.html" rel="directory">1. Programme Hypermédia 2009-10</a>]]></description>
			<content:encoded><![CDATA[<img class='spip_logos' alt="" align="right" src="http://www.ecole-art-aix.fr/local/cache-vignettes/L150xH86/arton4089-1aaab.png" width='150' height='86' style='height:86px;width:150px;' />
		<div class='rss_chapo'><p><img src="http://www.ecole-art-aix.fr/squelettes-dist/puce.gif" width="8" height="11" class="puce" alt="-" /> workshop DataFlow : 7 au 11 juin 2010
<br /><img src="http://www.ecole-art-aix.fr/squelettes-dist/puce.gif" width="8" height="11" class="puce" alt="-" /> workshop Communication : 23 mars au 2 avril 2010
<br /><img src="http://www.ecole-art-aix.fr/squelettes-dist/puce.gif" width="8" height="11" class="puce" alt="-" /> workshop Toucher : 8 au 19 février 2010
<br /><img src="http://www.ecole-art-aix.fr/squelettes-dist/puce.gif" width="8" height="11" class="puce" alt="-" /> workshop Mobilité : 1 au 5 décembre 2009
<br /><img src="http://www.ecole-art-aix.fr/squelettes-dist/puce.gif" width="8" height="11" class="puce" alt="-" /> années concernées : 3°/4°/5°
<br /><img src="http://www.ecole-art-aix.fr/squelettes-dist/puce.gif" width="8" height="11" class="puce" alt="-" /> avec la participation de <a href='http://www.secondenature.org/' class='spip_out' rel='external'>Seconde Nature</a> + <a href='http://fing.org/' class='spip_out' rel='external'>FING</a> + <a href='http://eric.regionpaca.fr/article.php3?id_article=1663' class='spip_out' rel='external'>PACA Labs</a> + <a href='http://www.zinclafriche.org/' class='spip_out' rel='external'>ZINC</a> + <a href='http://www.ddeluxe.com/' class='spip_out' rel='external'>Digital Deluxe</a> + villes d'Aix-en-Provence et de Marseille + <a href='http://www.studiolentigo.net/' class='spip_out' rel='external'>Studio Lentigo</a> ENSBAM + <a href='http://www.esa-paris.fr/' class='spip_out' rel='external'>École Spéciale d'Architecture</a> + <a href='http://www.ensad.fr/' class='spip_out' rel='external'>École National Supérieure des Arts Décoratives</a> + <a href='http://head.hesge.ch/spip.php?rubrique424&lang=en' class='spip_out' rel='external'>Media Design</a> HEAD</p> <p><img src="http://www.ecole-art-aix.fr/squelettes-dist/puce.gif" width="8" height="11" class="puce" alt="-" /> invités : <a href='http://010175.net/' class='spip_out' rel='external'>Guillaume Stagnaro</a>, <a href='http://www.ddeluxe.com/' class='spip_out' rel='external'>Elizabeth Guyon</a>, <a href='http://www.ubaa.net/' class='spip_out' rel='external'>Stéphane Cousot</a>, <a href='http://updatepixels.net/' class='spip_out' rel='external'>Pascal Chirol</a>, <a href='http://v3ga.net/blog/' class='spip_out' rel='external'>Julien Gachadoat</a>, <a href='http://www.msavisuals.com/' class='spip_out' rel='external'>Memo Akten</a></p></div>
		<div class='rss_texte'><h3 class="spip">Objectif</h3>
<p>Construire des usages et oeuvres innovants sur un support multi-touch urbain, le « Mur communicant ».</p> <h3 class="spip">Contenu</h3>
<p>Le mur communicant est un dispositif collectif d'exploration et de découverte. Il s'agit d'un grand écran interactif. Grace à son système de capture « multi-touch » on peut littéralement toucher l'image et en modifier ainsi son contenu. Le mur récolte des informations depuis de multiples sources (téléphone, Internet, capture vidéo, borne de saisie, etc) et les re-transforme en des visualisations tactiles. De cette façon le mur n'est pas hermétique ; au contraire il s'agit d'un carrefour d'informations, d'une carte temps-réel qui simplifie et rend tangible certaines informations et relations complexes (locales/globales) qui seraient trop difficiles à représenter sur l'espace réduit d'un ordinateur personnel ou d'un ordinateur de poche (smartphone). C'est un mur/écran urbain, qui crée des relations informationnelles adaptées à l'échelle du corps humain et qui relie des corps à leurs territoires.</p> <p>Pendant l'année scolaire 2009-2010, trois workshops sont proposés autour de trois thèmes : mobilité (décembre), toucher (février), communication (mars). Des étudiants, chercheurs et artistes multimédia expérimenteront pendant cette période sur les contenus de ce nouveau type de support. A la suite des expérimentations, le mur sera construit dans sa forme définitive (été), avec des contenus adaptés (novembre), terminant avec une exposition (février/mars 2011) aux bibliothèques Méjanes (Aix-en-Provence) et Alcazar (Marseille). Divers suites du projet <i>MP2013, divers festivals, etc.</i> sont également envisagées, mais ne seront décidés qu'à la fin de la première année de développement du projet.</p> <p>Partenaires du projet : Région PACA (financement) ; Seconde Nature (production) ; Atelier Hypermédia / École Supérieure d'Art d'Aix-en-Provence (rélisation) ; ZINC / La Friche (étude) ; Ville 2.0 / FING (expertise conseil) ; villes d'Aix-en-Provence et de Marseille (soutien) ; Studio Lentigo / École Supérieure des Beaux-Arts Marseille (expérimentation) ; École Spéciale d'Architecture, Paris (expérimentation) ; École National Supérieure des Arts Décoratives, Paris (expérimentation) ; Media Design / Haute École d'Art et de Design Genève (expérimentation).</p> <h3 class="spip">Références bibliographiques</h3>
<p><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Myron Krueger, "Videoplace", vidéo (<a href='http://www.youtube.com/watch?v=dmmxVA5xhuo' class='spip_out' rel='nofollow external'>http://www.youtube.com/watch?v=dmmx...</a>)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Jeff Han demos his breakthrough touchscreen", vidéo (<a href='http://www.ted.com/talks/redirect?key=j_han' class='spip_out' rel='nofollow external'>http://www.ted.com/talks/redirect?k...</a>)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Multitouch Cell", vidéo (<a href='http://www.multitou.ch/' class='spip_out' rel='nofollow external'>http://www.multitou.ch/</a>)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "8=8", vidéo (<a href='http://www.youtube.com/watch?v=Z8yFAS2GQQ8' class='spip_out' rel='nofollow external'>http://www.youtube.com/watch?v=Z8yF...</a>)</p> <p><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Douglas Edric Stanley, "Mur Communicant", document PDF (<a href='http://www.abstractmachine.net/document/mur_communicant.pdf' class='spip_out' rel='nofollow external'>http://www.abstractmachine.net/docu...</a>)</p></div>
		
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		<title>Paramkebi</title>
		<link>http://www.ecole-art-aix.fr/article4880.html</link>
		<comments>http://www.ecole-art-aix.fr/article4880.html#comments</comments>
		<pubDate>Fri, 07 May 2010 09:25:53 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[atelier hypermedia]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[feed]]></category>

		<guid isPermaLink="false">http://www.ecole-art-aix.fr/article4880.html</guid>
		<description><![CDATA[Ce programme démontre comment faire passer la souris à la partie opposée de l'écran, afin de pouvoir utiliser des trackball ou des souris hackés comme des roues qui peuvent tourner infiniment dans un sens ou dans un autre. Pour illustrer ce principe, nous utilisons la forme d'un paramkebi.

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<a href="http://www.ecole-art-aix.fr/rubrique174.html" rel="directory">Processing</a>]]></description>
			<content:encoded><![CDATA[<img class='spip_logos' alt="" align="right" src="http://www.ecole-art-aix.fr/local/cache-vignettes/L150xH150/arton4880-d8f85.png" width='150' height='150' style='height:150px;width:150px;' />
		<div class='rss_chapo'><p>Ce programme démontre comment faire passer la souris à la partie opposée de l'écran, afin de pouvoir utiliser des trackball ou des souris hackés comme des roues qui peuvent tourner infiniment dans un sens ou dans un autre. Pour illustrer ce principe, nous utilisons la forme d'un <a href='http://en.wikipedia.org/wiki/Pinwheel_(toy)' class='spip_out' rel='external'>paramkebi</a>.</p></div>
		
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		<title>mode:demo</title>
		<link>http://head.hesge.ch/made/projet/2010/05/05/modedemo/</link>
		<comments>http://head.hesge.ch/made/projet/2010/05/05/modedemo/#comments</comments>
		<pubDate>Wed, 05 May 2010 15:26:11 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[Mode:demo]]></category>
		<category><![CDATA[Non classé]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[feed]]></category>
		<category><![CDATA[media design]]></category>

		<guid isPermaLink="false">http://head.hesge.ch/made/projet/?p=1420</guid>
		<description><![CDATA[Exhibition: Mode:Demo
Artists: Matthieu Cherubini, Etienne Mineur, Dominique Cunin, Mayumi Okura, Arthur Violy, Cédric Brunel, Clovis Duran, Max Mollon, Antonin Fourneau, Kenichi Okada, Chris Woebken, David-Olivier Lartigaud, Ka Fai Choy, Nicolas Rivet, Juliette Sallin, Ishac Bertran, Natalia Echevarria, Benoît Espinola, Shruti Ramiah, Leïla Jacquet, Gerard Rallo, Nicolas Field, Sascha Pohflepp, Karsten Schmidt, Aaron Koblin, Daniel Massey, [...]]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.2.1 : 400pixel --><ul>
<li><strong>Exhibition:</strong> <a href="http://head.hesge.ch/made/media-design/2010/04/24/modedemo/">Mode:Demo</a></li>
<li><strong>Artists:</strong> <a href="http://head.hesge.ch/made/projet/category/facebook-parasite/">Matthieu Cherubini</a>, <a href="http://www.volumique.com/">Etienne Mineur</a>, <a href="http://www.mobilisable.net/club/?page_id=190">Dominique Cunin</a>, <a href="http://www.mobilisable.net/club/?page_id=247">Mayumi Okura</a>, <a href="http://www.mobilisable.net/club/?page_id=205">Arthur Violy</a>, <a href="http://www.mobilisable.net/club/">Cédric Brunel</a>, <a href="http://www.mobilisable.net/club/">Clovis Duran</a>, <a href="http://www.mobilisable.net/club/">Max Mollon</a>, <a href="http://atonews.blogspot.com/2010/04/video-rr-headbanging-simulator-lille.html">Antonin Fourneau</a>, <a href="http://kenichiokada.com/projects/2008/animalsuperpowers.html">Kenichi Okada</a>, <a href="http://www.woebken.net/animalsuperpowers.html">Chris Woebken</a>, <a href="http://liftconference.com/lift10/experience/multiuser-arena-shared-works-networked-multi-user-artistic-environments">David-Olivier Lartigaud</a>, <a href="http://www.interaction.rca.ac.uk/ka-fai-choy">Ka Fai Choy</a>, <a href="http://head.hesge.ch/made/projet/category/full-moon/">Nicolas Rivet</a>, <a href="http://liftconference.com/lift10/experience/touch-me-installation-textile-interactive">Juliette Sallin</a>, <a href="http://ciid.dk/education/portfolio/idp09/students/ishac-bertran/">Ishac Bertran</a>, <a href="http://dkds.ciid.dk/idp09/people-centred-research/projects/babybook/">Natalia Echevarria</a>, <a href="http://dkds.ciid.dk/idp09/students/benoit-espinola/">Benoît Espinola</a>, <a href="http://ciid.dk/education/portfolio/idp09/students/shruti-ramiah/">Shruti Ramiah</a>, <a href="http://www.scolu.com/">Leïla Jacquet</a>, <a href="http://www.interaction.rca.ac.uk:8080/people/alumni/08-10/gerard-rallo.html">Gerard Rallo</a>, <a href="http://liftconference.com/lift10/experience/think-thrice-v3-interactive-sound-installation">Nicolas Field</a>, <a href="http://www.pohflepp.com/?q=socialcollider">Sascha Pohflepp</a>, <a href="http://postspectacular.com/work/socialcollider/start">Karsten Schmidt</a>, <a href="http://www.aaronkoblin.com/">Aaron Koblin</a>, <a href="http://www.bicyclebuiltfortwothousand.com/">Daniel Massey</a>, <a href="http://www.auger-loizeau.com/index.php?id=13">Auger-Loizeau</a></li>
<li><strong>Conference:</strong> <a href="http://liftconference.com/lift10">Lift 2010</a> « Connected People »</li>
<li><strong>Curator:</strong> <a href="http://fr.wikipedia.org/wiki/Jean-Louis_Boissier">Jean-Louis Boissier</a></li>
<li><strong>Selection committee / production team:</strong> Jérome Baratelli, <a href="http://head.hesge.ch/spip.php?article226">Victor Durschei</a>, <a href="http://www.my-os.net/blog/">Étienne Mineur</a>, <a href="http://head.hesge.ch/spip.php?article193">Carlo Parmigiani</a>, <a href="http://www.mobilisable.net/2008/?page_id=501">Daniel Pinkas</a>, <a href="http://www.collectif-fact.ch/">Annelore Schneider</a>, <a href="http://head.hesge.ch/spip.php?rubrique424">Daniel Sciboz</a>, <a href="http://www.abstractmachine.net">Douglas Edric Stanley</a></li>
<li><strong>Lift Conference:</strong> Laurent Bolli, Laurent Haug, <a href="http://www.liftlab.com/think/nova/">Nicolas Nova</a>, Sylvie Reinhard</li>
<li><strong>Dates:</strong> 5-7 May 2010</li>
<li><strong>Vernissage:</strong> Thursday, 6 mai 2010 &#8211; 18h30</li>
<li><strong>Open access (for non-Lift participants):</strong> Friday, 7 May 2010, 13h00–16h30</li>
<li><strong>Location:</strong> <a href="http://www.cicg.ch/en/spaces_cicg_access_map.php">Centre International de Conférences Genève</a> &#8211; <a href="http://head.hesge.ch/spip.php?rubrique645">17 rue de Varembé, 1211 Genève</a>, Suisse</li>
<li><strong>Production:</strong> <a href="http://head.hesge.ch/">Geneva University of Art and Design</a> — <a href="http://head.hesge.ch/">HEAD</a> Genève</li>
<li><strong>Departments:</strong> <a href="http://head.hesge.ch/made/espaces_et_communication/">Espaces et communication</a> + <a href="http://head.hesge.ch/made/media-design/">Media Design</a></li>
<li><strong>Press release:</strong> <a href="http://head.hesge.ch/spip.php?rubrique645">HEAD &#8211; Geneva at Lift10</a></li>
</ul>
<p>The <a href="http://head.hesge.ch/made/media-design/2010/04/24/modedemo/">Mode:Demo</a> exhibit went live today as a part of the <a href="http://liftconference.com/lift10">Lift Conference Geneva 2010</a>. The exhibit was curated by <a href="http://fr.wikipedia.org/wiki/Jean-Louis_Boissier">Jean-Louis Boissier</a> as something more or less like a parallel presentation to that of the official Lift conference who&#8217;s theme is « Connected People ». All works in the exhibit are here presented as « demonstrable works », i.e. works that can be demonstrated (in the literal sense) by their creators and yet more importantly works that contain within their internal logic a principle of demonstrability.</p>
<p>The exhibition was curated as a part of the first year of the <a href="http://head.hesge.ch/made/media-design/">Media Design Master</a> at <a href="http://head.hesge.ch/">HEAD</a> — Genève and the scenography of the exhibit was designed by the students of the <a href="http://head.hesge.ch/made/espaces_et_communication">Space and Communication</a> Master. Some works come from projects and workshops created directly within Media Design, but others come from partner institutions (such as <a href="http://www.ensad.fr/spip.php?rubrique7">ENSAD Lab</a> or <a href="http://www.interaction.rca.ac.uk/">Design Interactions RCA</a>) &#8212; works from their students, their professors or both. And finally, some work was simply work we found interesting.</p>
<p>The scenography of the exhibit is quite interesting, and I&#8217;ll try to blog some photos later if/when I can find the time to take some pictures or steal some from someone else. Also, the demonstrations themselves are being recorded via recording stations that accompany each work. Those as well will eventually go on-line as part of the archival work that Media Design students are recording in real-time of the exhibit as it reveals itself.</p>
<p>Final note: while Lift is a conference for paying customers, there will be a public exhibition of <a href="http://head.hesge.ch/made/media-design/2010/04/24/modedemo/">Mode:Demo</a> on Friday, 7 May 2010 from 13h00–16h30 at the <a href="http://www.cicg.ch/en/spaces_cicg_access_map.php">Centre International de Conférences Genève</a> &#8211; <a href="http://head.hesge.ch/spip.php?rubrique645">17 rue de Varembé, 1211 Genève</a>, Suisse.</p>
<p>Here are some images of the presented works along with links to each project. Please note that all of these images are from (and therefore owned by) the artists/designers themselves:</p>
<div id="attachment_1449" class="wp-caption alignnone" style="width: 410px"><a href="http://volumique.com/"><img src="http://head.hesge.ch/made/projet/files/2010/05/01Volumiques.jpg" alt="Etienne Mineur (en collaboration avec Bertrand Duplat) - Les éditions volumiques" title="Éditions Volumiques" width="400" height="264" class="size-full wp-image-1449" /></a><p class="wp-caption-text">Etienne Mineur (with Bertrand Duplat) Les éditions volumiques</p></div>
<div id="attachment_1450" class="wp-caption alignnone" style="width: 410px"><a href="http://www.auger-loizeau.com/"><img src="http://head.hesge.ch/made/projet/files/2010/05/02bTrap.jpg" alt="Auger-Loizeau - Carnivorous Domestic Entertainment Robots" title="Carnivorous Domestic Entertainment Robots" width="400" height="264" class="size-full wp-image-1450" /></a><p class="wp-caption-text">Auger-Loizeau - Carnivorous Domestic Entertainment Robots</p></div>
<div id="attachment_1451" class="wp-caption alignnone" style="width: 410px"><a href="http://mchrbn.net/poh/"><img src="http://head.hesge.ch/made/projet/files/2010/05/03PursuitOfHappiness.jpg" alt="Matthieu Cherubini - The Pursuit of Happiness" title="The Pursuit Of Happiness" width="400" height="264" class="size-full wp-image-1451" /></a><p class="wp-caption-text">Matthieu Cherubini - The Pursuit of Happiness</p></div>
</p>
<div id="attachment_1452" class="wp-caption alignnone" style="width: 410px"><a href="http://scolu.com/"><img src="http://head.hesge.ch/made/projet/files/2010/05/04Scolu.jpg" alt="Leïla Jacquet - Scolu" title="Scolu" width="400" height="264" class="size-full wp-image-1452" /></a><p class="wp-caption-text">Leïla Jacquet - Scolu</p></div>
<div id="attachment_1453" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/media-design/2010/04/24/modedemo/"><img src="http://head.hesge.ch/made/projet/files/2010/05/05StillLife.jpg" alt="Clovis Duran / Nicolas Rivet - Still Life" title="Still Life" width="400" height="264" class="size-full wp-image-1453" /></a><p class="wp-caption-text">Clovis Duran / Nicolas Rivet - Still Life</p></div>
</p>
<div id="attachment_1454" class="wp-caption alignnone" style="width: 410px"><a href="http://www.myspace.com/buttercupmetalpolish"><img src="http://head.hesge.ch/made/projet/files/2010/05/06ThinkThrice.jpg" alt="Nicolas Field - Think Thrice v.3" title="Think Thrice v.3" width="400" height="264" class="size-full wp-image-1454" /></a><p class="wp-caption-text">Nicolas Field - Think Thrice v.3</p></div>
<div id="attachment_1455" class="wp-caption alignnone" style="width: 410px"><a href="http://softcircuit.wordpress.com/"><img src="http://head.hesge.ch/made/projet/files/2010/05/07Touch_Me.jpg" alt="Juliette Sallin - Touch_Me" title="Touch_Me" width="400" height="264" class="size-full wp-image-1455" /></a><p class="wp-caption-text">Juliette Sallin - Touch_Me</p></div>
</p>
<div id="attachment_1456" class="wp-caption alignnone" style="width: 410px"><a href="http://fdm.ensad.fr/"><img src="http://head.hesge.ch/made/projet/files/2010/05/08Mobilizing.jpg" alt="Dominique Cunin / Mayumi Okura / Arthur Violy / Cédric Brunel / Matthieu Cherubini / Clovis Duran / Max Mollon - Mobilizing" title="Mobilizing" width="400" height="264" class="size-full wp-image-1456" /></a><p class="wp-caption-text">Dominique Cunin / Mayumi Okura / Arthur Violy / Cédric Brunel / Matthieu Cherubini / Clovis Duran / Max Mollon - Mobilizing</p></div>
<div id="attachment_1458" class="wp-caption alignnone" style="width: 410px"><a href="http://chriswoebken.com/animalsuperpowers.html"><img src="http://head.hesge.ch/made/projet/files/2010/05/10AnimalSuperpowers.jpg" alt="Kenichi Okada / Chris Woebken - Animal Superpowers" title="Animal Superpowers" width="400" height="264" class="size-full wp-image-1458" /></a><p class="wp-caption-text">Kenichi Okada / Chris Woebken - Animal Superpowers</p></div>
</p>
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</p>
<div id="attachment_1460" class="wp-caption alignnone" style="width: 410px"><a href="http://www.socialcollider.net/"><img src="http://head.hesge.ch/made/projet/files/2010/05/12SocialCollider.jpg" alt="Sascha Pohflepp / Karsten Schmidt - Social Collider" title="Social Collider" width="400" height="264" class="size-full wp-image-1460" /></a><p class="wp-caption-text">Sascha Pohflepp / Karsten Schmidt - Social Collider</p></div>

<div id="attachment_1461" class="wp-caption alignnone" style="width: 410px"><a href="http://dkds.ciid.dk/idp09/physical-computing/projects/linyl/"><img src="http://head.hesge.ch/made/projet/files/2010/05/13Linyl.jpg" alt="Ishac Bertran / Natalia Echevarria / Benoit Espinola / Shruti Ramiah - Linyl" title="Linyl" width="400" height="264" class="size-full wp-image-1461" /></a><p class="wp-caption-text">Ishac Bertran / Natalia Echevarria / Benoit Espinola / Shruti Ramiah - Linyl</p></div>
</p>
<div id="attachment_1462" class="wp-caption alignnone" style="width: 410px"><a href="http://www.ka5.info/"><img src="http://head.hesge.ch/made/projet/files/2010/05/14EternalSummerStorm.jpg" alt="Ka Fai Choy - Eternal Summer Storm" title="Eternal Summer Storm" width="400" height="264" class="size-full wp-image-1462" /></a><p class="wp-caption-text">Ka Fai Choy - Eternal Summer Storm</p></div>

<div id="attachment_1463" class="wp-caption alignnone" style="width: 410px"><a href="http://www.interaction.rca.ac.uk/gerard-rallo"><img src="http://head.hesge.ch/made/projet/files/2010/05/15DevicesForMindlessCommunication.jpg" alt="Gerard Rallo - Devices for Mindless Communication" title="Devices for Mindless Communication" width="400" height="264" class="size-full wp-image-1463" /></a><p class="wp-caption-text">Gerard Rallo - Devices for Mindless Communication</p></div>
</p>
<div id="attachment_1464" class="wp-caption alignnone" style="width: 410px"><a href="http://www.oe-p.net/numlink/pmwiki.php"><img src="http://head.hesge.ch/made/projet/files/2010/05/16MultiuserArena.jpg" alt="David-Olivier Lartigaud / Dominique Cunin - Multiuser Arena" title="Multiuser Arena" width="400" height="264" class="size-full wp-image-1464" /></a><p class="wp-caption-text">David-Olivier Lartigaud / Dominique Cunin - Multiuser Arena</p></div>
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		<title>Peep-Show Video</title>
		<link>http://head.hesge.ch/made/projet/2010/04/28/peep-show-fishes-and-other-objects-of-desire/</link>
		<comments>http://head.hesge.ch/made/projet/2010/04/28/peep-show-fishes-and-other-objects-of-desire/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 05:48:25 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[Abysses]]></category>
		<category><![CDATA[Scolu]]></category>
		<category><![CDATA[Still life]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[feed]]></category>
		<category><![CDATA[media design]]></category>

		<guid isPermaLink="false">http://head.hesge.ch/made/projet/?p=1328</guid>
		<description><![CDATA[Installation: « Peep-Show, Fishes and Other Objects of Desire »
Exhibition: Milan International Furniture Fair 2010
Time/Dates: 10:00 &#8211; 19:00 / 15-18 April, 2010
Location: Officina della Torneria (ZonaTortona), Via Novi 5, Milano
Production: Geneva University of Art and Design — HEAD Genève
Departments: Interior Architecture + Master Media Design
Press release: HEAD-Milan-2010
Photo documentation: Sandra Pointet, Max Mollon, Leïla Jacquet
Video documentation: Douglas [...]]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.2.1 : 400pixel --><ul>
<li><strong>Installation:</strong> « Peep-Show, Fishes and Other Objects of Desire »</li>
<li><strong>Exhibition:</strong> Milan International Furniture Fair 2010</li>
<li><strong>Time/Dates:</strong> 10:00 &#8211; 19:00 / 15-18 April, 2010</li>
<li><strong>Location:</strong> Officina della Torneria (ZonaTortona), <a href="http://maps.google.com/maps?client=safari&amp;q=via+novi+5,+milan,+italy&amp;oe=UTF-8&amp;ie=UTF8&amp;hq=&amp;hnear=Via+Novi,+5,+20144+Milan,+Lombardy,+Italy&amp;ei=wBbXS5qSHcr4_Ab5krGxBw&amp;ved=0CAcQ8gEwAA&amp;ll=45.453264,9.165893&amp;spn=0.000517,0.001204&amp;t=h&amp;z=20&amp;iwloc=A">Via Novi 5, Milano</a></li>
<li><strong>Production:</strong> <a href="http://head.hesge.ch/">Geneva University of Art and Design</a> — <a href="http://head.hesge.ch/">HEAD</a> Genève</li>
<li><strong>Departments:</strong> <a href="http://head.hesge.ch/spip.php?rubrique35&amp;lang=en">Interior Architecture</a> + <a href="http://head.hesge.ch/made/media-design/">Master Media Design</a></li>
<li><strong>Press release:</strong> <a href="http://head.hesge.ch/spip.php?rubrique180">HEAD-Milan-2010</a></li>
<li><strong>Photo documentation:</strong> <a href="http://head.hesge.ch/spip.php?article326&amp;lang=en">Sandra Pointet</a>, Max Mollon, Leïla Jacquet</li>
<li><strong>Video documentation:</strong> <a href="http://www.abstractmachine.net">Douglas Edric Stanley</a></li>
<li><strong>Video download:</strong> <a href="http://files.me.com/destanley/in4c8k.mov">HEAD-Milan.m4v</a></li>
<li><strong>Vimeo link:</strong> <a href="http://vimeo.com/11268921">Peep-Show, Fishes and Other Objects of Desire</a></li>
<li><strong>Media Design development platforms: </strong><a href="http://www.openframeworks.cc">OpenFrameworks</a> (Scolu), <a href="http://www.arduino.cc">Arduino</a> (Still Life, Abysses), <a href="http://cycling74.com/">Max/MSP</a> (Abysses), <a href="http://www.blender.org/">Blender</a> (Scolu)</li>
<li><strong>Development blog:</strong> <a href="http://head.hesge.ch/made/projet/">http://head.hesge.ch/made/projet/</a></li>
</ul>
<div id="attachment_1349" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/Peep-Show_head-geneva-8.jpg"><img src="http://head.hesge.ch/made/projet/files/2010/04/Peep-Show_head-geneva-8.jpg" alt="Peep-Show (photo Sandra Pointet)" title="Peep-Show" width="400" height="266" class="size-full wp-image-1349" /></a><p class="wp-caption-text">Peep-Show (photo Sandra Pointet)</p></div>
<p>For the Milan Furniture Fair 2010 <a href="http://head.hesge.ch">Head – Geneva</a> proposed a series of media-design realisations and objects which reinterpreted the theme of the home aquarium, along with a presentation of work from the Jewelry and Fashion departments of the HEAD.</p>
<div id="attachment_1350" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/Peep-Show_head-geneva-9.jpg"><img src="http://head.hesge.ch/made/projet/files/2010/04/Peep-Show_head-geneva-9.jpg" alt="Peep Show, Fishes and Other Objects of Desire (photo Sandra Pointet)" title="Peep Show, Fishes and Other Objects of Desire" width="400" height="266" class="size-full wp-image-1350" /></a><p class="wp-caption-text">Peep Show, Fishes and Other Objects of Desire (photo Sandra Pointet)</p></div>
<p>All the aquariums were designed by students from the <a href="http://head.hesge.ch/spip.php?rubrique35&amp;lang=en">Interior Architecture</a> and <a href="http://head.hesge.ch/made/media-design/">Media Design</a> departments, and the structures were designed and built by the Interior Architecture department under the direction of <a href="http://head.hesge.ch/spip.php?article193&amp;lang=en">Carlo Parmigiani</a>, <a href="http://head.hesge.ch/spip.php?article883">Daniel Zamarbide</a> and <a href="http://www.1to100.ch/portofolio/portofolio.html">Léopold Banchini</a>.</p>
<div id="attachment_1320" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/DSC_0276.JPG"><img src="http://head.hesge.ch/made/projet/files/2010/04/DSC_0276-1024x685.jpg" alt="Scolu - Prise en main du jeu par le public" title="Prise en main du jeu par le public" width="400" height="276" class="size-large wp-image-1320" /></a><p class="wp-caption-text">Scolu - Prise en main du jeu par le public</p></div>
<div id="attachment_1319" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/DSC_0274.JPG"><img src="http://head.hesge.ch/made/projet/files/2010/04/DSC_0274-1024x685.jpg" alt="Prise en main du jeu par le public" title="Prise en main du jeu par le public" width="400" height="276" class="alignnone size-large wp-image-1319" /></a><p class="wp-caption-text">Scolu - Prise en main du jeu par le public</p></div>
<div id="attachment_1313" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/DSC_0034.JPG"><img src="http://head.hesge.ch/made/projet/files/2010/04/DSC_0034-1024x685.jpg" alt="Scolu - Transfering fish from one iPhone to another" title="Scolu - Jeu en coulisse" width="400" height="267" class="size-large wp-image-1313" /></a><p class="wp-caption-text">Scolu - Transfering fish from one iPhone to another</p></div>
<div id="attachment_1315" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/DSC_0256.JPG"><img src="http://head.hesge.ch/made/projet/files/2010/04/DSC_0256-1024x685.jpg" alt="Démonstration du projet Scolu" title="Démonstration du projet Scolu" width="400" height="276" class="size-large wp-image-1315" /></a><p class="wp-caption-text">Démonstration du projet Scolu</p></div>
<p>From the Media Design side of the equation, I was joined by <a href="http://www.my-os.net/blog/">Étienne Mineur</a>, Daniel Sciboz and Daniel Pinkas for the artistic direction, with production assistance from Maxime Schoeni, and technical direction from <a href="http://www.complex.ch/">Théo Reichel</a> and <a href="http://www.prossel.com/">Pierre Rossel</a>. We received additional development assistance from <a href="http://www.demainlalune.ch/">David Hodgetts</a>, and heaps of help from the <a href="http://head.hesge.ch/spip.php?article324">Wood</a> and <a href="http://head.hesge.ch/spip.php?article324">Metal</a> departments of the HEAD.</p>
<div id="attachment_1216" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/09-ouverture-publique.jpg"><img src="http://head.hesge.ch/made/projet/files/2010/04/09-ouverture-publique.jpg" alt="Abysses - Public" title="Abysses" width="400" height="267" class="size-full wp-image-1216" /></a><p class="wp-caption-text">Abysses - Public</p></div>
<p>Unfortunately I didn&#8217;t have the best camera available, so here is a fairly grainy video of the installations:</p>
<p><object width="400" height="224"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11268921&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=11268921&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="224"></embed></object></p>
<p>And here are some lovelier illustrations of the installations, taken by Sandra Pointet:</p>
<div id="attachment_1351" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/versus.png"><img src="http://head.hesge.ch/made/projet/files/2010/04/versus.png" alt="Versus (photo Sandra Pointet)" title="Versus" width="400" height="282" class="size-full wp-image-1351" /></a><p class="wp-caption-text">Versus (photo Sandra Pointet)</p></div>
<ul>
<li>« Versus »</li>
<li>Aquarium designed by Nicolas Perrottet, Florence Darragon</li>
<li>Interior Architecture/Space Design department</li>
</ul>
<div id="attachment_1336" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/2.-FreakFish.jpg"><img src="http://head.hesge.ch/made/projet/files/2010/04/2.-FreakFish-1024x682.jpg" alt="FreakFish (photo Sandra Pointet)" title="FreakFish" width="400" height="266" class="size-large wp-image-1336" /></a><p class="wp-caption-text">FreakFish (photo Sandra Pointet)</p></div>
<ul>
<li>« FreakFish »</li>
<li>Aquarium designed by Anna Graf, Vincent De Florio, Julia Dahmen, Juliette Roduit</li>
<li>Interior Architecture/Space Design department</li>
</ul>
<div id="attachment_1337" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/3.-Habitarium.jpg"><img src="http://head.hesge.ch/made/projet/files/2010/04/3.-Habitarium-1024x682.jpg" alt="Habitarium (photo Sandra Pointet)" title="Habitarium" width="400" height="266" class="size-large wp-image-1337" /></a><p class="wp-caption-text">Habitarium (photo Sandra Pointet)</p></div>
<ul>
<li>« Habitarium »</li>
<li>Aquarium designed by Laura Ventura, Giancarlo Mino</li>
<li>Interior Architecture/Space Design department</li>
</ul>
<div id="attachment_1338" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/4.-Abysses_expo.jpg"><img src="http://head.hesge.ch/made/projet/files/2010/04/4.-Abysses_expo-1024x682.jpg" alt="Abysses (photo Sandra Pointet)" title="Abysses" width="400" height="266" class="size-large wp-image-1338" /></a><p class="wp-caption-text">Abysses (photo Sandra Pointet)</p></div>
<ul>
<li>« Abysses »</li>
<li>Ambiant responsive aquarium Aquarium designed by</li>
<li>Fabio Colucci, Maxime Baillard (Interior Architecture department)</li>
<li>with Alexandre Burdin-François, Elwood-Léo Spafford and Max Mollon (Media Design Master programme)</li>
<li>Software development: Matthieu Cherubini, <a href="http://www.complex.ch">Théo Reichel</a></li>
<li>Hardware platform: <a href="http://www.arduino.cc">Arduino</a></li>
</ul>
<div id="attachment_1342" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/5-Aquascope.jpg"><img src="http://head.hesge.ch/made/projet/files/2010/04/5-Aquascope-1023x682.jpg" alt="Aquascope (photo Sandra Pointet)" title="Aquascope" width="400" height="266" class="size-large wp-image-1342" /></a><p class="wp-caption-text">Aquascope (photo Sandra Pointet)</p></div>
<ul>
<li>« Aquascope »</li>
<li>Aquarium designed by Mélanie Zogheb, Kumiko Machida, Femke Vauthier, Réanne Clot</li>
<li>Interior Architecture/Space Design department</li>
</ul>
<div id="attachment_1343" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/6a.-Ice-Cube.jpg"><img src="http://head.hesge.ch/made/projet/files/2010/04/6a.-Ice-Cube-1023x682.jpg" alt="Ice Cube (photo Sandra Pointet)" title="Ice Cube" width="400" height="266" class="size-large wp-image-1343" /></a><p class="wp-caption-text">Ice Cube (photo Sandra Pointet)</p></div>
<ul>
<li>« Ice Cube »</li>
<li>Aquarium designed by Maurane Jullien, Céline Bhend, Noémie Vauthey</li>
<li>Interior Architecture/Space Design department</li>
</ul>
<div id="attachment_1340" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/7-Still-Life.jpg"><img src="http://head.hesge.ch/made/projet/files/2010/04/7-Still-Life-1024x682.jpg" alt="Still Life (photo Sandra Pointet)" title="Still Life" width="400" height="266" class="size-large wp-image-1340" /></a><p class="wp-caption-text">Still Life (photo Sandra Pointet)</p></div>
<ul>
<li>« Still Life »</li>
<li>Mobile aquarium Clovis Duran and Nicolas Rivet</li>
<li>Media Design Master programme</li>
<li>Hardware/Software development: <a href="http://www.abstractmachine.net">Douglas Edric Stanley<a>, <a href="http://www.complex.ch">Théo Reichel</a></li>
<li>Hardware platform: <a href="http://www.arduino.cc">Arduino</a></li>
</ul>
<div id="attachment_1341" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/8b.-Scolu.jpg"><img src="http://head.hesge.ch/made/projet/files/2010/04/8b.-Scolu-1023x682.jpg" alt="Scolu (photo Sandra Pointet)" title="Scolu" width="400" height="266" class="size-large wp-image-1341" /></a><p class="wp-caption-text">Scolu (photo Sandra Pointet)</p></div>
<ul>
<li>« Scolu »</li>
<li>Aquatic creatures on mobile devices by Leïla Jaquet in collaboration with Stanislas Bernatt</li>
<li>Media Design Master programme</li>
<li>Software development: <a href="http://www.abstractmachine.net">Douglas Edric Stanley<a>, <a href="http://www.prossel.com">Pierre Rossel</a>, <a href="http://www.demainlalune.ch/">David Hodgetts</a></li>
<li>Hardware development: <a href="http://www.complex.ch">Théo Reichel</a>, Leïla Jaquet</li>
<li>Software platforms: <a hef="http://www.openframeworks.cc">OpenFrameworks</a>, <a href="http://www.blender.org">Blender</a>, <a href="http://subversion.tigris.org/">Subversion</a></li>
<li>http://www.scolu.com</li>
</ul>
<div id="attachment_1406" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/DorotheeLoustalot.png"><img src="http://head.hesge.ch/made/projet/files/2010/04/DorotheeLoustalot.png" alt="Dorothée Loustalot" title="Dorothée Loustalot" width="400" height="256" class="size-full wp-image-1406" /></a><p class="wp-caption-text">Dorothée Loustalot</p></div>
<ul>
<li>creations by Dorothée Loustalot</li>
<li>Jewellery Design department</li>
</ul>
<div id="attachment_1396" class="wp-caption alignnone" style="width: 410px"><a href="http://www.tie-ups.it"><img src="http://head.hesge.ch/made/projet/files/2010/04/tie-ups-belt.jpg" alt="Tie Ups Belt" title="Tie Ups Belt" width="400" height="204" class="size-full wp-image-1396" /></a><p class="wp-caption-text">Tie Ups Belt</p></div>
<ul>
<li>accessories developed by the Venetian company Tie-Ups</li>
<li>http://www.tie-ups.it</li>
</ul>
<div id="attachment_1271" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/DSC_0078.JPG"><img src="http://head.hesge.ch/made/projet/files/2010/04/DSC_0078-1024x685.jpg" alt="Peep Show, Fishes - vue de la structure" title="Peep Show, Fishes - vue de la structure" width="400" height="267" class="size-large wp-image-1271" /></a><p class="wp-caption-text">Peep Show, Fishes - vue de la structure</p></div>
<p>For more information on the three projects developed in part, or in full, by Media Design, you can follow the <a href="http://head.hesge.ch/made/projet/">Master Design production blog</a> where you will find some beautiful <a href="http://head.hesge.ch/made/projet/2010/03/09/plan-de-la-table-a-aimant/">schematics on how to build a mobile aquarium</a>, <a href="http://head.hesge.ch/made/projet/2010/03/11/eyephone/">source code for converting iPhones into fudicials on hypersurfaces</a>, <a href="http://head.hesge.ch/made/projet/2010/04/17/mise-a-jour-du-circuit-abysses/">PCB diagrams</a>, <a href="http://head.hesge.ch/made/projet/2010/04/28/peep-show-fishes-and-other-objects-of-desire/">video documentation of experiments with audio interfaces</a>, as well as a good helping of photos/videos of the <a href="http://head.hesge.ch/made/projet/2010/04/27/scolu-in-milano-montage/">making-of</a>. </p>
<div id="attachment_1359" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/fullmoon-schema.png"><img src="http://head.hesge.ch/made/projet/files/2010/04/fullmoon-schema-1024x407.png" alt="Full Moon - Schematic" title="Full Moon Schematic" width="400" height="159" class="size-large wp-image-1359" /></a><p class="wp-caption-text">Full Moon - Schematic</p></div>
<p>You can also follow the sub-sections of each project for more information on the technical, conceptual, and design process of each project: <a href="http://head.hesge.ch/made/projet/category/abysses/">Abysses</a>, <a href="http://head.hesge.ch/made/projet/category/ifish-scolu/">Scolu</a>, <a href="http://head.hesge.ch/made/projet/category/full-moon/">Still Life</a>.</p>
<div id="attachment_1106" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/03/PCB-eaching2.jpg"><img src="http://head.hesge.ch/made/projet/files/2010/03/PCB-eaching2-1024x457.jpg" alt="PCB - Etching" title="PCB - Etching" width="400" height="178" class="size-large wp-image-1106" /></a><p class="wp-caption-text">PCB - Etching</p></div>
<div id="attachment_1209" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/02-branchement.jpg"><img src="http://head.hesge.ch/made/projet/files/2010/04/02-branchement.jpg" alt="Abysses - cablage" title="Abysses - cablage" width="400" height="267" class="size-full wp-image-1209" /></a><p class="wp-caption-text">Abysses - cablage</p></div>
<div id="attachment_1292" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/DSC_0197.JPG"><img src="http://head.hesge.ch/made/projet/files/2010/04/DSC_0197-1024x685.jpg" alt="Scolu - Debugging session" title="Scolu - Debugging session" width="400" height="267" class="size-large wp-image-1292" /></a><p class="wp-caption-text">Scolu - Debugging session</p></div>
<div id="attachment_1284" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/DSC_0167.JPG"><img src="http://head.hesge.ch/made/projet/files/2010/04/DSC_0167-1024x685.jpg" alt="Scolu - Debugging session" title="Scolu - Debugging session" width="400" height="267" class="size-large wp-image-1284" /></a><p class="wp-caption-text">Scolu - Debugging session</p></div>
<p>If you are in Geneva in the next week or so (5-7 May 2010), you will be able to see two of these projects, <a href="http://head.hesge.ch/made/projet/category/full-moon/">Still Life</a> and <a href="http://head.hesge.ch/made/projet/category/ifish-scolu/">Scolu</a>, as they will be exhibited at <a href="http://head.hesge.ch/made/media-design/2010/04/24/modedemo/">Mode:Demo</a>, an exhibition curated by <a href="http://fr.wikipedia.org/wiki/Jean-Louis_Boissier">Jean-Louis Boissier</a> and the Media Design department for the upcoming <a href="http://liftconference.com/lift10">Lift Conference 2010</a> « Connected People ».</p>
<div id="attachment_1347" class="wp-caption alignnone" style="width: 410px"><a href="http://head.hesge.ch/made/projet/files/2010/04/Peep-Show_head-geneva-1.jpg"><img src="http://head.hesge.ch/made/projet/files/2010/04/Peep-Show_head-geneva-1.jpg" alt="Peep Show flyer (photo Sandra Pointet)" title="Peep Show flyer" width="400" height="512" class="size-full wp-image-1347" /></a><p class="wp-caption-text">Peep Show flyer (photo Sandra Pointet)</p></div>
<p>Also &#8212; and I&#8217;ll blog again about this in a few days &#8212; we&#8217;re searching for the next round of students looking to innovate in the field of Media Design. If you&#8217;re interested you&#8217;ll have to act quick; the application deadline is May 14th. For more information: <a href="http://head.hesge.ch/made/media-design/2010/03/26/admission-2010/">http://head.hesge.ch/made/media-design/2010/03/26/admission-2010/</a></p>
<p><em>P.S. This should be the first of several cross-posts between the abstractmachine blog and the <a href="http://head.hesge.ch/made/media-design/">Media Design</a> master which has been taking up so much of my time recently. I hope this also somewhat explains the long silence which has caused me many a Twitter <a href="http://useqwitter.com/">Qwittering</a> over the past two months. Ho hum. Unfortunately, some of us are just too damn busy to blog.</em></p>
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		<title>Two Line Element Sets</title>
		<link>http://www.ecole-art-aix.fr/article4568.html</link>
		<comments>http://www.ecole-art-aix.fr/article4568.html#comments</comments>
		<pubDate>Tue, 16 Mar 2010 16:15:09 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[atelier hypermedia]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[feed]]></category>

		<guid isPermaLink="false">http://www.ecole-art-aix.fr/article4568.html</guid>
		<description><![CDATA[Voici un exemple vite-fait d'un globe avec des satellites autour. Cet exemple se base sur l'exemple Cop15 mais rajoute les positions des satellites via le site Celestrak en utilisant le principe des Two Line Element Sets. Cet exemple Processing a été créé pour illustrer un concept exploré lors du projet Mining The ElectroMagnetic Spectrum par Alejandro Duque et les étudiants en 2ème année (Morgane Guiard &#38; Nicolas (...)

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<a href="http://www.ecole-art-aix.fr/rubrique174.html" rel="directory">Processing</a>]]></description>
			<content:encoded><![CDATA[<img class='spip_logos' alt="" align="right" src="http://www.ecole-art-aix.fr/local/cache-vignettes/L150xH148/arton4568-03af2.png" width='150' height='148' style='height:148px;width:150px;' />
		<div class='rss_chapo'><p>Voici un exemple vite-fait d'un globe avec des satellites autour. Cet exemple se base sur l'exemple <a href='http://www.ecole-art-aix.fr/article4332.html' class='spip_out'>Cop15</a> mais rajoute les positions des satellites via le site <a href='http://celestrak.com/' class='spip_out' rel='external'>Celestrak</a> en utilisant le principe des <a href='http://fr.wikipedia.org/wiki/Two-Line_Elements' class='spip_out' rel='external'>Two Line Element Sets</a>. Cet exemple <a href='http://fr.wikipedia.org/wiki/Processing' class='spip_glossaire' rel='external'>Processing</a> a été créé pour illustrer un concept exploré lors du projet <a href='http://www.ecole-art-aix.fr/article4564.html' class='spip_in'>Mining The ElectroMagnetic Spectrum</a> par Alejandro Duque et les étudiants en 2ème année (Morgane Guiard & Nicolas Durand).</p></div>
		
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		<title>eyePhone</title>
		<link>http://head.hesge.ch/made/projet/2010/03/11/eyephone/</link>
		<comments>http://head.hesge.ch/made/projet/2010/03/11/eyephone/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 20:42:54 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[Scolu]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[feed]]></category>
		<category><![CDATA[media design]]></category>

		<guid isPermaLink="false">http://head.hesge.ch/made/projet/?p=548</guid>
		<description><![CDATA[Dans le cadre du projet iFish, on travaille sur EyePhone, un logiciel de détection des iPhone/iPodTouch.
Cette application cherche actuellement des iPhones et iPodTouch sur une surface de type Reactable et envoie des informations au format TUIO à des clients. Ces informations sont: l&#8217;identifiant de l&#8217;objet (no.1, no.2, no.3, no.4, &#8230;), la position de l&#8217;objet (x=0.23, [...]]]></description>
			<content:encoded><![CDATA[<!-- Flash Video Resizer 1.2.1 : 400pixel --><p>Dans le cadre du projet <a href="http://head.hesge.ch/made/projet/category/ifish/">iFish</a>, on travaille sur EyePhone, un logiciel de détection des iPhone/iPodTouch.</p>
<p>Cette application cherche actuellement des iPhones et iPodTouch sur une surface de type <a href="http://www.reactable.com/">Reactable</a> et envoie des informations au format <a href="http://www.tuio.org/">TUIO</a> à des clients. Ces informations sont: l&#8217;identifiant de l&#8217;objet (no.1, no.2, no.3, no.4, &#8230;), la position de l&#8217;objet (x=0.23, y=.91), et l&#8217;orientation (angle=0.0f &gt; 360.0f).</p>
<p>Pour l&#8217;instant, l&#8217;application est mega-super-alpha-incomplet. Par exemple, les commandes TUIO sont envoyés sous forme de cursor et non pas d&#8217;object, comme il faudrait. Il manque aussi la reconnaissance de la forme qui empêchera, par exemple, qu&#8217;une main de la même aire d&#8217;un iPhone soit confondu avec un vrai iPhone.</p>
<p>Il s&#8217;agit d&#8217;une adaptation du logiciel de détection des doigts pour le projet <a href="http://www.ecole-art-aix.fr/article4089.html">Mur communicant</a>, actullement en développement à Aix-en-Provence. <a href="http://010175.net">Guillaume Stagnaro</a> a dévéloppé une partie du code, avec beaucoup de code de la communauté <a href="http://www.openframeworks.cc">OpenFrameworks</a> dont les provenances sont annoncés dans le code.</p>
<p>Voici un apperçu de l&#8217;application en fonctionnement :</p>
<div id="attachment_549" class="wp-caption alignnone" style="width: 310px"><img class="size-medium wp-image-549" title="EyePhone Screenshot" src="http://head.hesge.ch/made/projet/files/2010/03/eyePhone_screenshot_2010_11_03_15_13-300x162.png" alt="EyePhone tracking software screenshot" width="300" height="162" /><p class="wp-caption-text">EyePhone tracking software screenshot</p></div>
<p>Voici une vidéo de l&#8217;application en fonctionnement :</p>
<p><object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10089317&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10089317&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object>
<p><a href="http://vimeo.com/10089317">EyePhone Screen Recording</a> from <a href="http://vimeo.com/user2919913">MediaDesign</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Voici la surface de la table vue du point de vue de la caméra de surveillance :</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10088741&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10088741&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
<p><a href="http://vimeo.com/10088741">EyePhone Surface Recording</a> from <a href="http://vimeo.com/user2919913">MediaDesign</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Voici une vidéo montrant le prototype de l&#8217;hypersurface qui doit être construit pour Milan avec le postionnement de la caméra :</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10088731&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10088731&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
<p><a href="http://vimeo.com/10088731">iFish_tracking_test</a> from <a href="http://vimeo.com/user2919913">MediaDesign</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Enfin, voici les codes sources du projet dans sa phase embryonnaire actuelle (2010_03_11) :</p>
<p><a href="http://www.abstractmachine.net/index/software/eyePhone.zip">EyePhone.zip</a> (source + fichier projet compatible <a href="http://www.openframeworks.cc/download">OpenFrameworks v0.061 OSX</a>)</p>
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		<title>Multitouch Experiences en vrac</title>
		<link>http://www.ecole-art-aix.fr/article4493.html</link>
		<comments>http://www.ecole-art-aix.fr/article4493.html#comments</comments>
		<pubDate>Mon, 08 Feb 2010 16:36:48 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[atelier hypermedia]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[feed]]></category>

		<guid isPermaLink="false">http://www.ecole-art-aix.fr/article4493.html</guid>
		<description><![CDATA[Voici purgatoire des programmes perdus lors du workshop Toucher du projet Mur communicant.

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<a href="http://www.ecole-art-aix.fr/rubrique174.html" rel="directory">Processing</a>]]></description>
			<content:encoded><![CDATA[<div class='rss_chapo'><p>Voici purgatoire des programmes perdus lors du workshop <a href='http://www.ecole-art-aix.fr/article4089.html' class='spip_in'>Toucher</a> du projet <a href='http://www.ecole-art-aix.fr/article4089.html' class='spip_in'>Mur communicant</a>.</p></div>
		
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		<title>Dessin génératif (AOC Hypermédia)</title>
		<link>http://www.ecole-art-aix.fr/article4088.html</link>
		<comments>http://www.ecole-art-aix.fr/article4088.html#comments</comments>
		<pubDate>Sun, 07 Feb 2010 17:24:00 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[atelier hypermedia]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[feed]]></category>

		<guid isPermaLink="false">http://www.ecole-art-aix.fr/article4088.html</guid>
		<description><![CDATA[7,8,28,29 janvier + 4,5 février 2010 (impression papier) 15-19 mars 2010 (impression 3D) AOC Hypermédia : Dessin génératif Années concernées : 2° Equipe : Douglas Edric Stanley, Antoine Bollasina Invité : Marius Watz Objectifs Atelier pratique de dessin numérique. Apprentissage des techniques algorithmiques. Création de programmes informatiques. Impression des dessins sur support papier, puis par extrusion avec des formes physiques en relief/3D lors du projet Anti-datamining. Contenu (...)

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<a href="http://www.ecole-art-aix.fr/rubrique1145.html" rel="directory">1. Programme Hypermédia 2009-10</a>]]></description>
			<content:encoded><![CDATA[<div class='rss_chapo'><p><img src="http://www.ecole-art-aix.fr/squelettes-dist/puce.gif" width="8" height="11" class="puce" alt="-" /> 7,8,28,29 janvier + 4,5 février 2010 (impression papier)
<br /><img src="http://www.ecole-art-aix.fr/squelettes-dist/puce.gif" width="8" height="11" class="puce" alt="-" /> 15-19 mars 2010 (impression 3D)
<br /><img src="http://www.ecole-art-aix.fr/squelettes-dist/puce.gif" width="8" height="11" class="puce" alt="-" /> AOC Hypermédia : Dessin génératif
<br /><img src="http://www.ecole-art-aix.fr/squelettes-dist/puce.gif" width="8" height="11" class="puce" alt="-" /> Années concernées : 2°
<br /><img src="http://www.ecole-art-aix.fr/squelettes-dist/puce.gif" width="8" height="11" class="puce" alt="-" /> Equipe : Douglas Edric Stanley, Antoine Bollasina
<br /><img src="http://www.ecole-art-aix.fr/squelettes-dist/puce.gif" width="8" height="11" class="puce" alt="-" /> Invité : Marius Watz</p></div>
		<div class='rss_texte'><h3 class="spip">Objectifs</h3>
<p>Atelier pratique de dessin numérique. Apprentissage des techniques algorithmiques. Création de programmes informatiques. Impression des dessins sur support papier, puis par extrusion avec des formes physiques en relief/3D lors du projet Anti-datamining.</p> <h3 class="spip">Contenu</h3>
<p>L'Atelier Hypermédia propose aux étudiants en 2ème année une exploration du dessin numérique par le biais de la programmation informatique. Contrairement à la vision expansive du workshop Eniarof de l'année dernière, cet Apprentissage des Outils de la Création sera focalisé sur un seul aspect de l'hypermédia : le dessin génératif. Nous ne travaillerons ni l'interactivité, ni l'animation ; nous ne fabriquerons aucun gadget. L'idée est plutôt d'acquérir le plus rapidement possible les bases techniques pour focaliser sur une approche plastique de la génération de formes.</p> <p>L'outil de base sera l'environnement open-source Processing, un outil conçu par des artistes et enseignants et art pour donner aux artistes et designers un accès plus rapide aux réelles capacités de nos machines contemporaines. Nous apprendrons ensuite comment préparer ces dessins pour l'impression, avec un travail en imprimerie pendant la phase finale.</p> <p>Les techniques acquises pendant de ce AOC seront ensuite utilisés par les étudiants lors du workshop en mars avec l'artiste Marius Watz, où il sera question de la génération de formes physiques en relief, mais toujours en se servant du même outil (Processing) pour la génération des formes.</p> <h3 class="spip">Particularités</h3>
<p>Les machines sont fournies par l'atelier, et les logiciels entièrement gratuits. Nous recommandons néanmoins aux étudiants d'apporter leurs ordinateurs portables s'ils en possèdent.</p> <h3 class="spip">Méthode d'enseignement</h3>
<p>Démonstration, cours techniques, expérimentation, création</p> <h3 class="spip">Méthode d'évaluation</h3>
<p>Chaque étudiant doit créer une impression à partir d'un programme informatique généré dans environement de développement Processing.</p> <h3 class="spip">Références bibliographiques</h3>
<p><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Processing", site (<a href='http://www.processing.org/' class='spip_out' rel='nofollow external'>http://www.processing.org/</a>)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "OpenProcessing", code dépot (<a href='http://www.openprocessing.org/' class='spip_out' rel='nofollow external'>http://www.openprocessing.org/</a>)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Processing", cours en-ligne (<a href='http://www.ecole-art-aix.fr/rubrique81.html' class='spip_out' rel='nofollow'>http://www.ecole-art-aix.fr/rubriqu...</a>)</p> <p><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Processing Exhibition", blog (<a href='http://www.processing.org/exhibition/' class='spip_out' rel='nofollow external'>http://www.processing.org/exhibition/</a>)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Creative Applications", blog (<a href='http://www.creativeapplications.net/' class='spip_out' rel='nofollow external'>http://www.creativeapplications.net/</a>)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Information Aesthetics", blog (<a href='http://infosthetics.com/' class='spip_out' rel='nofollow external'>http://infosthetics.com/</a>)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Generator.x", blog (<a href='http://www.generatorx.no/' class='spip_out' rel='nofollow external'>http://www.generatorx.no/</a>)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Code & Form", blog (<a href='http://workshop.evolutionzone.com/' class='spip_out' rel='nofollow external'>http://workshop.evolutionzone.com/</a>)</p> <p><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Casey Reas, "Software Structures" (<a href='http://artport.whitney.org/commissions/softwarestructures/' class='spip_out' rel='nofollow external'>http://artport.whitney.org/commissi...</a>)</p> <p><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Manfred Mohr", site (<a href='http://www.emohr.com/' class='spip_out' rel='nofollow external'>http://www.emohr.com/</a>)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Roman Verostko", site (<a href='http://verostko.com/' class='spip_out' rel='nofollow external'>http://verostko.com/</a>)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Harold Cohen", site (<a href='http://www-crca.ucsd.edu/~hcohen/' class='spip_out' rel='nofollow external'>http://www-crca.ucsd.edu/ hcohen/</a>)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Casey Reas", site (<a href='http://reas.com/' class='spip_out' rel='nofollow external'>http://reas.com/</a>)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Ben Fry", site (<a href='http://benfry.com/projects/' class='spip_out' rel='nofollow external'>http://benfry.com/projects/</a>)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Marius Watz", site (<a href='http://www.evolutionzone.com/' class='spip_out' rel='nofollow external'>http://www.evolutionzone.com/</a>)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Robert Hodgin", site (<a href='http://www.flight404.com/' class='spip_out' rel='nofollow external'>http://www.flight404.com/</a>)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Turux", site (<a href='http://www.turux.org/' class='spip_out' rel='nofollow external'>http://www.turux.org</a>)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Lia", site (<a href='http://www.liaworks.com/' class='spip_out' rel='nofollow external'>http://www.liaworks.com/</a>)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> "Jer Thorpe", site (<a href='http://www.blprnt.com/' class='spip_out' rel='nofollow external'>http://www.blprnt.com/</a>)</p> <p><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Daniel Shiffman, "Learning Processing", 9780123736024
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Casey Reas, "Processing : A Programming Handbook for Visual Designers", 978-0262182621
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Kostas Terzidis, "Algorithms for Visual Design Using the Processing Language", 978-0470375488
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Ira Greenberg, "Processing : Creative Coding and Computational Art", 978-1-59059-617-3</p> <p><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Ben Fry, "Visualizing Data", 978-0596514556
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Charles Csuri, "Charles A. Csuri Beyond Boundaries, 1963 - Present", 978-0978727505
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> R. Klanten, N. Bourquin, S. Ehmann, F. van Heerden, "Data Flow", 978-3-89955-217-1
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Sol LeWitt, "Wall Drawings", 978-8889431597
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Sol LeWitt, "100 Views", 978-0300152821
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Nicholas Baume ed., "Sol LeWitt : Incomplete Open Cubes", 978-0262523110
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> John Maeda, "Design by Numbers", 978-0262632447
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> John Maeda, "Maeda@Media", 978-2878111866
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Edward R. Tufte, "Beautiful Evidence", 978-0961392178
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Edward R. Tufte, "Envisioning Information", 978-0961392116
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Edward R. Tufte, "The Visual Display of Quantitative Information", 978-0961392147
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Edward R. Tufte, "Visual Explanations : Images and Quantities, Evidence and Narrative", 978-0961392123
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Edward R. Tufte, "Visual & Statistical Thinking : Displays of Evidence for Decision Making", 978-0961392130</p></div>
		
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		<title>Video Gamerz&#8217;05</title>
		<link>http://www.abstractmachine.net/blog/video-gamerz05/</link>
		<comments>http://www.abstractmachine.net/blog/video-gamerz05/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 22:01:19 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[abstractmachine]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[hypertable]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=661</guid>
		<description><![CDATA[Quick post to link up to the Gamerz 05 video that just went live and where you&#8217;ll find a few seconds of my bitPong installation. I also shot my own video of the piece, in which I take advantage of this little known device called a tripod, but since I still haven&#8217;t had the time [...]]]></description>
			<content:encoded><![CDATA[<p>Quick post to link up to the <a href="http://www.festival-gamerz.com">Gamerz 05</a> video that just went live and where you&#8217;ll find a few seconds of my <a href="http://www.abstractmachine.net/blog/bitpong/">bitPong</a> installation. I also shot my own video of the piece, in which I take advantage of this little known device called a tripod, but since I still haven&#8217;t had the time to edit it I shouldn&#8217;t complain. When I finally find the time to link up the gazillion things I&#8217;m working on right now, you&#8217;ll hopefully understand why the silent treatment. Until then, here&#8217;s the video, with some of that all-around-sloppy-soup that we have come to know as <a href="http://jankenpopp.free.fr/blog/index.php">Jankenpopp</a>:</p>

<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/nsdaNXJVSog&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;color1=0xcc2550&#038;color2=0xe87a9f"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nsdaNXJVSog&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;color1=0xcc2550&#038;color2=0xe87a9f" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
]]></content:encoded>
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		<item>
		<title>Cop15</title>
		<link>http://www.ecole-art-aix.fr/article4332.html</link>
		<comments>http://www.ecole-art-aix.fr/article4332.html#comments</comments>
		<pubDate>Fri, 15 Jan 2010 17:40:44 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[atelier hypermedia]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[feed]]></category>

		<guid isPermaLink="false">http://www.ecole-art-aix.fr/article4332.html</guid>
		<description><![CDATA[Voici une petite animation Processing qui montre à peu près comment reproduire le célèbre logo du malheureux sommet écolologique Cop15. Le logo original a été construit également avec Processing.

-
<a href="http://www.ecole-art-aix.fr/rubrique174.html" rel="directory">Processing</a>]]></description>
			<content:encoded><![CDATA[<img class='spip_logos' alt="" align="right" src="http://www.ecole-art-aix.fr/local/cache-vignettes/L150xH150/arton4332-1becc.png" width='150' height='150' style='height:150px;width:150px;' />
		<div class='rss_chapo'><p>Voici une petite animation <a href='http://fr.wikipedia.org/wiki/Processing' class='spip_glossaire' rel='external'>Processing</a> qui montre à peu près comment reproduire le célèbre logo du malheureux sommet écolologique <a href='http://fr.wikipedia.org/wiki/Cop15' class='spip_glossaire' rel='external'>Cop15</a>. <a href='http://www.okdeluxe.co.uk/cop15/' class='spip_out' rel='external'>Le logo original</a> a été construit également avec Processing.</p></div>
		
		]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://www.ecole-art-aix.fr/IMG/zip/cop15.zip" length="3261" type="application/zip" />
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		<item>
		<title>twothousandten</title>
		<link>http://www.abstractmachine.net/blog/twothousandten/</link>
		<comments>http://www.abstractmachine.net/blog/twothousandten/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 23:00:04 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[abstractmachine]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[machine]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=656</guid>
		<description><![CDATA[
Machine: twothousandten
Concept+Development: Douglas Edric Stanley
Play!

]]></description>
			<content:encoded><![CDATA[<ul>
<li>Machine: <a href="http://www.abstractmachine.net/twothousandten">twothousandten</a></li>
<li>Concept+Development: <a href="http://www.abstractmachine.net/biography">Douglas Edric Stanley</a></li>
<li><a href="http://www.abstractmachine.net/twothousandten">Play!</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Retranscription automatique</title>
		<link>http://www.ecole-art-aix.fr/article4267.html</link>
		<comments>http://www.ecole-art-aix.fr/article4267.html#comments</comments>
		<pubDate>Fri, 11 Dec 2009 15:40:46 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[atelier hypermedia]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[feed]]></category>

		<guid isPermaLink="false">http://www.ecole-art-aix.fr/article4267.html</guid>
		<description><![CDATA[Cet exemple montre comment transcrire caractère par caractère un texte dans Processing. L'exemple kiwi tiré du Manifeste communiste peut être remplacé sans avarie.

-
<a href="http://www.ecole-art-aix.fr/rubrique174.html" rel="directory">Processing</a>]]></description>
			<content:encoded><![CDATA[<img class='spip_logos' alt="" align="right" src="http://www.ecole-art-aix.fr/local/cache-vignettes/L150xH56/arton4267-e7d6d.png" width='150' height='56' style='height:56px;width:150px;' />
		<div class='rss_chapo'><p>Cet exemple montre comment transcrire caractère par caractère un texte dans <a href='http://fr.wikipedia.org/wiki/Processing' class='spip_glossaire' rel='external'>Processing</a>. L'exemple kiwi tiré du <a href='http://fr.wikipedia.org/wiki/Manifeste_communiste' class='spip_glossaire' rel='external'>Manifeste communiste</a> peut être remplacé sans avarie.</p></div>
		
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		<item>
		<title>Crénage</title>
		<link>http://www.ecole-art-aix.fr/article4266.html</link>
		<comments>http://www.ecole-art-aix.fr/article4266.html#comments</comments>
		<pubDate>Fri, 11 Dec 2009 14:29:03 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[atelier hypermedia]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[feed]]></category>

		<guid isPermaLink="false">http://www.ecole-art-aix.fr/article4266.html</guid>
		<description><![CDATA[Cet exemple montre comment calculer la distance entre les caractères dans Processing. Il utilise les indications de crénage de la police, telles qu'elles auraient été écrites par le/la typographe.

-
<a href="http://www.ecole-art-aix.fr/rubrique174.html" rel="directory">Processing</a>]]></description>
			<content:encoded><![CDATA[<img class='spip_logos' alt="" align="right" src="http://www.ecole-art-aix.fr/local/cache-vignettes/L150xH47/arton4266-e4dc8.png" width='150' height='47' style='height:47px;width:150px;' />
		<div class='rss_chapo'><p>Cet exemple montre comment calculer la distance entre les caractères dans <a href='http://www.processing.org/' class='spip_out' rel='external'>Processing</a>. Il utilise les indications de <a href='http://fr.wikipedia.org/wiki/cr%C3%A9nage' class='spip_glossaire' rel='external'>crénage</a> de la police, telles qu'elles auraient été écrites par le/la typographe.</p></div>
		
		]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://www.ecole-art-aix.fr/IMG/zip/crenage.zip" length="40355" type="application/zip" />
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		<item>
		<title>ofxiphone+MapKit</title>
		<link>http://www.abstractmachine.net/blog/ofxiphonemapkit/</link>
		<comments>http://www.abstractmachine.net/blog/ofxiphonemapkit/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 21:33:17 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[abstractmachine]]></category>
		<category><![CDATA[atelier hypermedia]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[collaborators]]></category>
		<category><![CDATA[student]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=654</guid>
		<description><![CDATA[
Workshop: Mobilité
Location: Atelier Hypérmedia + Atelier 3D + Méta Atelier, l&#8217;École supérieure d&#8217;art d&#8217;Aix-en-Provence
Dates: 30 November &#8211; 1 December 2009
Organizers: Ricardo Garcia, Douglas Edric Stanley, Jean-Paul Thibeau
Conference: Thierry Marcou + Fing, « Villes 2.0 », 30 November 2009
Development assistance: Memo Akten, Gonzague Defos de Rau, Grégoire Lauvin


Today we began our week-long « Mobility » workshop [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Workshop: <a href="http://www.ecole-art-aix.fr/article4087.html">Mobilité</a></li>
<li>Location: <a href="http://www.ecole-art-aix.fr/rubrique11.html">Atelier Hypérmedia</a> + <a href="http://www.ecole-art-aix.fr/rubrique14.html">Atelier 3D</a> + <a href="http://www.ecole-art-aix.fr/rubrique98.html">Méta Atelier</a>, <a href="http://www.ecole-art-aix.fr">l&#8217;École supérieure d&#8217;art d&#8217;Aix-en-Provence</a></li>
<li>Dates: 30 November &#8211; 1 December 2009</li>
<li>Organizers: <a href="http://www.ecole-art-aix.fr/rubrique14.html">Ricardo Garcia</a>, <a href="http://www.abstractmachine.net/biography/">Douglas Edric Stanley</a>, <a href="http://protocolesmeta.com/spip.php?auteur3">Jean-Paul Thibeau</a></li>
<li>Conference: <a href="http://www.fing.org/?_Thierry-Marcou_&amp;lang=fr">Thierry Marcou</a> + <a href="http://www.fing.org/">Fing</a>, « <a href="http://www.villes2.fr/">Villes 2.0</a> », 30 November 2009</li>
<li>Development assistance: <a href="http://www.msavisuals.com">Memo Akten</a>, <a href="http://3o3i.pagesperso-orange.fr/">Gonzague Defos de Rau</a>, <a href="http://www.ecole-art-aix.fr/article2518.html">Grégoire Lauvin</a></li>
</ul>

<p>Today we began our week-long « Mobility » workshop at the Aix-en-Provence Art School. We kicked off the session this afternoon with a conference from Thierry Marcou, director of the <a href="http://www.villes2.fr/">Villes 2.0</a> project at <a href="http://www.fing.org/">Fing</a> who gave a general overview of the major issues facing the city as it evolves in the current networked era, as well as techno-social experiments, services and creations illustrating these tendencies.</p>

<p>Then, starting tomorrow, we&#8217;ll be working in two groups exploring the question of Mobility from an artistic point of view, using either the iPhone/iPodTouch platform via <a href="http://www.openframeworks.cc">OpenFrameworks</a>, a specifially-designed GPS platformed designed by the <a href="http://www.ecole-art-aix.fr/rubrique14.html">Atelier 3D</a>, or some combination of both.</p>

<p>While <a href="http://www.msavisuals.com">Memo Akten</a> couldn&#8217;t be here this week (cf. <a href="http://www.vam.ac.uk/exhibitions/future_exhibs/Decode/">Decode</a>), he nevertheless was able to come two weeks ago to the <a href="http://www.ecole-art-aix.fr/rubrique11.html">Atelier Hypermédia</a> and help me (actually, the other way around) write a <a href="http://developer.apple.com/iphone/program/sdk/maps.html">MapKit</a> addon for the <a href="http://code.google.com/p/ofxiphone/">ofxiPhone</a> project. This is a pretty cool little addition which allows you to run the standard Apple+Google MapKit library from within OpenFrameworks, and (magically) without breaking either. This addon is already sitting in the current svn/git of ofxiphone if you&#8217;re geek enough, otherwise it should be available within the next few weeks when the OpenFrameworks download is updated.</p>

<p><img src="http://www.abstractmachine.net/index/images/blog/ofxiphone_mapkit_example.jpg" alt="ofxiPhone MapKit Addon Example" /></p>
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		<title>bitPong</title>
		<link>http://www.abstractmachine.net/blog/bitpong/</link>
		<comments>http://www.abstractmachine.net/blog/bitpong/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 21:04:32 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[abstractmachine]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[hypertable]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[play]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=640</guid>
		<description><![CDATA[
Installation: bitPong
Concept + Development: Douglas Edric Stanley
Development Platforms: Processing, Wiring
Location: Fondation Vasarely, Aix-en-Provence (map)
Festival: Gamerz.05
Dates: 26 november &#8211; 4 december 2009
Times: 10h &#8211; 13h / 14h &#8211; 17h




I have finally found a venue to show a decent working version of bitPong, a piece I created some time ago when I was still working on the [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Installation: bitPong</li>
<li>Concept + Development: <a href="http://www.abstractmachine.net/biography">Douglas Edric Stanley</a></li>
<li>Development Platforms: <a href="http://www.processing.org">Processing</a>, <a href="http:www.wiring.org.co">Wiring</a></li>
<li>Location: <a href="http://www.fondationvasarely.fr/">Fondation Vasarely</a>, Aix-en-Provence (<a href="http://maps.google.fr/maps?f=q&amp;source=s_q&amp;hl=fr&amp;geocode=&amp;q=fondation+vasarely&amp;sll=46.75984,1.738281&amp;sspn=8.220332,19.841309&amp;ie=UTF8&amp;hq=fondation+vasarely&amp;hnear=&amp;ll=43.545811,5.42347&amp;spn=0.135871,0.31002&amp;z=12&amp;iwloc=A&amp;cid=16354709939783051142">map</a>)</li>
<li>Festival: <a href="http://www.festival-gamerz.com/">Gamerz.05</a></li>
<li>Dates: 26 november &#8211; 4 december 2009</li>
<li>Times: 10h &#8211; 13h / 14h &#8211; 17h</li>
</ul>

<p><a href="http://www.abstractmachine.net/index/images/blog_hires/bitPong_Vasarely.png"><img src="http://www.abstractmachine.net/index/images/blog/bitPong_Vasarely_small.png" alt="bitPong, Douglas Edric Stanley, 2009" width="700" height="350" /></a></p>

<p>I have finally found a venue to show a decent working version of bitPong, a piece I created some time ago when I was still working on the close relationship with phsyical implementations of data and their aesthetic consequences.</p>

<p><a class="tt-flickr" href="http://www.flickr.com/photos/abstractmachine/4135871905"><img class="tt-flickr" src="http://farm3.static.flickr.com/2757/4135871905_117153a623.jpg" alt="bitPong" width="360" height="270" /></a> <a class="tt-flickr" href="http://www.flickr.com/photos/abstractmachine/4136634666"><img class="tt-flickr" src="http://farm3.static.flickr.com/2587/4136634666_577034436e.jpg" alt="bitPong" width="360" height="270" /></a></p>

<p>The idea is simple: a two-player game, based on the uber-referenced Pong, here played with 8-bit controllers. When I say « 8-bit controller », I mean literally <em>8-bit</em>, i.e. 8 buttons, each representing 1-bit of data. Collected together, this byte represents a 256 value variable which is used to control a visual paddle representation within the game. To aid players in the conversion of 1-bit discrete switches into their collective base-two 8-bit value, each button has been labelled: <em>2^n</em>, i.e. two to the power of zero, two to the power of one, two to the power of two, and so on. This is otherwise known to mere mortals as the values 1, 2, 4, 8, 16, 32, 64, and 128. To move your paddle, you must add each of these values together in order to position it somewhere between position 0 and position 255.</p>

<p><a class="tt-flickr" href="http://www.flickr.com/photos/abstractmachine/4136630542"><img class="tt-flickr" src="http://farm3.static.flickr.com/2630/4136630542_f2c43cbb4f.jpg" alt="bitPong" width="360" height="270" /></a> <a class="tt-flickr" href="http://www.flickr.com/photos/abstractmachine/4136633908"><img class="tt-flickr" src="http://farm3.static.flickr.com/2671/4136633908_415386ce0c.jpg" alt="bitPong" width="360" height="270" /></a></p>

<p>For those who know little about how the computer works internally, this is how the computer moves from the well-known binary 0 | 1 value, to complex values such as the letters you are reading right now: by associating a different value to each bit (the 1 values of « <em>0 1 0 1 0 1</em> » get converted to « <em>0+2+0+4+0+8+0+32</em> », otherwise known as the value <em>42</em>) the computer can use a physically limited scheme (0 or 1, on or off, yes or no, true or false) in order to represent a far greater sum of possibilities (here a number from 0 to 255). bitPong plays off of this configuration and brings its dynamics to the surface of the playing field. In order to take control of your paddle, you will have to quickly master binary encoding.</p>

<p><a class="tt-flickr" href="http://www.flickr.com/photos/abstractmachine/4136631804"><img class="tt-flickr" src="http://farm3.static.flickr.com/2767/4136631804_eb4ba6ca36.jpg" alt="bitPong" width="360" height="270" /></a> <a class="tt-flickr" href="http://www.flickr.com/photos/abstractmachine/4135871411"><img class="tt-flickr" src="http://farm3.static.flickr.com/2781/4135871411_8e3bb6620a.jpg" alt="bitPong" width="360" height="270" /></a></p>

<p>In this Victor Vasarely inspired version of bitPong, hexagons populate the playing field and create an added diversion. Therefore, bitPong has now turned into something like a two-player bitBreakout. I was actually inspired by the following sign which is posted on the wall just next to my installation, indicating the escape routes out of the museum.</p>

<p><a title="bitPong by Abstract Machine, on Flickr" href="http://www.flickr.com/photos/abstractmachine/4136635058/"><img src="http://farm3.static.flickr.com/2675/4136635058_5735393c41.jpg" alt="bitPong" width="360" height="270" /></a>
<a href="http://en.wikipedia.org/wiki/Victor_Vasarely#References"><img src="http://www.abstractmachine.net/index/images/blog/FondationAix.jpg" alt="Fondation Vasarely, Aix-en-Provence" width="360" height="270" /></a></p>

<p>I have to admit, even considering <a href="http://www.laprovence.com/article/aix-en-provence/double-victoire-en-justice-pour-le-nouveau-president-pierre-vasarely">the current legal battle</a> of the Fondation, and the related <a href="http://www.laprovence.com/article/region/aix-vasarely-le-feuilleton-judiciaire-entre-dans-sa-17e-annee">embezzlement of it&#8217;s holdings by its president</a> / <a href="http://rawstory.com/news/afp/Vasarely_s_daughter_in_law_surrende_06272008.html">family members</a>, all leading to the current dilapidated state of this curious monument, it&#8217;s still a pretty cool place to show work.</p>
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		<title>Memo</title>
		<link>http://www.abstractmachine.net/blog/memo/</link>
		<comments>http://www.abstractmachine.net/blog/memo/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 09:14:54 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[atelier hypermedia]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[live]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=636</guid>
		<description><![CDATA[
Presentation: Memo Akten
Location: Atelier Hypermédia, l&#8217;École supérieure d&#8217;art d&#8217;Aix-en-Provence
Time + Date: 14h00 &#124; Friday 20 november 2009
Website: Mega Super Awesome Visuals Company


Memo Akten is currently working in the Atelier Hypermédia in preparation for the Mobility Workshop in December where we will be using (amongst other things) iPhones for their GPS capacities. We are also discussing [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Presentation: <a href="http://www.memo.tv/">Memo Akten</a></li>
<li>Location: <a href="http://www.ecole-art-aix.fr/rubrique11.html">Atelier Hypermédia</a>, l&#8217;<a href="http://www.ecole-art-aix.fr">École supérieure d&#8217;art d&#8217;Aix-en-Provence</a></li>
<li>Time + Date: 14h00 | Friday 20 november 2009</li>
<li>Website: <a href="http://www.msavisuals.com/">Mega Super Awesome Visuals Company</a></li>
</ul>

<p><a href="http://www.msavisuals.com/">Memo Akten</a> is currently working in the <a href="http://www.ecole-art-aix.fr/rubrique11.html">Atelier Hypermédia</a> in preparation for the <a href="http://www.ecole-art-aix.fr/article4087.html">Mobility Workshop</a> in December where we will be using (amongst other things) iPhones for their GPS capacities. We are also discussing multitouch for a big project that has just been green-lighted (more on that later) and finally <a href="http://www.openframeworks.cc">OpenFrameworks</a> development and <a href="http://code.google.com/p/ofxiphone/">ofxiPhone</a> for OpenFrameworks.</p>

<p>Tomorrow he will give a presentation of his work to the students of the Atelier as well as anyone else who would like to come and visit.</p>

<p><a href="http://www.flickr.com/photos/memotv/3244814341/in/set-72157613208235689/"><img src="http://www.abstractmachine.net/index/images/blog/memo_reincarnation.jpg" alt="Memo Akten, Reincarnation" /></a></p>
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		<title>Face Pong</title>
		<link>http://www.ecole-art-aix.fr/article4145.html</link>
		<comments>http://www.ecole-art-aix.fr/article4145.html#comments</comments>
		<pubDate>Mon, 26 Oct 2009 14:01:00 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[atelier hypermedia]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[feed]]></category>

		<guid isPermaLink="false">http://www.ecole-art-aix.fr/article4145.html</guid>
		<description><![CDATA[Voici un petit jeu à jouer avec Processing et la bibliothèque OpenCV pour Processing. Vous pouvez jouer à Pong avec votre visage et ceux de vos amis.

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<a href="http://www.ecole-art-aix.fr/rubrique174.html" rel="directory">Processing</a>]]></description>
			<content:encoded><![CDATA[<img class='spip_logos' alt="" align="right" src="http://www.ecole-art-aix.fr/local/cache-vignettes/L150xH113/arton4145-0a84a.jpg" width='150' height='113' style='height:113px;width:150px;' />
		<div class='rss_chapo'><p>Voici un petit jeu à jouer avec <a href='http://fr.wikipedia.org/wiki/Processing' class='spip_glossaire' rel='external'>Processing</a> et la bibliothèque <a href='http://ubaa.net/shared/processing/opencv/' class='spip_out' rel='external'>OpenCV pour Processing</a>. Vous pouvez jouer à Pong avec votre visage et ceux de vos amis.</p></div>
		
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