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	<description>www.abstractmachine.net is a code&#124;art project initiated by Douglas Edric Stanley. It explores the relationships between algorithms and art.</description>
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		<title>Design Open House</title>
		<link>http://www.abstractmachine.net/blog/design-open-house/</link>
		<comments>http://www.abstractmachine.net/blog/design-open-house/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 00:43:53 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[abstractmachine]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[Design Algorithmique]]></category>
		<category><![CDATA[geekrun]]></category>
		<category><![CDATA[media design]]></category>
		<category><![CDATA[Scolu]]></category>
		<category><![CDATA[Still life]]></category>
		<category><![CDATA[student]]></category>
		<category><![CDATA[Unterplay]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=1327</guid>
		<description><![CDATA[Open House / Journée portes ouvertes: HEAD —Genève Master Design : Bâtiment de la Prairie, rue de Lyon 22 Date+Time : 18.01.2012  /  13h30–19h00 Brochure : HEAD Portes Ouvertes Photos by Raphaëlle Müller and Sandra Pointet, HEAD —Genève This Wednesday, the Geneva University of Art and Design (Haute École d&#8217;Art et de Design —Genève) will [...]]]></description>
			<content:encoded><![CDATA[<ul>
    <li>Open House / Journée portes ouvertes: <a href="http://head.hesge.ch">HEAD —Genève</a></li>
    <li>Master Design : <a href="http://g.co/maps/syvdt">Bâtiment de la Prairie, rue de Lyon 22</a></li>
    <li>Date+Time : 18.01.2012  /  13h30–19h00</li>
    <li>Brochure : <a href="http://head.hesge.ch/IMG/pdf/HEAD_Portes_ouvertes_2012.pdf">HEAD Portes Ouvertes</a></li>
    <li>Photos by <a href="https://www.facebook.com/people/Raphaëlle-Mueller/532308463">Raphaëlle Müller</a> and <a href="http://www.localf11.ch/sandra-pointet/">Sandra Pointet</a>, HEAD —Genève</li>
</ul>

<p>This Wednesday, the Geneva University of Art and Design (Haute École d&#8217;Art et de Design —Genève) will be hosting an open house starting around 2pm. The two departments of the <a href="http://head.hesge.ch/made">Master Design</a> (Media Design &amp; Space and Communication) will be showing some of our latest work. If you&#8217;re curious, come by and say hello.</p>

<p>Here are some highlights of the type of work we do over in the <a href="http://head.hesge.ch/made/media-design">Media Design</a> side of the program.</p>

<p><a href="http://head.hesge.ch/made/media-design/2011/10/18/v2_lab-ismar/">Geek Run</a>, Maria Beltran, Emilie Tappolet, Raphaël Muñoz</p>

<p><a href="http://head.hesge.ch/made/media-design/2011/10/18/v2_lab-ismar/"><img title="Geek Run, Maria Beltran, Emilie Tappolet, Raphaël Muñoz" src="http://head.hesge.ch/made/media-design/files/2011/10/Geek-Run-in-Ismar_HEAD©R.Mueller-11-400x266.jpg" alt="" width="362" height="241" /></a> <a href="http://head.hesge.ch/made/media-design/2011/10/18/v2_lab-ismar/"></a> <a href="http://head.hesge.ch/made/media-design/2011/10/18/v2_lab-ismar/"><img title="Geek Run, Maria Beltran, Emilie Tappolet, Raphaël Muñoz" src="http://head.hesge.ch/made/media-design/files/2011/10/Geek-Run-in-Ismar_HEAD©R.Mueller-12-400x275.jpg" alt="" width="353" height="241" /></a></p>

<p><iframe src="http://player.vimeo.com/video/34222893?byline=0&amp;portrait=0" width="720" height="405" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>

<p><iframe src="http://player.vimeo.com/video/33411800?byline=0&amp;portrait=0" width="720" height="405" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>

<p><a href="http://head.hesge.ch/made/diplomes2011/2011/07/12/matthieu-cherubini-rep-licants-org/">Rep.licants.org</a>, <a href="http://www.mchrbn.net/">Matthieu Cherubini</a></p>

<p><a href="http://head.hesge.ch/made/diplomes2011/2011/07/12/matthieu-cherubini-rep-licants-org/"><img alt="" src="http://head.hesge.ch/made/diplomes2011/files/2011/07/visualisation1.png" title="Rep.licants.org, Matthieu Cherubini" class="alignnone" width="720" height="540" /></a></p>

<p><a href="http://head.hesge.ch/made/diplomes2011/2011/07/11/max-mollon-dogbone/">Dog &amp; Bone</a>, Max Mollon</p>

<p><a href="http://head.hesge.ch/made/diplomes2011/2011/07/11/max-mollon-dogbone/"><img src="http://head.hesge.ch/made/diplomes2011/files/2011/07/dogbone-image3-sans.jpg" title="Dog &#038; Bone, Max Mollon" class="alignnone" width="300" height="225" /></a> <a href="http://head.hesge.ch/made/diplomes2011/2011/07/11/max-mollon-dogbone/"><img alt="" src="http://head.hesge.ch/made/diplomes2011/files/2011/07/dogbone-image1-sans-1024x545.jpg" title="Dog &#038; Bon, Max Mollon" class="alignnone" width="420" height="225" /></a></p>

<iframe src="http://player.vimeo.com/video/26482248?title=0&amp;byline=0&amp;portrait=0" width="722" height="406" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>

<p><a href="http://head.hesge.ch/made/media-design/2011/03/09/reactive-walls-workshop-de-camille-scherrer-sigma6/">Reactive Walls</a>, Workshop by <a href="http://www.google.com/url?sa=t&#038;rct=j&#038;q=camille%20scherrer&#038;source=web&#038;cd=1&#038;ved=0CCcQFjAA&#038;url=http%3A%2F%2Fwww.chipchip.ch%2F&#038;ei=Lr4UT4PBLoPS4QS1ptGMBA&#038;usg=AFQjCNG1_tMqvqOzSVgj1A6epYDBzW0aSQ&#038;sig2=EpEUErleV0Y3c2xvsGPLcw">Camille Scherrer</a> &amp; <a href="http://www.sigma6.ch/">Sigma6</a></p>

<iframe src="http://player.vimeo.com/video/23222835?byline=0&amp;portrait=0" width="722" height="397" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>

<p><a href="http://head.hesge.ch/made/media-design/2011/03/09/reactive-walls-workshop-de-camille-scherrer-sigma6/"><img alt="" src="http://head.hesge.ch/made/media-design/files/2011/03/MG_5109-400x266.jpg" title="Plafond réactif de Linda Voyame, Julie Petter, Roxane Schneider, Sophie Le Meillour" class="alignnone" width="360" height="240" /></a> <a href="http://head.hesge.ch/made/media-design/2011/03/09/reactive-walls-workshop-de-camille-scherrer-sigma6/"><img alt="" src="http://head.hesge.ch/made/media-design/files/2011/03/MG_5395-400x266.jpg" title="Plafond réactif &quot;Chapelle Sixtine 2.0&quot; de Johann Rosti, Filipe Mathez, Julien Mouron, Manon Carnino, Marie Ivol" class="alignnone" width="360" height="240" /></a></p>

<p>Édition expérimentale <a href="http://head.hesge.ch/made/media-design/2011/03/17/1126/">Digital + Paper</a>: Workshop by <a href="http://www.a-g-i.org/2012/members/lenz.html">Anette Lenz</a> &amp; <a href="http://www.my-os.net/blog/">Étienne Mineur</a></p>

<p><img alt="" src="http://head.hesge.ch/made/media-design/files/2011/03/MG_0492.jpg" title="Les Principes du Novlangue, Sandra Carrera &#038; Stéphanie Pilet" class="alignnone" width="722" height="480" /></p>

<p><img alt="" src="http://head.hesge.ch/made/media-design/files/2011/03/MG_0456-400x266.jpg" title="Doublepensée, Aurelien Farina &#038; Kyoung-Mi Kim" class="alignnone" width="360" height="240" /> <img alt="" src="http://head.hesge.ch/made/media-design/files/2011/03/MG_0386-400x266.jpg" title="Le Finiêtre, Dorothée Arnaud &#038; Cassandre Poirier-Simon" class="alignnone" width="360" height="240" /></p>

<p><a href="http://head.hesge.ch/made/media-design/2011/05/27/city-media-project-at-mapping-festival/">BodyDouble</a> Workshop by Douglas Edric Stanley, HEAD —Genève, <a href="http://mappingfestival.ch/">Mapping Festival</a> + <a href="http://liftconference.com/lift11/experience">Lift Experience</a></p>

<iframe src="http://player.vimeo.com/video/32799337?title=0&amp;byline=0&amp;portrait=0" width="722" height="406" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>

<p><a href="http://www.flickr.com/photos/headmediadesign/5765132004/" title="MEDIA DESIGN in CITY MEDIA @ Mapping Festival 2011 by HeadMediaDesign, on Flickr"><img src="http://farm4.staticflickr.com/3464/5765132004_6b4c7c9ce6.jpg" width="330" height="220" alt="MEDIA DESIGN in CITY MEDIA @ Mapping Festival 2011"/></a> <a href="http://www.flickr.com/photos/headmediadesign/5764834115/" title="MEDIA DESIGN in CITY MEDIA @ Mapping Festival 2011 by HeadMediaDesign, on Flickr"><img src="http://farm6.staticflickr.com/5108/5764834115_36104cfab8.jpg" width="392" height="220" alt="MEDIA DESIGN in CITY MEDIA @ Mapping Festival 2011"/></a></p>

<p><a href="http://head.hesge.ch/made/media-design/2011/03/03/ecran-image-objet/">Écran-Image-Objet</a>, Workshop <a href="http://fdm.ensad.fr/?page_id=887">Mobilizing</a> by Jean-Louis Boissier, <a href="http://dominiquecunin.acronie.org/">Dominique Cunin</a></p>

<p><iframe src="http://player.vimeo.com/video/23634306?byline=0&amp;portrait=0" width="720" height="405" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>

<p><iframe src="http://player.vimeo.com/video/22709318?byline=0&amp;portrait=0" width="720" height="405" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>

<p><iframe src="http://player.vimeo.com/video/23323814?byline=0&amp;portrait=0" width="720" height="405" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>

<p><a href="http://head.hesge.ch/made/projet/category/full-moon/">Still Life</a>, Clovis Duran, Nicholas Rivet</p>

<p><img title="Still Life, Clovis Duran, Nicholas Rivet" src="http://head.hesge.ch/IMG/jpg/ClovisDuran_NicolasRivet_StillLife-2.jpg" alt="" width="720" height="462" /></p>

<iframe src="http://player.vimeo.com/video/14922008?byline=0&amp;portrait=0" width="720" height="405" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>

<p><a href="http://www.scolu.com/">Scolu</a>, Leïla Jacquet</p>

<p><img alt="" src="http://www.abstractmachine.net/index/images/blog/scolu.png" title="Scolu, Leïla Jacquet" class="alignnone" width="720" height="480" /></p>

<p><iframe src="http://player.vimeo.com/video/15555782?byline=0&amp;portrait=0" width="720" height="407" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>

<p>Ünterplay Workshop, <a href="http://www.collectif-fact.ch/bio.html">Annelore Schneider</a> &amp; <a href="http://www.abstractmachine.net/biography">Douglas Edric Stanley</a></p>

<p><iframe src="http://player.vimeo.com/video/33127911?title=0&amp;byline=0&amp;portrait=0" width="720" height="405" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>twothousandtwelve</title>
		<link>http://www.abstractmachine.net/blog/twothousandtwelve/</link>
		<comments>http://www.abstractmachine.net/blog/twothousandtwelve/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 22:15:41 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[abstractmachine]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[machine]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=1323</guid>
		<description><![CDATA[Machine: twothousandtwelve Concept+Development: Douglas Edric Stanley Play!]]></description>
			<content:encoded><![CDATA[<ul>
<li>Machine: <a href="http://www.abstractmachine.net/twothousandtwelve">twothousandtwelve</a></li>
<li>Concept+Development: <a href="http://www.abstractmachine.net/biography">Douglas Edric Stanley</a></li>
<li><a href="http://www.abstractmachine.net/twothousandtwelve">Play!</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.abstractmachine.net/blog/twothousandtwelve/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Graphisme génératif</title>
		<link>http://head.hesge.ch/made/projet/2011/12/22/graphisme-generatif/</link>
		<comments>http://head.hesge.ch/made/projet/2011/12/22/graphisme-generatif/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 21:50:23 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[Design Algorithmique]]></category>
		<category><![CDATA[feed]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://head.hesge.ch/made/projet/?p=3744</guid>
		<description><![CDATA[Workshop: Graphisme génératif Instructor: Douglas Edric Stanley Location: —HEAD, Genève Date: 31/10/2011-4/11/2011 Participants: Julia Garcia, Laura Couto Rosado, Nadezda Suvorova, Camille Dedieu, Roger Guindon, Patrick Donaldson, Kim Andenmatten, Amandine Baud, Annja Müller, Pierre-Alain Schilling, Yann Anspach, Marta Revuelta, Gention Cenko, Marie Rossi, Lucas Bertinotti, Angela Cardona, Emily Bonnet, Jakub Svehla, Laetitia Sejmowski, Jimmy Roura, Camille [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Workshop: Graphisme génératif</li>
<li>Instructor: <a href="http://www.abstractmachine.net/biography">Douglas Edric Stanley</a></li>
<li>Location: <a href="http://head.hesge.ch">—HEAD</a>, Genève</li>
<li>Date: 31/10/2011-4/11/2011</li>
<li>Participants: Julia Garcia, Laura Couto Rosado, Nadezda Suvorova, Camille Dedieu, Roger Guindon, Patrick Donaldson, Kim Andenmatten, Amandine Baud, Annja Müller, Pierre-Alain Schilling, Yann Anspach, Marta Revuelta, Gention Cenko, Marie Rossi, Lucas Bertinotti, Angela Cardona, Emily Bonnet, Jakub Svehla, Laetitia Sejmowski, Jimmy Roura, Camille Rattoni</li>
<li>Documentation: <a href="https://www.facebook.com/search/results.php?q=Rapha%C3%ABlle+Mueller&amp;init=public">Raphaëlle Müller</a> —HEAD</li>
</ul>
<p>A few weeks back I taught a workshop on generative graphics as part of a cross-disciplinary « semaine de tous les possibles » (week of possibilities) at the <a href="http://head.hesge.ch">Geneva University of Art and Design</a>. The workshop combined students from the <a href="http://head.hesge.ch/made/media-design/">Master Media Design</a> and undergraduate students from <a href="http://head.hesge.ch/-COMMUNICATION-VISUELLE">Visual Communication</a>. We worked mostly in the realm of print, introducing code into traditional book design and/or poster design. For example, the books were generated directly in <a href="http://www.processing.org">Processing</a> using the <a href="http://processing.org/reference/libraries/pdf/index.html">PDF Export library</a> to generate multi-page booklets.</p>
<p><a href="http://www.flickr.com/photos/50632164@N08/6352615329/in/photostream">Les 100 mots les plus utilisés dans le petit livre rouge de Mao</a> by Yann Anspach, Roger Guindon and Laetitia Sejmowski</p>
<p><a href="http://www.flickr.com/photos/headmediadesign/6352615329/" title="Wsp Graphisme Generatif_HEAD©R.Mueller-3593 by HeadMediaDesign, on Flickr"><img src="http://farm7.staticflickr.com/6040/6352615329_cd7da39a03.jpg" width="240" height="360" alt="Wsp Graphisme Generatif_HEAD©R.Mueller-3593"></a> <a href="http://www.flickr.com/photos/headmediadesign/6352612251/" title="Wsp Graphisme Generatif_HEAD©R.Mueller-3594 by HeadMediaDesign, on Flickr"><img src="http://farm7.staticflickr.com/6106/6352612251_57cfe9b37c.jpg" width="450" height="360" alt="Wsp Graphisme Generatif_HEAD©R.Mueller-3594"></a></p>
<p><a href="http://www.flickr.com/photos/50632164@N08/6350499873/in/photostream">Whole generation</a> by Pierre-Alain Schilling and Jakub Svehla</p>
<p><a href="http://www.flickr.com/photos/headmediadesign/6350499269/" title="Wsp Graphisme Generatif_©HEAD-0022 by HeadMediaDesign, on Flickr"><img src="http://farm7.staticflickr.com/6050/6350499269_58decbc2f0.jpg" width="280" height="280" alt="Wsp Graphisme Generatif_©HEAD-0022"></a> <a href="http://www.flickr.com/photos/headmediadesign/6350499873/" title="Wsp Graphisme Generatif_©HEAD-0030-2 by HeadMediaDesign, on Flickr"><img src="http://farm7.staticflickr.com/6112/6350499873_2312ca8c34.jpg" width="420" height="280" alt="Wsp Graphisme Generatif_©HEAD-0030-2"></a></p>
<p><a href="http://interne.tumblr.com/post/13459672145/workshop-graphisme-generatif-avec-douglas-edric">Roue du Dharma</a> by Kim Andenmatten, Amandine Baud and Annja Müller</p>
<p><a href="http://www.flickr.com/photos/headmediadesign/6351242774/" title="affiche flower by HeadMediaDesign, on Flickr"><img src="http://farm7.staticflickr.com/6044/6351242774_69296de2b2.jpg" width="240" height="300" alt="affiche flower"></a> <a href="http://www.flickr.com/photos/headmediadesign/6350371635/" title="Wsp Graphisme Generatif_HEAD©R.Mueller-3555 by HeadMediaDesign, on Flickr"><img src="http://farm7.staticflickr.com/6215/6350371635_a06847ed2d.jpg" width="447" height="300" alt="Wsp Graphisme Generatif_HEAD©R.Mueller-3555"></a></p>
<p><a href="http://www.flickr.com/photos/50632164@N08/6350495149/in/photostream">Alice</a> by Emily Bonnet, Angela Cardona, Marta Revuelta and Marie Rossi</p>
<p><a href="http://www.flickr.com/photos/headmediadesign/6352616875/" title="Wsp Graphisme Generatif_HEAD©R.Mueller-3599 by HeadMediaDesign, on Flickr"><img src="http://farm7.staticflickr.com/6226/6352616875_7c2d59fa3f.jpg" width="214" height="320" alt="Wsp Graphisme Generatif_HEAD©R.Mueller-3599"></a> <a href="http://www.flickr.com/photos/headmediadesign/6352616427/" title="Wsp Graphisme Generatif_HEAD©R.Mueller-3602 by HeadMediaDesign, on Flickr"><img src="http://farm7.staticflickr.com/6228/6352616427_6b6e637b06.jpg" width="480" height="320" alt="Wsp Graphisme Generatif_HEAD©R.Mueller-3602"></a></p>
<p><a href="http://www.flickr.com/photos/50632164@N08/6351118246/in/photostream">Sisyphe</a> by Lucas Bertinotti, Gention Cenko and Jimmy Roura</p>
<p><a href="http://www.flickr.com/photos/headmediadesign/6350375623/" title="Wsp Graphisme Generatif_HEAD©R.Mueller-3514 by HeadMediaDesign, on Flickr"><img src="http://farm7.staticflickr.com/6219/6350375623_560e1104c2.jpg" width="500" height="333" alt="Wsp Graphisme Generatif_HEAD©R.Mueller-3514"></a> </p>
<p><a href="http://www.flickr.com/photos/50632164@N08/6350501405/in/photostream">Le livre rouge de Jung</a> by Laura Couto Rosado, Patrick Donaldson and Camille Rattoni</p>
<p><a href="http://www.flickr.com/photos/headmediadesign/6350501405/" title="vue iPad by HeadMediaDesign, on Flickr"><img src="http://farm7.staticflickr.com/6058/6350501405_963f878263.jpg" width="336" height="240" alt="vue iPad"></a> <a href="http://www.flickr.com/photos/headmediadesign/6351116946/" title="Wsp Graphisme Generatif_HEAD©R.Mueller-3536 by HeadMediaDesign, on Flickr"><img src="http://farm7.staticflickr.com/6019/6351116946_6454ae32d6.jpg" width="361" height="240" alt="Wsp Graphisme Generatif_HEAD©R.Mueller-3536"></a></p>
<p><a href="http://www.flickr.com/photos/50632164@N08/6352613661/in/photostream">Kaleidoscope</a> by Nadezda Suvorova</p>
<p><a href="http://www.flickr.com/photos/headmediadesign/6352614719/" title="Wsp Graphisme Generatif_HEAD©R.Mueller-3585 by HeadMediaDesign, on Flickr"><img src="http://farm7.staticflickr.com/6101/6352614719_077105deed.jpg" width="220" height="330" alt="Wsp Graphisme Generatif_HEAD©R.Mueller-3585"></a> <a href="http://www.flickr.com/photos/headmediadesign/6352613661/" title="Wsp Graphisme Generatif_HEAD©R.Mueller-3587 by HeadMediaDesign, on Flickr"><img src="http://farm7.staticflickr.com/6215/6352613661_5280263073.jpg" width="495" height="330" alt="Wsp Graphisme Generatif_HEAD©R.Mueller-3587"></a></p>
<p><a href="http://www.flickr.com/photos/50632164@N08/6351239784/in/photostream">stop&#095;pattern&#095;ornamentation</a> by Julia-Garcia Skrenbneva</p>
<p><a href="http://www.flickr.com/photos/headmediadesign/6352615843/" title="Wsp Graphisme Generatif_HEAD©R.Mueller-3590 by HeadMediaDesign, on Flickr"><img src="http://farm7.staticflickr.com/6228/6352615843_8d21667c1e.jpg" width="220" height="330" alt="Wsp Graphisme Generatif_HEAD©R.Mueller-3590"></a> <a href="http://www.flickr.com/photos/headmediadesign/6351239784/" title="Affiche Julia Garcia-Skrenbneva by HeadMediaDesign, on Flickr"><img src="http://farm7.staticflickr.com/6219/6351239784_9b775345c1.jpg" width="233" height="330" alt="Affiche Julia Garcia-Skrenbneva"></a></p>
<p><a href="http://www.flickr.com/photos/50632164@N08/6351114064/in/photostream">Mapping</a> by <a href="http://camillededieu.com/">Camille Dedieu</a></p>
<p><a href="http://www.flickr.com/photos/headmediadesign/6351114064/" title="Wsp Graphisme Generatif_HEAD©R.Mueller-3567 by HeadMediaDesign, on Flickr"><img src="http://farm7.staticflickr.com/6228/6351114064_ee0ab7b742.jpg" width="240" height="360" alt="Wsp Graphisme Generatif_HEAD©R.Mueller-3567"></a> <a href="http://www.flickr.com/photos/headmediadesign/6351114858/" title="Wsp Graphisme Generatif_HEAD©R.Mueller-3564 by HeadMediaDesign, on Flickr"><img src="http://farm7.staticflickr.com/6221/6351114858_170e79e58d.jpg" width="450" height="360" alt="Wsp Graphisme Generatif_HEAD©R.Mueller-3564"></a></p>
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		<title>TimeHue</title>
		<link>http://www.abstractmachine.net/blog/timehue/</link>
		<comments>http://www.abstractmachine.net/blog/timehue/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 06:00:41 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[abstractmachine]]></category>
		<category><![CDATA[AppStore]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Marketplace]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=1266</guid>
		<description><![CDATA[Software: TimeHue Design + development: Douglas Edric Stanley Platforms: iOS (3.0+), Android, HTML5 Development Platform: OpenFrameworks, Processing.js Available on the AppStore: TimeHue Video: TimeHue (vimeo) TimeHue is a clock that represents time as a series of hue values ranging from 0° to 360° within in the HSL color space. To read the clock, start from [...]]]></description>
			<content:encoded><![CDATA[<ul>
    <li class="link">Software: <a href="http://www.timehue.com">TimeHue</a></li>
    <li class="authors">Design + development: <a href="http://www.abstractmachine.net/biography">Douglas Edric Stanley</a></li>
    <li class="platforms">Platforms: iOS (3.0+), Android, HTML5</li>
    <li>Development Platform: <a href="http://www.openframeworks.cc">OpenFrameworks</a>, <a href="http://processingjs.org/">Processing.js</a></li>
    <li class="download">Available on the AppStore: <a href="http://itunes.apple.com/us/app/timehue/id488527821?ls=1&amp;mt=8">TimeHue</a></li>
    <li>Video: <a class="video" href="http://vimeo.com/33940736">TimeHue</a> (vimeo)</li>
</ul>

<p><img alt="TimeHue" src="http://www.abstractmachine.net/timehue/timehue_photo_960.jpg" title="TimeHue" class="alignnone" width="740" height="494" /></p>

<p class="en">TimeHue is a clock that represents time as a series of hue values ranging from 0° to 360° within in the HSL color space.</p>

<p>To read the clock, start from the center and move outwards: the hue of the small circle represents hours, the middle continuous hue represents minutes and the surrounding outer hue represents seconds. The segmented color wheels are merely there for reference, broken into 12 color segments for hours and 60 color segments for minutes and seconds.</p>

<p><img alt="TimeHue" src="http://www.abstractmachine.net/timehue/timehue_diagram_960.jpg" title="TimeHue" class="alignnone" width="740" height="494" /></p>

<p>An iOS (iPhone, iPodTouch, iPad) version is now available on the iTunes AppStore (<a href="http://itunes.apple.com/us/app/timehue/id488527821?ls=1&amp;mt=8">TimeHue</a>). An Android edition of TimeHue will soon be available on the Android Marketplace.</p>

<p>A web-app compatible version can be viewed here: <a href="http://abstractmachine.net/timehue/timehue.php">TimeHue</a>.</p>

<p>TimeHue was designed and developed by Douglas Edric Stanley for the abstractmachine.net « discrete clocks » series. The iOS and Android editions were built with <a href="http://www.openframeworks.cc">OpenFrameworks</a>. The web-app edition was built with <a href="http://www.processingjs.org">Processing.js</a>.</p>

<p><a href="http://timehue.com">http://timehue.com</a></p>

<p><img alt="TimeHue" src="http://www.abstractmachine.net/timehue/timehue_ipod_photo_960.jpg" title="TimeHue" class="alignnone" width="366" height="244" /> <img alt="TimeHue" src="http://www.abstractmachine.net/timehue/timehue_ipad_photo_960.jpg" title="TimeHue" class="alignnone" width="366" height="244" /></p>

<p class="fr">TimeHue est une horloge qui affiche l&#8217;heure sous la forme de valeurs colormétriques entre 0° et 360° (cf. <a href="http://fr.wikipedia.org/wiki/Teinte_saturation_lumière">TSL</a>).</p>

<iframe src="http://player.vimeo.com/video/33940736?title=0&amp;byline=0&amp;portrait=0" width="720" height="405" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>

<p><a href="http://itunes.apple.com/us/app/timehue/id488527821?ls=1&#038;mt=8"><img class="appstorelogo" src="http://www.abstractmachine.net/timehue/appstorelogo_white.png"/></a>&nbsp;</p>
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		<title>Photo/Nykto</title>
		<link>http://head.hesge.ch/made/projet/2011/12/05/photonykto/</link>
		<comments>http://head.hesge.ch/made/projet/2011/12/05/photonykto/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 10:26:51 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[Design Algorithmique]]></category>
		<category><![CDATA[feed]]></category>
		<category><![CDATA[Play iPad Game Light Dark]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Unterplay]]></category>

		<guid isPermaLink="false">http://head.hesge.ch/made/projet/?p=3680</guid>
		<description><![CDATA[Game: «&#160;Photo/Nykto&#160;» Concept: Annelore Schneider &#38; Douglas Edric Stanley Development: Douglas Edric Stanley Master Media Design —HEAD Genève Video link: Photo/Nykto «&#160;Photo/Nykto&#160;» is an experimental game conceived by Annelore Schneider and Douglas Edric Stanley as part of the «&#160;Unterplay&#160;» project at the Master Media Design —HEAD, Genève. It is a game for nyktophobes and photophobes. It [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Game: «&nbsp;Photo/Nykto&nbsp;»</li>
<li class="authors">Concept: <a href="http://www.collectif-fact.ch/bio.html">Annelore Schneider</a> &amp; <a href="http://www.abstractmachine.net/biography">Douglas Edric Stanley</a></li>
<li>Development: <a href="http://www.abstractmachine.net/biography">Douglas Edric Stanley</a></li>
<li><a href="http://head.hesge.ch/made/media-design/">Master Media Design</a>, <a href="http://head.hesge.ch/">—HEAD Genève</a></li>
<li class="platforms">Platform: iPad</li>
<li>Video link: <a class="video" href="http://vimeo.com/33127911">Photo/Nykto</a></li>
</ul>
<p><a href="http://www.flickr.com/photos/abstractmachine/6455948497/" title="Photo/Nykto by Abstract Machine, on Flickr"><img src="http://farm8.staticflickr.com/7006/6455948497_2621f7bf5c_z.jpg" width="640" height="360" alt="Photo/Nykto"></a></p>
<p class="en">«&nbsp;Photo/Nykto&nbsp;» is an experimental game conceived by Annelore Schneider and Douglas Edric Stanley as part of the «&nbsp;Unterplay&nbsp;» project at the <a href="http://head.hesge.ch/made/media-design/">Master Media Design</a> —HEAD, Genève. It is a game for nyktophobes and photophobes. It is played by switching on and off the lights in order to avoid reaching the edge of the screen. The score increases exponentially near the edges, and speeds up with each change from light to dark and back.</p>
<p><iframe src="http://player.vimeo.com/video/33127911?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="700" height="392"></iframe></p>
<p>Photo/Nykto was developed by Douglas Edric Stanley using <a href="http://www.openframeworks.cc/">OpenFrameworks</a>.</p>

<p class="fr">«&nbsp;Photo/Nykto&nbsp;» est un jeu expérimental conçu par Annelore Schneider et Douglas Edric Stanley pendant un des workshop liés au «&nbsp;Unterplay&nbsp;» au <a href="http://head.hesge.ch/made/media-design/">Master Media Design</a> <a href="http://head.hesge.ch/">—HEAD Genève</a>. Il s'agit d'un jeu pour nyktophobes et photophobes. On y joue en allumant et en éteignant les lumières, et en éloignant la séparation noir/blanc des bords de l'écran. Le score augmente de manière exponentielle lorsqu'on s'approche des bords et la vitesse générale s'augmente à chaque alternance entre lumière et obscurité.</p>]]></content:encoded>
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		<title>互动编程艺术 (Processing)</title>
		<link>http://www.abstractmachine.net/blog/%e4%ba%92%e5%8a%a8%e7%bc%96%e7%a8%8b%e8%89%ba%e6%9c%af-processing/</link>
		<comments>http://www.abstractmachine.net/blog/%e4%ba%92%e5%8a%a8%e7%bc%96%e7%a8%8b%e8%89%ba%e6%9c%af-processing/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 21:39:08 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[abstractmachine]]></category>
		<category><![CDATA[atelier hypermedia]]></category>
		<category><![CDATA[CityMedia]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[collaborators]]></category>
		<category><![CDATA[publication]]></category>
		<category><![CDATA[student]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=1217</guid>
		<description><![CDATA[Book: Processing 互动编程艺术 [平装] Author : TAN Liang Date: 2011 ISBN: 7121134632, 9787121134630   I was recently given a copy of this book on Processing by Liang TAN. This is great news as Liang was an invited instructor during the 2009-2010 academic year at the Atelier Hypermédia where he studied Processing (amongst other things) and participated in the Mur [...]]]></description>
			<content:encoded><![CDATA[<ul>
    <li>Book: <a href="http://www.amazon.cn/Processing互动编程艺术-谭亮/dp/B005638KIU/">Processing 互动编程艺术 [平装]</a></li>
    <li>Author : <a href="http://www.amazon.cn/s?ie=UTF8&amp;search-alias=books&amp;field-author=谭亮">TAN Liang</a></li>
    <li>Date: 2011</li>
    <li>ISBN: 7121134632, 9787121134630</li>
</ul>

<p><a class="tt-flickr" href="http://www.flickr.com/photos/abstractmachine/6417961439"><img class="tt-flickr" src="http://farm8.staticflickr.com/7147/6417961439_34b3f5510a_m.jpg" alt="Processing 互动编程艺术" width="240" height="160" /></a> <a class="tt-flickr" href="http://www.flickr.com/photos/abstractmachine/6417962201"><img class="tt-flickr" src="http://farm8.staticflickr.com/7010/6417962201_84d3578c64_m.jpg" alt="Processing 互动编程艺术" width="224" height="160" /></a> <a class="tt-flickr" href="http://www.flickr.com/photos/abstractmachine/6417962665"><img class="tt-flickr" src="http://farm8.staticflickr.com/7013/6417962665_e03af7e2bf_m.jpg" alt="Processing 互动编程艺术" width="240" height="160" /></a></p>

<p>I was recently given a copy of this book on <a href="http://www.processing.org">Processing</a> by Liang TAN. This is great news as Liang was an invited instructor during the 2009-2010 academic year at the <a href="http://www.ecole-art-aix.fr/rubrique11.html">Atelier Hypermédia</a> where he studied <a href="http://www.ecole-art-aix.fr/rubrique81.html">Processing</a> (amongst other things) and participated in the <a href="http://vimeo.com/17174658">Mur Communicant</a>/<a href="http://vimeo.com/32799337">CityMedia</a> project. While I don&#8217;t (yet) read Chinese, I was able to more or less read the book by studying the code and gleaning information from various keywords ; it&#8217;s not an expert book, more of an overview of Processing and probably would be a decent introductory text for students starting out with the environment. At least it does get into Classes/objects near the end and has some nice sections about Arduino, libraries and so on.</p>

<p><a href="http://www.flickr.com/photos/abstractmachine/6417964731"><img src="http://farm8.staticflickr.com/7003/6417964731_a67007d6ee_m.jpg" alt="Processing 互动编程艺术" width="240" height="160" /></a> <a href="http://www.flickr.com/photos/abstractmachine/6417963913"><img src="http://farm8.staticflickr.com/7002/6417963913_9ae5da5fb5_m.jpg" alt="Processing 互动编程艺术" width="240" height="160" /></a> <a href="http://www.flickr.com/photos/abstractmachine/6417963269"><img src="http://farm7.staticflickr.com/6057/6417963269_c82dc1de7b_m.jpg" alt="Processing 互动编程艺术" width="240" height="160" /></a></p>

<p>This is a pleasant validation for our collaboration between the <a href="http://www.ecole-art-aix.fr">Aix-en-Provence School of Art</a> with the <a href="http://en.wikipedia.org/wiki/Guangzhou_Academy_of_Fine_Arts">Guangzhou Academy of Fine Arts</a> (<a href="http://www.gzarts.edu.cn/">广州美术学院</a>). We are currently hosting our third invited instructor, Hong Rongman, who is also learning Processing as well as electronics and interfacing via <a href="http://www.arduino.cc/">Arduino</a> and our own in-house <a href="http://pinguino.cc/">Pinguino</a> platform developed by <a href="http://jmandon.free.fr/">Jean-Pierre Mandon</a>.</p>

<p><a class="tt-flickr" href="http://www.flickr.com/photos/abstractmachine/6417967055"><img class="tt-flickr" src="http://farm8.staticflickr.com/7025/6417967055_04e678f7bf_m.jpg" alt="Processing 互动编程艺术" width="240" height="160" /></a> <a class="tt-flickr" href="http://www.flickr.com/photos/abstractmachine/6417965271"><img class="tt-flickr" src="http://farm8.staticflickr.com/7155/6417965271_d78589c32a_m.jpg" alt="Processing 互动编程艺术" width="232" height="160" /></a> <a class="tt-flickr" href="http://www.flickr.com/photos/abstractmachine/6417965923"><img class="tt-flickr" src="http://farm8.staticflickr.com/7007/6417965923_aa55a1245a_m.jpg" alt="Processing 互动编程艺术" width="240" height="160" /></a></p>
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		<title>Schéma Classe/Sous-classes</title>
		<link>http://head.hesge.ch/made/projet/2011/10/08/schema-classesous-classes/</link>
		<comments>http://head.hesge.ch/made/projet/2011/10/08/schema-classesous-classes/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 14:41:09 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[Design Algorithmique]]></category>
		<category><![CDATA[feed]]></category>
		<category><![CDATA[geekrun]]></category>

		<guid isPermaLink="false">http://head.hesge.ch/made/projet/?p=3442</guid>
		<description><![CDATA[Voici un schéma technique que nous avons re-écrit pour la nouvelle version de GeekRun pour V2_ + ISMAR 2011. Il prend en compte la version Lift&#8217;11 de GeekRun, ainsi que la toute récente adaptation sous le nom du Passage Futé pout UTP. Il s&#8217;agit de l&#8217;architecture du nouveau programme et de l&#8217;hiérarchie des classes qui formeront le programme. [...]]]></description>
			<content:encoded><![CDATA[<p>Voici un schéma technique que nous avons re-écrit pour la nouvelle version de GeekRun pour <a href="http://www.v2.nl/">V2_</a> + <a href="http://www.ismar11.org/">ISMAR</a> 2011. Il prend en compte la version <a href="http://blog.makezine.com/archive/2011/03/geek-run-a-kinect-game.html">Lift&#8217;11 de GeekRun</a>, ainsi que la toute récente adaptation sous le nom du <a href="http://www.valais-community.ch/fr/passager-fute/description-du-jeu-680-25425">Passage Futé</a> pout <a href="http://www.voev.ch/index_fr.html">UTP</a>. Il s&#8217;agit de l&#8217;architecture du nouveau programme et de l&#8217;hiérarchie des classes qui formeront le programme.</p>
<p><img class="alignnone size-medium wp-image-3444" title="GeekRun - ISMAR + V2_ Préparation" src="http://head.hesge.ch/made/projet/files/2011/10/ismar_20111008_072132_002-300x200.jpg" alt="" width="300" height="200" /> <a href="http://head.hesge.ch/made/projet/files/2011/10/ismar_20111008_071913_0011.jpg"><img class="alignnone size-medium wp-image-3445" title="GeekRun - Schéma Classes/Sous-classes" src="http://head.hesge.ch/made/projet/files/2011/10/ismar_20111008_071913_0011-203x300.jpg" alt="" width="203" height="300" /></a></p>
<p>&nbsp;</p>
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		<title>Quelques blogs + podcasts</title>
		<link>http://head.hesge.ch/made/projet/2011/10/05/quelques-blogs-podcasts/</link>
		<comments>http://head.hesge.ch/made/projet/2011/10/05/quelques-blogs-podcasts/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 18:37:30 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[Design Algorithmique]]></category>
		<category><![CDATA[feed]]></category>

		<guid isPermaLink="false">http://head.hesge.ch/made/projet/?p=1720</guid>
		<description><![CDATA[Voici un petit tour rapide de quelques blogs que nous avons rapidement rassemblé lors du premier cours de Design algorithmique : Arduino Blog Boing Boing Kickstarter Instructables City of Sound Cool Hunting Creative Applications Create Digital Motion Create Digital Music Daring Fireball Datavisualization Designer&#8217;s Review of Books Digital Tools Écrans Étienne Mineur Blog ffffound Fubiz [...]]]></description>
			<content:encoded><![CDATA[<p>Voici un petit tour rapide de quelques blogs que nous avons rapidement rassemblé lors du premier cours de Design algorithmique :</p>
<ul>
<li><a href="http://arduino.cc/blog/">Arduino Blog</a></li>
<li><a href="http://boingboing.net/">Boing Boing</a></li>
<li><a href="http://www.kickstarter.com/">Kickstarter</a></li>
<li><a href="http://www.instructables.com/">Instructables</a></li>
<li><a href="http://www.cityofsound.com/">City of Sound</a></li>
<li><a href="http://www.coolhunting.com/">Cool Hunting</a></li>
<li><a href="http://www.creativeapplications.net/">Creative Applications</a></li>
<li><a href="http://createdigitalmotion.com/">Create Digital Motion</a></li>
<li><a href="http://createdigitalmusic.com/">Create Digital Music</a></li>
<li><a href="http://daringfireball.net/">Daring Fireball</a></li>
<li><a href="http://datavisualization.ch/">Datavisualization</a></li>
<li><a href="http://www.designersreviewofbooks.com/">Designer&#8217;s Review of Books</a></li>
<li><a href="http://digitaltools.node3000.com/">Digital Tools</a></li>
<li><a href="http://www.ecrans.fr/">Écrans</a></li>
<li><a href="http://www.my-os.net/blog/">Étienne Mineur Blog</a></li>
<li><a href="http://ffffound.com/">ffffound</a></li>
<li><a href="http://www.fubiz.net/">Fubiz</a></li>
<li><a href="http://www.good.is/">Good</a></li>
<li><a href="http://graphism.fr/">Graphisme et interactivité</a></li>
<li><a href="http://www.ushahidi.com/">Ushahidi</a></li>
<li><a href="http://www.highsnobiety.com/">Highsnobiety</a></li>
<li><a href="http://infosthetics.com/">Infosthetics</a></li>
<li><a href="http://1024d.wordpress.com/">1024 Architecture Blog</a></li>
<li><a href="http://blog.lecollagiste.com/">Le collagiste</a></li>
<li><a href="http://jeansnow.net/">Jean Snow</a></li>
<li><a href="http://encyclopediadramatica.ch">Encyclopedia Dramatica</a></li>
<li><a href="http://knowyourmeme.com/">Know Your Meme</a></li>
<li><a href="http://kotaku.com/">Kotaku</a></li>
<li><a href="http://blog.makezine.com/">Makezine</a></li>
<li><a href="http://mercigeorges.com/">Merci Georges</a></li>
<li><a href="http://modprobe.complex.ch/">Modprobe</a></li>
<li><a href="http://motionographer.com/">Motionographer</a></li>
<li><a href="http://www.ordigami.net/blog?page=0189">Ordigami</a></li>
<li><a href="http://www.liftlab.com/think/nova/">Pasta&amp;Vinegar</a></li>
<li><a href="http://www.processing.org/exhibition/">Processing Exhibition</a></li>
<li><a href="http://rhizome.org/">Rhizome</a></li>
<li><a href="http://www.visualcomplexity.com/vc/">Visual Complexity</a></li>
<li><a href="http://we-make-money-not-art.com/">We Make Money Not Art</a></li>
<li><a href="http://www.wired.com/">Wired</a></li>
<li><a href="http://www.webcreme.com/">Web Creme</a></li>
</ul>
<p>Quelques podcasts (audio/vidéo) :</p>
<ul>
<li><a href="http://www.franceculture.com/emission-place-de-la-toile.html">Place de la toile</a> (podcast audio)</li>
<li><a href="http://www.ted.com/">TED Talks</a></li>
<li><a href="http://videos.arte.tv/de/videos#/tv/coverflow///1/100/">Arte+7</a> &#8211; notamment « Metropolis » + « Tracks »</li>
<li><a href="http://www.coolhunting.com/video/">Cool Hunting</a> (podcast vidéo)</li>
<li><a href="http://www.kcrw.com/etc/programs/de">Design &amp; Architecture</a></li>
<li><a href="http://knowyourmeme.com/">Know Your Meme</a> (vidéo)</li>
<li><a href="http://blog.makezine.com/podcast/">Make Podcast</a> (vidéo)</li>
<li><a href="http://www.franceinter.fr/emission-la-tete-au-carre-0">La tête au carré</a></li>
<li><a href="http://www.onthemedia.org/">On The Media</a> (podcast audio)</li>
<li><a href="http://www.radiolab.org/">Radiolab</a> (podcast audio)</li>
<li><a href="http://www.liberation.fr/grille-des-programmes-et-podcasts/040131-silence-on-joue">Silence on joue</a> (podcast audio)</li>
<li><a href="http://www.rsr.ch/#/la-1ere/programmes/rien-n-est-joue/">Rien est joué</a></li>
<li><a href="http://www.ubu.com/">Ubu Web</a> (audio+vidéo)</li>
</ul>
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		<title>(char)playable podcast</title>
		<link>http://www.abstractmachine.net/blog/charplayable-podcast/</link>
		<comments>http://www.abstractmachine.net/blog/charplayable-podcast/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 21:09:06 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[abstractmachine]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[rant]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=1170</guid>
		<description><![CDATA[Podcast: Playable Character Episode: 004: Invaders!, History, and Chip Music Controversy Interviewees: Douglas Edric Stanley, Trevor Owens, Marty Kraham a.k.a. TV Death Squad host: Shane Hinton Download: playablecharacter_004 iTunes link: Playable Character I have no idea how he did it, but Shane Hinton took a typically rambling, 1+ hour interview, and compacted it down to [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Podcast: <a href="http://playablecharacter.com/">Playable Character</a></li>
<li>Episode: <a href="http://playablecharacter.com/2011/06/29/004-invaders-history-and-chip-music-controversy/">004: Invaders!, History, and Chip Music Controversy</a></li>
<li>Interviewees: <a href="http://www.abstractmachine.net/blog/biography/">Douglas Edric Stanley</a>, <a href="http://twitter.com/#!/tjowens">Trevor Owens</a>, Marty Kraham a.k.a. <a href="http://tvdeathsquad.shiftwave.org/">TV Death Squad</a>
</li><li>host: <a href="http://twitter.com/#!/shanehinton">Shane Hinton</a></li>
<li>Download: <a href="http://playablecharacter.com/podcasts/playablecharacter_004.mp3">playablecharacter_004</a></li>
<li>iTunes link: <a href="http://itunes.apple.com/us/podcast/playable-character/id436942703">Playable Character</a></li>
</ul>

<p><a href="http://www.flickr.com/photos/abstractmachine/2893092049/" title="Invaders! @ Leipzig by Abstract Machine, on Flickr"><img src="http://farm4.static.flickr.com/3033/2893092049_9ab472e0dd.jpg" width="500" height="313" alt="Invaders! @ Leipzig"/></a></p>

<p>I have no idea how he did it, but Shane Hinton took a typically rambling, 1+ hour interview, and compacted it down to about 10 minutes without losing any of the central arguments. I really wish I had his editing talents. And his choice for an opening rant is pretty funny :-)</p>

<p>In the interview I go back over the whole <a href="http://www.abstractmachine.net/blog/invaders-video/">Invaders!</a> controversy, give some pretentious-art-&amp;#@*%&#8217;s perspective for gamerz debating the whole art/game issue, and then tie that in somehow with <a href="http://atocorp.free.fr/"> Antonin Fourneau</a>&#8216;s <a href="http://www.eniarof.com/">ENIAROF</a> concept for a contemporary play festival. The transition might not be obvious, but it was in fact Eniarof that first recycled <a href="http://www.abstractmachine.net/blog/30-years-of-invasions/">Invaders!</a> and was the reason the piece actually got a second life. The Leipzig Games Convention version was in fact a very late iteration of the piece.</p>

<p>My interview is followed by an interesting essay by Trevor Owens from <a href="http://www.playthepast.org/">Play the Past</a> about in-game terminals, and reconstructing (a) history from pseudo-documents in Fallout 3. I didn&#8217;t know <a href="http://www.playthepast.org/">Play the Past</a> before, it looks like an interesting blog. For fairly obvious reasons, I ended up reading <a href="http://www.playthepast.org/?p=1392">Rebooting Counterfactual History with JFK Reloaded</a> and this interesting follow-up discussion which uncovers an irreverant necrophiliac comment buried in the WAD file of the game : <a href="http://www.playthepast.org/?p=1519">A Revisionist History of JFK Reloaded (Decoded)</a>.</p>

<p>I was less impressed with the third story, but whatever. Apparently I missed a chiptune flame war. It would seem that my 8-bit subculture culture is incomplete.</p>
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		<title>HEAD Master Design 2011</title>
		<link>http://www.abstractmachine.net/blog/head-design-master-2011/</link>
		<comments>http://www.abstractmachine.net/blog/head-design-master-2011/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 19:18:55 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[Design Algorithmique]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[media design]]></category>
		<category><![CDATA[student]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=1172</guid>
		<description><![CDATA[Exposition des diplômes Media Design et Espaces et communication Haute École d&#8217;Art et de Design / Geneva University of Art and Design —HEAD Media Design: Stanislas Bernatt, Cédric Brunel, Alexandre Burdin-François, Matthieu Cherubini, Clovis Duran, Leila Jacquet, Max Mollon, Nicolas Rivet Espaces et Communication: Sylviane Borel, Justine Lavoine, Paul Michelon, Célia Sozet, Manon Thomas, Anh [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li><a href="http://head.hesge.ch/made/media-design/2011/06/29/exposition-des-diplomes-media-design-et-espaces-et-communication/">Exposition des diplômes Media Design et Espaces et communication</a></li>
<li><a href="http://head.hesge.ch/#IMG/jpg/PoW-wow-WEb-2.jpg">Haute École d&#8217;Art et de Design / Geneva University of Art and Design</a> —HEAD</li>
<li><a href="http://head.hesge.ch/made/media-design">Media Design</a>: Stanislas Bernatt, Cédric Brunel, Alexandre Burdin-François, Matthieu Cherubini, Clovis Duran, Leila Jacquet, Max Mollon, Nicolas Rivet</li>
<li><a href="http://head.hesge.ch/made/espaces_et_communication">Espaces et Communication</a>: Sylviane Borel, Justine Lavoine, Paul Michelon, Célia Sozet, Manon Thomas, Anh Truong, Carina Ow</li>
<li>location: <a href="http://maps.google.com/maps/ms?%20ie=UTF8&#038;hl=en&#038;msa=0&#038;msid=115112837973774324060.000479e351e7ce50322d4&#038;ll=46.209596,6.141529&#038;spn=0.012444,0.027874&#038;z=16&#038;start=0">Pavillon de la Prairie, rue de Lyon 22, 1201 Genève</a></li>
<li>dates: 30 June &#8211; 2 July 2011 | 13:00 &#8211; 18:00</li>
<li>info: <a href="http://head.hesge.ch/made/media-design/2011/06/29/exposition-des-diplomes-media-design-et-espaces-et-communication/">Media Design blog</a></li>
</ul>

<p><a href="http://head.hesge.ch/made/media-design/2011/06/29/exposition-des-diplomes-media-design-et-espaces-et-communication/"><img alt="Diplômes Master Design HEAD 2011" src="http://www.abstractmachine.net/index/images/blog/Diplomes_Master_11-400x567.jpg" title="Diplômes Master Design HEAD 2011" class="alignnone" width="400" height="567" /></a></p>
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		<title>Nyan Cat Therapy Software</title>
		<link>http://www.abstractmachine.net/blog/nyan-cat-therapy/</link>
		<comments>http://www.abstractmachine.net/blog/nyan-cat-therapy/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 20:37:37 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[abstractmachine]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=1143</guid>
		<description><![CDATA[Software: Nyan Cat Therapy Development: Douglas Edric Stanley Platform: Mac OS X Development Platform: OpenFrameworks, OpenCV, ofxHaarFinder (face tracking) Download: Nyan Cat Therapy (Mac OS X) Source Code: NyanCatTherapy.zip Derivative Source Material: Non-Stop Nyan Cat Inspired by the Ludovico Treatment for moral reform, Nyan Cat Therapy uses a camera-enabled Macintosh to fully couple the human [...]]]></description>
			<content:encoded><![CDATA[<ul>
    <li>Software: <a href="http://www.abstractmachine.com/download/NyanCatTherapy.zip">Nyan Cat Therapy</a></li>
    <li class="authors">Development: <a href="http://www.abstractmachine.net/biography">Douglas Edric Stanley</a></li>
    <li class="platforms">Platform: Mac OS X</li>
    <li>Development Platform: <a href="http://www.openframeworks.cc">OpenFrameworks</a>, <a href="http://opencv.willowgarage.com/">OpenCV</a>, <a href="http://forum.openframeworks.cc/index.php?&#038;topic=2006.0">ofxHaarFinder</a> (face tracking)</li>
    <li>Download: <a href="http://www.abstractmachine.com/download/NyanCatTherapy.zip">Nyan Cat Therapy</a> (Mac OS X)</li>
    <li>Source Code: <a href="http://www.abstractmachine/code/NyanCatTherapy.zip">NyanCatTherapy.zip</a></li>
    <li>Derivative Source Material: <a href="http://nyan.cat/">Non-Stop Nyan Cat</a></li>
</ul>

<p><img src="http://www.abstractmachine.net/index/images/blog/NyanCatTherapy_0.jpg" width="300" height="225" /> <img src="http://www.abstractmachine.net/index/images/blog/NyanCatTherapy_1.jpg"  alt="Nyan Cat Therapeutic Software" width="300" height="225" /></p>

<p class="en">Inspired by the <a href="http://www.funnyordie.com/videos/7ff1b04f38/the-ludovico-transformer-treatment">Ludovico Treatment</a> for moral reform, Nyan Cat Therapy uses a camera-enabled Macintosh to fully couple the human gaze to the rainbow-riding <a href="http://nyan.cat/">Nyan Cat</a>. In order to maximize the full effect, subjects are required to download, decompress and exectute the accompagnying application and position themselves face-forward before their computer. Upon detection of a sustained human gaze, the Nyan Cat Therapy software will activate the enigmatic cat.</p>

<p> <img src="http://www.abstractmachine.net/index/images/blog/NyanCatTherapy_2.jpg" width="600" height="450" /></p>

<p>For more scientific analysis of the Nyan Cat phenomenon and its various incarnations, please visit <a href="http://www.knowyourmeme.com">Know Your Meme</a>&#8216;s page on <a href="http://knowyourmeme.com/memes/nyan-cat-pop-tart-cat">Nyan Cat/Pop Tart Cat</a> developing meme.</p>

<p class="fr">Inspiré du <a href="http://www.funnyordie.com/videos/7ff1b04f38/the-ludovico-transformer-treatment">Traitement Ludovico</a>, Le logiciel de Traitement Nyan Cat utilise un ordinateur doté d&#8217;une camera vidéo afin de mieux fusioner le regard humain et les forces énigmatiques du chat-arc-en-ciel, le <a href="http://nyan.cat/">Nyan Cat</a>. Pour maximiser l&#8217;effet, les sujets doivent télécharger le logiciel, le décompresser et l&#8217;executer, puis se positionner devant leur écran. Au moment de la détection d&#8217;un regard humain continu, le logiciel activera le Nyan Cat.</p>
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		<title>CityMedia at Mapping</title>
		<link>http://www.abstractmachine.net/blog/citymedia-at-mapping/</link>
		<comments>http://www.abstractmachine.net/blog/citymedia-at-mapping/#comments</comments>
		<pubDate>Thu, 19 May 2011 22:48:21 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[abstractmachine]]></category>
		<category><![CDATA[atelier hypermedia]]></category>
		<category><![CDATA[CityMedia]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[media design]]></category>
		<category><![CDATA[student]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=1110</guid>
		<description><![CDATA[Project: CityMedia Exhibition: Mapping Festival 2011 Location: Batiment d&#8217;art contemporain Genève (Map) Installation: BAC, 11:00-19:30, 19-30 May 2011 Conference: From HAL to Kinect: Live Visuals and Body Tracking, BAC, 16:00-19:00, 25 May 2011 Workshop: Body Double: Kinect Hacking, BAC, 10:00-17:00, 26 May 2011 CityMedia Production: Pierre-Emmanuel Reviron, Seconde Nature Development: Atelier Hypermédia, École supérieure d&#8217;art [...]]]></description>
			<content:encoded><![CDATA[<ul>
    <li>Project: <a href="http://www.secondenature.org/citymedia/">CityMedia</a></li>
    <li>Exhibition: <a href="http://www.mappingfestival.ch/">Mapping Festival 2011</a></li>
    <li>Location: <a href="http://www.centre.ch/">Batiment d&#8217;art contemporain</a> Genève (<a href="http://maps.google.com/maps?client=safari&#038;q=Rue+des+Vieux-Grenadiers+10++1205+Gen%C3%A8ve&#038;oe=UTF-8&#038;ie=UTF8&#038;hq=&#038;hnear=Rue+des+Vieux-Grenadiers+10,+Jonction+1205+Gen%C3%A8ve,+Switzerland&#038;z=16">Map</a>)</li>
    <li>Installation: <a href="http://www.centre.ch/">BAC</a>, 11:00-19:30, 19-30 May 2011</li>
    <li>Conference: <a href="http://mappingfestival.ch/2011/types/?artist=1291&#038;lang=en">From HAL to Kinect: Live Visuals and Body Tracking</a>, <a href="http://www.centre.ch/">BAC</a>, 16:00-19:00, 25 May 2011</li>
    <li>Workshop: <a href="http://mappingfestival.ch/2011/workshops/">Body Double: Kinect Hacking</a>, <a href="http://www.centre.ch/">BAC</a>, 10:00-17:00, 26 May 2011</li>
    <li>CityMedia Production: Pierre-Emmanuel Reviron, <a href="http://www.secondenature.org">Seconde Nature</a></li>
    <li>Development: <a href="http://www.ecole-art-aix.fr/rubrique11.html">Atelier Hypermédia</a>, <a href="http://www.ecole-art-aix.fr">École supérieure d&#8217;art d&#8217;Aix-en-Provence</a></li>
    <li>Artistic direction + system design/development: <a href="http://www.abstractmachine.net/biography/">Douglas Edric Stanley</a></li>
    <li>System development: <a href="http://010175.net">Guillaume Stagnaro</a></li>
    <li>Additional development: <a href="http://www.ubaa.net">Stéphane Cousot</a>, <a href="http://www.carbonecommunication.com/">Tomek Jarolim</a>, <a href="http://www.prossel.com/">Pierre Rossel</a> (<a href="http://head.hesge.ch/made/media-design/">Media Design</a> <a href="http://head.hesge.ch/">—HEAD</a>), <a href="http://www.v3ga.net/">Julien Gachadoat</a> (<a href="http://www.2roqs.com/">2Roqs</a>), <a href="http://msavisuals.com/">Memo Akten</a></li>
        <li>Structure + Scenography: Elizabeth Guyon, <a href="http://www.ddeluxe.com/">Digital Deluxe</a>
        </li><li>Project consultants: <a href="http://fing.org/">Fing</a></li>
        <li>User study: <a href="http://www.zinclafriche.org/">Zinc/Friche</a> + <a href="http://www.telecom-paristech.fr/">Telecom Paris Tech</a> (<a href="http://codesignlab.wp.institut-telecom.fr/research-projects/citywall/">CoDesign Lab &#038; Media Studies</a>)</li>
    <li>Application Development: <a href="http://www.ecole-art-aix.fr">École supérieure d&#8217;art d&#8217;Aix-en-Provence</a>, <a href="http://head.hesge.ch/made/mediadesign">Media Design</a> <a href="http://head.hesge.ch/">—HEAD</a></li>
    <li>Application Design: Jane Antoniotti (<a href="http://www.ecole-art-aix.fr">ESAA</a>), Joël Belouet (<a href="(http://www.ecole-art-aix.fr">ESAA</a>), Maria Beltran (<a href="http://head.hesge.ch/made/media-design/">Media Design —HEAD</a>), Carine Bigot (<a href="http://head.hesge.ch/made/media-design/">Media Design</a>), Cédric Brunel (<a href="http://head.hesge.ch/made/media-design/">Media Design</a>), Alexandre Burdin-François (<a href="http://head.hesge.ch/made/media-design/">Media Design</a>), Matthieu Cherubini (<a href="http://head.hesge.ch/made/media-design/">Media Design</a>), Pascal Chirol, Julien Gachadoat, Lizzie Houellebec (<a href="http://www.ecole-art-aix.fr">ESAA</a>), Hyejin Kim (<a href="http://www.ecole-art-aix.fr">ESAA</a>), Tomek Jarolim, Leïla Jacquet (<a href="http://head.hesge.ch/made/media-design/">Media Design</a>), Nicolas Levacher (<a href="http://head.hesge.ch/made/media-design/">Media Design</a>), Baptiste Milesi (<a href="http://head.hesge.ch/made/media-design/">Media Design</a>), Maxime Mollon (<a href="http://head.hesge.ch/made/media-design/">Media Design</a>), Raphaël Muñoz (<a href="http://head.hesge.ch/made/media-design/">Media Design</a>), Cristina Dos Santos (<a href="http://head.hesge.ch/made/media-design/">Media Design</a>), Stéfan Piat, Cassandre Poirier-Simon (<a href="http://head.hesge.ch/made/media-design/">Media Design</a>), Ellwood-Léo Spafford (<a href="http://head.hesge.ch/made/media-design/">Media Design</a>), Douglas Edric Stanley, Emilie Tappolet (<a href="http://head.hesge.ch/made/media-design/">Media Design</a>)</li>
</ul>

<p><img src="http://www.abstractmachine.net/index/images/blog/citymedia_peripeties_0.jpg" alt="" /></p>

<p>The CityMedia system is an open platform for the exploration of public screens and new forms of collective interaction. It uses multi-touch sensors, 3*d body tracking, webcams and internet connectivity to connect people, data, media and objects. CityMedia systems can connect to other CityMedia systems, with the first two exhibited simultaneously in Aix-en-Provence and Marseille during the month of April 2011. Tthe CityMedia Project can currently be experienced at the <a href="http://www.centre.ch/">Bâtiment d&#8217;art contemporain</a> as part of the <a href="http://www.mappingfestival.ch">Mapping Festival</a> in Geneva, Switzerland until the end of May 2011.</p>

<p><img src="http://www.abstractmachine.net/index/images/blog/citymedia_peripeties_1.jpg" alt="" /></p>

<p>Over the past year, we have been building and experimenting various applications at the <a href="http://www.ecole-art-aix.fr">Atelier Hypermédia</a> in Aix-en-Provence and at the <a href="http://head.hesge.ch/made/media-design/">Master Media Design</a> —HEAD Genève. We were also joined in the prototyping phase by students and teachers from the <a href="http://www.studiolentigo.net/">Studio Lentigo</a>, ESBA Marseille, the <a href="http://www.esa-paris.fr/">École spéciale d&#8217;architecture</a> Paris, and the <a href="http://www.ensad.fr">École nationale supérieure des arts décoratives</a>, Paris. Over forty students have built about twice as many prototypes in 10 different sessions dedicated to designing, prototyping and developing uses for and with the system.</p>

<p>There are currently about 25 applications presented in the system, with eventually more to come at the end of a workshop dedicated to Kinect hacking this Thursday, May 26, 2011, also at the <a href="http://www.centre.ch/">BAC</a>. This workshop sold out very quickly, and unfortunately we do not have any more room for extra participants. So please people, stop begging, it&#8217;s heartbreaking. You are welcome to come at the end of the workshop though, and watch as will attempt to add any working applications developped during the workshop into the system.</p>

<p><img src="http://www.abstractmachine.net/index/images/blog/citymedia_hypercartel_nadia_baptiste.jpg" alt="" />
<img src="http://www.abstractmachine.net/index/images/blog/citymedia_geek_run_logo.jpg" alt="" width="370" height="245" /><img src="http://www.abstractmachine.net/index/images/blog/citymedia_hypercartel_geek_run.jpg" alt="" width="370" height="245" /></p>

<p>While the project was developed principally at the <a href="http://www.ecole-art-aix.fr/rubrique11.html">Atelier Hypermédia</a> in Aix-en-Provence, our students in the <a href="http://head.hesge.ch">Media Design</a> Master at the <a href="http://head.hesge.ch">HEAD</a> did a considerable amount of work in the design and development of the various applications and contributed as well to the design of some important platform components; as a consequence we wanted to show the result of this work in Geneva. Given that there was already this interresting festival dedicated to real-time visualization, and given the amount of body tracking and various other techniques of real-time image manipulation we use in our system, the venue seemed appropriate.</p>

<p><img src="http://www.abstractmachine.net/index/images/blog/citymedia_daniel_zea.jpg" alt="" /></p>

<p>Finally, I will be giving a talk Wednesday afternoon at 16:30 at the auditorium of the <a href="http://www.centre.ch/">BAC</a>, along with <a href="http://web.media.mit.edu/~labrune/">Jean-Baptiste Labrune</a> and <a href="http://www.vjfader.com/">VJ Fader</a>, moderated by <a href="http://www.liftlab.com/nicolas-nova">Nicolas Nova</a>. For my part, I&#8217;ll be exploring some of the artistic and speculative predecessors to Microsoft&#8217;s latest Kinect device, and will finish with the artistic work, research, and collaborations that allowed us to quickly get up to speed with these new devices.</p>

<p><img src="http://www.abstractmachine.net/index/images/blog/citymedia_shadow_play.jpg" alt="" /></p>

<p>P.S. There are some good pictures of the exhibit over at Pasta&amp;Vinegar: <a href="http://liftlab.com/think/nova/2011/05/23/from-hal-to-kinect-live-visuals-music-and-body-tracking-technologies-mapping-festival-geneva/">From Hal to Kinect: live visuals, music and body tracking technologies &#8211; Mapping Festival Geneva</a></p>
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		<title>Amstrad art</title>
		<link>http://www.abstractmachine.net/blog/amstrad-art/</link>
		<comments>http://www.abstractmachine.net/blog/amstrad-art/#comments</comments>
		<pubDate>Wed, 13 Apr 2011 20:07:38 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[abstractmachine]]></category>
		<category><![CDATA[City Media]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[flickr]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=1089</guid>
		<description><![CDATA[After doing some work on the City Media project in Marseille I wandered upstairs into Isabelle Arvers&#8216; Game Heros / Pixellissme exhibit. There I found a lonely Amstrad with Locomotive Basic waiting for someone to design something. I never knew the Amstrad, but I was quickly able to build this little thingy (30 minutes tops), [...]]]></description>
			<content:encoded><![CDATA[<p>After doing some work on the <a rel="nofollow" href="http://www.secondenature.org/citymedia/">City Media</a> project in Marseille I wandered upstairs into <a rel="nofollow" href="http://iarvers.free.fr/">Isabelle Arvers</a>&#8216; <a rel="nofollow" href="http://www.facebook.com/GameHeroes">Game Heros / Pixellissme</a> exhibit. There I found a lonely <a rel="nofollow" href="http://en.wikipedia.org/wiki/Amstrad_CPC_464">Amstrad</a> with <a rel="nofollow" href="http://www.qsl.net/hb9xch/computer/amstrad/locomotivebasic.html">Locomotive Basic</a> waiting for someone to design something. I never knew the Amstrad, but I was quickly able to build this little thingy (30 minutes tops), with the only constraint being that the code had to fit on one screen. It&#8217;s not the most elegant code, for example I couldn&#8217;t figure out how to bitmask, hence all the OR commands.</p>

<p>I&#8217;m amazed at how robust the Amstrad was, some 25 years later. Since BASIC is installed in the ROM, you just have to turn it on and away you go, with the given extra of recording onto a cassette player which ironically probably stores its&#8217; data longer than my CD-Roms I can&#8217;t read anymore. Apparently the Amstrad has some easy to access PEEK and POKE for getting sound and graphics going, but I didn&#8217;t have the time to fiddle around with it. I&#8217;ll have to get myself one and see what I can do with it. The PAPER and PEN commands are easy to learn with a totally cool list of the color table written right there on the device. What does that say about a machine that has the color codes screened directly onto the case?</p>

<p><a rel="nofollow" href="http://www.facebook.com/archeopterix.chip">Archéopterix</a> was there maintaining the exhibit and was worried this little improvisation would dissapear, but actually that&#8217;s the whole fun of it. Just code it old-skool : type it back in and press RUN</p>

<p><a title="Amstrad Art by Abstract Machine, on Flickr" href="http://www.flickr.com/photos/abstractmachine/5617305828/"><img src="http://farm6.static.flickr.com/5182/5617305828_80c7fa9a52_m.jpg" alt="Amstrad Art" width="240" height="180" /></a>
<a title="Amstrad Art by Abstract Machine, on Flickr" href="http://www.flickr.com/photos/abstractmachine/5617302540/"><img src="http://farm6.static.flickr.com/5027/5617302540_1e8e7e47b3_m.jpg" alt="Amstrad Art" width="240" height="180" /></a>
<a href="http://www.flickr.com/photos/abstractmachine/5617304784/" title="Amstrad Art by Abstract Machine, on Flickr"><img src="http://farm6.static.flickr.com/5221/5617304784_3efdc55083_m.jpg" width="240" height="180" alt="Amstrad Art"/></a></p>

<p><a href="http://www.flickr.com/photos/abstractmachine/5617302964/" title="Amstrad Art by Abstract Machine, on Flickr"><img src="http://farm6.static.flickr.com/5104/5617302964_3e9740f346_z.jpg" width="640" height="480" alt="Amstrad Art"/></a></p>
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		<title>CITYMEDIA » City Media 2011-03-26 20:10:23</title>
		<link>http://www.secondenature.org/citymedia/archives/49</link>
		<comments>http://www.secondenature.org/citymedia/archives/49#comments</comments>
		<pubDate>Sat, 26 Mar 2011 19:10:23 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[City Media]]></category>
		<category><![CDATA[CityMedia]]></category>
		<category><![CDATA[feed]]></category>

		<guid isPermaLink="false">http://www.carbonecommunication.com/wordpress/?p=49</guid>
		<description><![CDATA[Le projet CITY MEDIA, né en 2009, est le fruit d’un travail collectif entre développeurs, artistes et opérateurs culturels, réunis par l’envie de repenser la place des médias dans la ville et d’en rendre l’usage plus immersif, plus humain et &#8230; <a href="http://www.secondenature.org/citymedia/archives/49">Continuer la lecture <span>&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Le projet CITY MEDIA, né en 2009, est le fruit d’un travail collectif entre développeurs, artistes et opérateurs culturels, réunis par l’envie de repenser la place des médias dans la ville et d’en rendre l’usage plus immersif, plus humain et plus sensible.</p>
<p>Celui-ci prend la forme d&#8217;un grand écran interactif tactile, installé dans l&#8217;espace public, qui peut être activé par plusieurs personnes à la fois, agissant de concert ou de manière indépendante. Ses contenus sont d’ordre informatif, culturels, touristiques, mais aussi artistiques, ludiques… Ce projet est inspiré d&#8217;une expérimentation menée à Helsinki. C’est un nouveau média urbain de communication, de service et d&#8217;échange entre les habitants et les visiteurs de la ville.</p>
<p>En tant que producteur de ce projet, Seconde Nature coordonne un consortium de partenaires constitué de :  l’ Ecole Supérieur d’Art d’Aix-en-Provence (via son atelier Hypermedia), le Zinc de la friche de la Belle de Mai à Marseille, les villes d’Aix en Provence et de Marseille, et enfin la Fondation Internet Nouvelle Génération. La conception des contenus est également réfléchie dans la cadre d’une collaboration élargie avec un ensemble d’établissements d’enseignements supérieur français et étrangers.</p>
<p>A partir du 22 mars 2011, deux prototypes de &laquo;&nbsp;murs communicants&nbsp;&raquo; reliés ente eux seront installés au sein de la bibliothèque de l’Alcalzar (Marseille) et de la Cité du Livre (Aix-en-Provence).</p>
<p>&nbsp;</p>
<p><strong>INFOS PRATIQUES :</strong></p>
<p><strong>Cité du Livre<br />
</strong>Du mardi 22 mars au samedi 30 avril 2011 (prolongation possible), mardi, jeudi, vendredi : 12h-18h / mercredi, samedi : 10h-18h<br />
8-10 rue des Allumettes, Aix en Provence / 04 42 91 98 88</p>
<p><strong>Bibliothèque de l’Alcazar</strong><br />
Du mardi 22 mars au samedi 9 avril 2011, du mardi au samedi de 11h à 19h<br />
58 cours Belzunce, Marseille / 04 91 55 90 00</p>
<p>ENTRÉE LIBRE.</p>
<p><span style="color: #000000;"><strong>PARTENAIRES DU PROJET</strong></span></p>
<p>Financement : Région PACA / FEDER / Ville d&#8217;Aix<br />
Production : Seconde Nature<br />
Réalisation : Atelier Hypermédia / École Supérieure d&#8217;Art d&#8217;Aix-en-Provence<br />
Étude : ZINC / La Friche<br />
Expertise conseil : FING / Ville 2.0<br />
Soutien : Villes d&#8217;Aix-en-Provence et des mairies 1er &amp; 7éme de Marseille<br />
Design : Digital Deluxe<br />
Lieu d&#8217;expérimentation : Alcazar Bibliothèque de Marseille à Vocation Régional et Cité du Livre, Aix-en-Provence et le concours du festival IVIV et le label Lowave.</p>
<p><strong>ÉCOLES ET LABORATOIRES ASSOCIÉS A L&#8217;EXPÉRIMENTATION :</strong></p>
<p><strong> </strong>Studio Lentigo / École Supérieure des Beaux-Arts Marseille<br />
École Spéciale d&#8217;Architecture, Paris<br />
École Nationale Supérieure des Arts Décoratifs, Paris<br />
Media Design / Haute École d&#8217;Art et de Design, Genève<br />
Telecom ParisTech (Ecole Nationale Supérieure des Télécommunications)<br />
Avec le concours du Master professionnel &nbsp;&raquo; Communication des organisations &laquo;&nbsp;, à l&#8217;Université de Provence, Aix-Marseille I</p>
<p><img class="alignnone size-full wp-image-249" style="padding-top: 15px;" title="logos" src="http://www.secondenature.org/citymedia/wp-content/uploads/2011/03/logos.png" alt="" width="763" height="132" /></p>
<p><img class="alignnone size-full wp-image-364" title="logo_atmopaca" src="http://www.secondenature.org/citymedia/wp-content/uploads/2011/03/logo_atmopaca.gif" alt="" width="212" height="40" /></p>
<p><img class="alignnone size-full wp-image-345" title="iviv" src="http://www.secondenature.org/citymedia/wp-content/uploads/2011/03/iviv.png" alt="" width="74" height="40" /></p>
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		<title>ofxTwitter</title>
		<link>http://head.hesge.ch/made/projet/2010/12/23/ofxtwitter/</link>
		<comments>http://head.hesge.ch/made/projet/2010/12/23/ofxtwitter/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 11:55:10 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[Design Algorithmique]]></category>
		<category><![CDATA[feed]]></category>
		<category><![CDATA[Mur Communiquant]]></category>

		<guid isPermaLink="false">http://head.hesge.ch/made/projet/?p=2525</guid>
		<description><![CDATA[This is a fast+lame attempt at making a simple Twitter addon for OpenFrameworks. It is based on various discussions found on the OF forum, but specifically on this article from Paul Shen : openFrameworks + HTTP requests + XML parser. We are using this addon for some installations we are preparing for Lift&#8217;11. To install, [...]]]></description>
			<content:encoded><![CDATA[<p>This is a fast+lame attempt at making a simple <a href="http://apiwiki.twitter.com/">Twitter</a> addon for <a href="http://www.openframeworks.cc">OpenFrameworks</a>. It is based on various discussions found on the OF forum, but specifically on this article from <a href="http://in.somniac.me/">Paul Shen</a> : <a href="http://in.somniac.me/2010/01/openframeworks-http-requests-xml-parser/">openFrameworks + HTTP requests + XML parser</a>.</p>
<p><a href="http://head.hesge.ch/made/projet/files/2010/12/ofxTwitter.png"><img src="http://head.hesge.ch/made/projet/files/2010/12/ofxTwitter.png" alt="" title="ofxTwitter" width="345" height="300" class="alignnone size-full wp-image-2537" /></a></p>
<p>We are using this addon for some installations we are preparing for <a href="http://liftconference.com/lift11/">Lift&#8217;11</a>.</p>
<p>To install, unzip+copy the ofxTwitter folder into your &laquo;&nbsp;addons&nbsp;&raquo; folder in OpenFrameworks. Then unzip+copy the TwitterSearch example into your &laquo;&nbsp;addonsExamples&nbsp;&raquo; folder in OpenFrameworks.</p>
<p>If you start from a new OF project, you will have to drag the following addons into your project usually these are placed in the &laquo;&nbsp;addons&nbsp;&raquo; folder inside Xcode: <a href="http://www.addons.openframeworks.cc/files/081112131900_ofxHttpUtils_02.zip">ofxHttpUtils</a>, ofxThread, ofxTwitter, ofxXmlSettings.</p>
<p><a href="http://head.hesge.ch/made/projet/files/2010/12/addons_folder.png"><img src="http://head.hesge.ch/made/projet/files/2010/12/addons_folder.png" alt="" title="addons_folder" width="258" height="88" class="alignnone size-full wp-image-2540" /></a></p>
<p>The example is Xcode (Mac OS X) only for the moment. When I&#8217;ve cleaned it up and run it through its&#8217; paces, I&#8217;ll release it as a true OpenFrameworks addon via GitHub.</p>
<ul>
<li><a href="http://www.abstractmachine.net/index/software/ofxTwitter.zip">ofxTwitter.zip</a> -> addons</li>
<li><a href="http://www.abstractmachine.net/index/software/TwitterSearch.zip">TwitterSearch.zip</a> -> addonsExamples</li>
</ul>
<p>And finally, here&#8217;s a practically empty Twitter+Kinect example that requires the ofxKinect addon. There is no interaction between the tweets and the Kinect image sensor. We will be using this base example as a starting point for our projects: <a href="http://www.abstractmachine.net/index/software/Tweenect.zip">Tweenect.zip</a></p>
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		<title>l&#8217;esthétique ludique</title>
		<link>http://www.abstractmachine.net/blog/l-esthetique-ludique/</link>
		<comments>http://www.abstractmachine.net/blog/l-esthetique-ludique/#comments</comments>
		<pubDate>Mon, 13 Dec 2010 17:39:31 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[abstractmachine]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=896</guid>
		<description><![CDATA[Conférence : « Vers une esthétique ludique » Conférencier : Douglas Edric Stanley Date &#38; heure : 10h45-12h00, mardi le 14 décembre 2010 Lieu: Amphithéâtre, L&#8217;école supérieure d&#8217;art d&#8217;Aix-en-Provence, map Live stream : SelfWorld dans le cadre du Festival Gamerz&#8217;06 update l&#8217;enregistrement de la conférence se trouve ici : Gamerz 06 Conférences Les organisateurs du Festival Gamerz&#8217;06 [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Conférence : « Vers une esthétique ludique »</li>
<li>Conférencier : <a href="http://www.abstractmachine.net">Douglas Edric Stanley</a></li>
<li>Date &amp; heure : 10h45-12h00, mardi le 14 décembre 2010</li>
<li>Lieu: Amphithéâtre, <a href="http://www.ecole-art-aix.fr">L&#8217;école supérieure d&#8217;art d&#8217;Aix-en-Provence</a>, <a href="http://maps.google.fr/maps?f=q&amp;hl=fr&amp;geocode=&amp;q=rue+emile+tavan,+13100&amp;sll=47.15984,2.988281&amp;sspn=16.682201,41.132813&amp;ie=UTF8&amp;ll=43.530147,5.441022&amp;spn=0.00434,0.010042&amp;t=h&amp;z=17&amp;om=1">map</a></li>
<li>Live stream : <a href="http://www.selfworld.net/">SelfWorld</a></li>
<li>dans le cadre du <a href="http://www.festival-gamerz.com/gamerz06/interface.html">Festival Gamerz&#8217;06</a></li>
<li><em>update</em> l&#8217;enregistrement de la conférence se trouve ici : <a href="http://www.selfworld.net/event_show/226">Gamerz 06 Conférences</a></li>
</ul>

<p>Les organisateurs du <a href="http://www.festival-gamerz.com/gamerz06/interface.html">Festival Gamerz&#8217;06</a> m&#8217;ont rajouté à la dernière minute (!?) dans la liste des conférences qui auront lieu cette semaine à <a href="http://www.ecole-art-aix.fr">L&#8217;école supérieure d&#8217;art d&#8217;Aix-en-Provence</a>. Je parlerai juste après l&#8217;introduction du festival. Je reviendrai, entre autres, sur les rapports entre jeux vidéo et la création artistique, et plus spécifiquement sur les différents ambiguïtés qui rapproche et éloigne ces deux champs. Je prendrai aussi un moment pour revenir sur le <a href="http://www.ecrans.fr/Les-envahisseurs-debranches,4953.html">mini-scandale</a> autour de mon installation <a href="http://www.abstractmachine.net/blog/30-years-of-invasions/">Invaders!</a> au <a href="http://www.gamesconvention.com/">Leipzig Games Convention</a>.</p>

<p>Voici la liste des autres conférenciers de la semaine: <a href="http://www.ecole-art-aix.fr/article5166.html">Semaine thématique #2 &#8211; Gamerz</a> où on trouvera des gens comme <a href="http://www.electronicshadow.com/">Electronic Shadow</a>, <a href="http://margheritabalzerani.blogspot.com/">Margherita Balzerani</a>, <a href="http://benjah.free.fr/">Benjamin Cadon</a>, &#8230;</p>

<p>Si vous ne pouvez pas venir demain, ni cette semaine, vous pouvez suivre les conférences via streaming sur <a href="http://www.selfworld.net/">SelfWorld</a> qui ouvrira son flux du festival à partir de 10h.</p>
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		<title>Traks</title>
		<link>http://www.abstractmachine.net/blog/traks/</link>
		<comments>http://www.abstractmachine.net/blog/traks/#comments</comments>
		<pubDate>Thu, 02 Dec 2010 23:00:04 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[abstractmachine]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[instrument]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=887</guid>
		<description><![CDATA[Installation: Traks Concept+Developement: Douglas Edric Stanley Platform: iPad Development platform: OpenFrameworks Exhibition: Gamerz 06 (site uses Flash) Dates: 3-16 December, 2010 Time: 14:00 &#8211; 19:00 Venue: Seconde Nature Location: 27 B Rue 11 Novembre, 13090 Aix-en-Provence, France Traks is a combinatorial sound toy. Mixing model railroads and 1960&#8242;s minimalist composition, Traks allows players to build [...]]]></description>
			<content:encoded><![CDATA[<ul>
    <li>Installation: Traks</li>
    <li class="authors">Concept+Developement: <a href="http://www.abstractmachine.net/biography/">Douglas Edric Stanley</a></li>
    <li class="platforms">Platform: iPad</li>
        <li>Development platform: <a href="http://www.openframeworks.cc">OpenFrameworks</a></li>
    <li>Exhibition: <a href="http://www.festival-gamerz.com/">Gamerz 06</a> (site uses Flash)</li>
    <li>Dates: 3-16 December, 2010</li>
    <li>Time: 14:00 &#8211; 19:00</li>
    <li>Venue: <a href="http://www.secondenature.org">Seconde Nature</a></li>
    <li>Location: <a href="http://maps.google.com/maps?client=safari&#038;oe=UTF-8&#038;ie=UTF8&#038;q=seconde+nature&#038;fb=1&#038;hq=seconde+nature&#038;cid=0,0,2240283038092785701&#038;ei=JiH4TKLcC4G38QO03fD4Cg&#038;oi=local_result&#038;ved=0CCIQnwIwAQ&#038;hnear=&#038;ll=43.528599,5.443135&#038;spn=0.004994,0.011362&#038;t=h&#038;z=17&#038;iwloc=A">27 B Rue 11 Novembre, 13090 Aix-en-Provence, France</a></li>
</ul>

<p><img src="http://www.abstractmachine.net/index/images/blog/traks.png" width="240" height="240" alt="Traks" /></p>

<p class="en">Traks is a combinatorial sound toy. Mixing model railroads and 1960&#8242;s minimalist composition, Traks allows players to build up circular networks of bifurcating rails that branch out into both simple and complex combinations of musical possibility. By placing notes, “tranes”, and semaphores into this ludic rail yard, a modular melody emerges, otherwise known as algorithmic music.</p>

<p>Traks will be exhibited at the Festival Gamerz as a playable prototype for iPad.</p>

<p class="fr">Traks est un jeu d&#8217;écriture musicale combinatoire. S&#8217;inspirant à la fois du modélisme ferroviaire et de la composition minimaliste des années 60, Traks propose un espace de construction ludique où le joueur compose des réseaux de pistes bifurquantes qui forment au final un enchevêtrement simple mais complexe de potentiel musicale. En plaçant ensuite des notes, des trains et des sémaphores, une modulation mélodique émerge, que l&#8217;on peut qualifier plus généralement de musique algorithmique.</p>

<p>Traks sera présenté au festival Gamerz sous la forme d&#8217;un prototype jouable sur iPad.</p>

<p><a href="http://www.flickr.com/photos/abstractmachine/5227616116/" title="Traks Screenshot by Abstract Machine, on Flickr"><img src="http://farm6.static.flickr.com/5008/5227616116_edc213c453_z.jpg" width="640" height="480" alt="Traks" /></a></p>
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		<title>Mur communicant:Territoire</title>
		<link>http://www.ecole-art-aix.fr/article5165.html</link>
		<comments>http://www.ecole-art-aix.fr/article5165.html#comments</comments>
		<pubDate>Thu, 25 Nov 2010 00:00:00 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[atelier hypermedia]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[feed]]></category>

		<guid isPermaLink="false">http://www.ecole-art-aix.fr/article5165.html</guid>
		<description><![CDATA[workshop : Territoire dans le cadre du projet du Mur communicant avec la participation du département Media Design, HEAD Genève dates : du 30 novembre au 3 décembre 2010 / de 4 au 14 janvier 2011 / du 8 au 11 février 2011 vidéo : Mur communicant Le mur communicant est un dispositif collectif d'exploration et de découverte. Il s'agit d'un grand écran interactif. Grace à son système de capture « multi-touch » on peut littéralement toucher l'image et en modifier ainsi son contenu. Le mur récolte (...)

-
<a href="http://www.ecole-art-aix.fr/rubrique1319.html" rel="directory">1. Programme Hypermédia 2010-11</a>]]></description>
			<content:encoded><![CDATA[<ul>
<li>workshop : Territoire</li>
<li>dans le cadre du projet du Mur communicant</li>
<li>avec la participation du département <a href='http://head.hesge.ch/made/media-design/' class='spip_out' rel='external'>Media Design</a>, <a href='http://head.hesge.ch/' class='spip_out' rel='external'>HEAD</a> Genève</li>
<li>dates : du 30 novembre au 3 décembre 2010 / de 4 au 14 janvier 2011 / du 8 au 11 février 2011</li>
<li>vidéo : <a href='http://www.vimeo.com/17174658' class='spip_out' rel='external'>Mur communicant</a></p></li>
</ul>

<img src="http://www.ecole-art-aix.fr/IMG/arton5165.png?1290545413" />

<p>Le mur communicant est un dispositif collectif d'exploration et de découverte. Il s'agit d'un grand écran interactif. Grace à son système de capture « multi-touch » on peut littéralement toucher l'image et en modifier ainsi son contenu. Le mur récolte des informations depuis de multiples sources (téléphone, Internet, capture vidéo, borne de saisie, etc) et les re-transforme en des visualisations tactiles. De cette façon le mur n'est pas hermétique ; au contraire il s'agit d'un carrefour d'informations, d'une carte temps-réel qui simplifie et rend tangible certaines informations et relations complexes (locales/globales) qui seraient trop difficiles à représenter sur l'espace réduit d'un ordinateur personnel ou d'un ordinateur de poche (smartphone). C'est un mur/écran urbain, qui crée des relations informationnelles adaptées à l'échelle du corps humain et qui relie des corps à leurs territoires.</p> <p>Pendant l'année scolaire 2009-2010, quatre workshops ont été proposés - « Mobilité », « Toucher », « Communication » et « DataFlow » — pour définir l'objet, son intérêt, ses usages. Pour la session 2010-2011 trois temps forts seront proposés pour définir/sélectionner les contenus finals du projet et pour les produire.</p> <p>La principale thématique de cette dernière phase du projet tournera autour du concept de « Territoire », pour mettre l'accent sur l'idée d'une implantation urbaine du mur et du territoire qui l'entoure.
À l'intérieur de cette problématique « Territoire », l'artiste Stéfan Piat viendra pour la session de décembre, puis reviendra pour celle de février, pour travailler avec un petit groupe d'étudiants autour du concept d'une « image-paysage ». Ce travail sera plutôt un travail de photographie, de documentation d'espace(s), mais profitera néanmoins des possibilité qu'offre le mur avec une interface imaginé par les participants.</p>

<p>Pendant cette première session, des étudiants du département Media Design de l'Haute école d'art et de design Genève viendront également pour travailler sur la ligne éditoriale du mur, en collaboration avec Seconde Nature et divers partenaires institutionnelles du projet.</p> <p>La deuxième session — janvier 2011 — sera mené en parallèle avec le workshop New Atlantis. Pendant cette session les étudiants peuvent travailler sur un de ces deux projets, à l'intersection des deux, ou peuvent tout simplement faire avancer leur application pour l'exposition finale.
La troisième session permettra de réunir l'ensemble de travaux et de terminer les projets débutés dans les sessions de décembre ou de janvier.
Le projet se terminera avec une exposition (mars/avril 2011) aux bibliothèques Méjanes (Aix-en-Provence) et Alcazar (Marseille). Un prototype sera également montré en début du février lors de la rencontre Lift11 à Genève. Divers suites du projet (MP2013, festivals, etc.) sont également envisagées, mais ne seront décidés qu'à la fin de cette première année de développement du projet.</p>

<p><iframe src="http://player.vimeo.com/video/17174658" width="600" height="338" frameborder="0"></iframe></p>
		
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		<item>
		<title>« Image-paysage »</title>
		<link>http://www.ecole-art-aix.fr/article5164.html</link>
		<comments>http://www.ecole-art-aix.fr/article5164.html#comments</comments>
		<pubDate>Wed, 24 Nov 2010 23:00:00 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[atelier hypermedia]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[feed]]></category>

		<guid isPermaLink="false">http://www.ecole-art-aix.fr/article5164.html</guid>
		<description><![CDATA[intervenant : Stéfan Piat workshop : Image-paysage dans le cadre du projet du Mur communicant dates : 30 novembre au 3 décembre 2010 Un paysage est un lieu transformé, que ce soit par l'acte physique qui consiste à l'habiter, ou par la transformation qu'opère sur lui la perception humaine pour établir les bases d'une carte, ou d'une image. Le paysage est une representation, qui n'existe que dans le regard que l'on porte sur lui. Il est relatif à un ensemble de dispositifs techniques (...)

-
<a href="http://www.ecole-art-aix.fr/rubrique1319.html" rel="directory">1. Programme Hypermédia 2010-11</a>]]></description>
			<content:encoded><![CDATA[<ul>
<li>workshop : « image-paysage »</li>
<li>intervenant : <a href='http://www.stefanpiat.net/' class='spip_out' rel='external'>Stéfan Piat</a></li>
<li>dans le cadre du projet du Mur communicant</li>
<li>dates : 30 novembre au 3 décembre 2010</li>
</ul>

<p><img src="http://www.ecole-art-aix.fr/IMG/arton5164.jpg?1290467648" /></p>

<p>Un paysage est un lieu transformé, que ce soit par l'acte physique qui consiste à l'habiter, ou par la transformation qu'opère sur lui la perception humaine pour établir les bases d'une carte, ou d'une image. Le paysage est une representation, qui n'existe que dans le regard que l'on porte sur lui. Il est relatif à un ensemble de dispositifs techniques d'observation. Ainsi la photographie a-t-elle façonnée notre interpretation du paysage. Considérée comme l'outil représentant le plus fidèlement le réel, elle est issue du code perspectif qui organise la representation depuis un point de vue unique, immobile. Il manque à l'image photographique comme paysage, l'experience de l'espace pour le corps, une expérience spatiale. Au regard de la notion de point de vue, nous experimenterons des formes photographiques interactives afin de reflechir au lien entre le corps, le regard et la photographie.</p> <p>Ce workshop propose de concevoir une oeuvre interactive questionnant les liens entre photographie et déambulation. Sur le mode de la promenade nous explorerons un territoire, et chercherons à en donner une forme par la mise en place d'une cartographie sensible mettant en scène des photographies et leurs possibles relations interactives.</p>

<h3 class="spip">ARTISTES - PROJETS</h3>
<p><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Stephen Shore
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Marin Kasimir
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Miroslaw Rogala – Lovers Leap (1995)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Geoffroy Mathieu – Dos à la mer (2005, 2008) / La dynamique des paysages (2005, 2010)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Paul Strand & Charles Sheeler - Manhatta (1921)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Jan Dibbets - Panorama Dutch Mountain (1971)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> David Hockney - Pearblossom Highway (1986)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Michael Snow – La region centrale (1970)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Bill Viola – The Reflecting Pool (1979)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Dieter Appelt – Forth Bridge, Cinema.Metric space (2004)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Andreas Gursky Alain Paiement – Living Chaos (2004)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Dominique Gonzales Foerster - Parc central (2006)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Beat Streuli David Claerbout - Arena (2007)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> James Benning – 13 Lakes (2004)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Gus Van Sant – Gerry (2004)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> David Rokeby – Machine for taking time (2001)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Wolfgang Staehle – Untitled (2001)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Kurt Ralske – Time square ,Timeshare (2006)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Michael Naimark – BeNowHere Interactive (2007)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Zbig Rybczynski – Tango (1980)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Joachim Sauter & Dirk Lüsebrink - The Invisible Shape of Things Past (1995)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Camille Utterback - Liquid Time (2000)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Alvaro Cassinelli & Masatoshi Ishikawa Khronos Projector (2005)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Mateusz Herczka – Zuidvleugel (2007)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Michael Aschauer - Danube Panorama Project (2005)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Stephan Schulz – Travelrama (2004)
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Stadtmusik – Mauerpark (2006)</p> <h3 class="spip">LIVRES</h3>
<p><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Paul Auster – Trilogie New Yorkaise
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Bruce Chatwin – Le chant des pistes
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Thierry Davila – Marcher, créer
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Robert Walser – La promenade
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> ZKM – Future Cinema
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Catherine Grout – L'émotion du paysage
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> David Hockney – Ma façon de voir
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Marc Augé – Non lieux
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Philippe Vasset – un livre blanc
<br /><img src="http://www.ecole-art-aix.fr/local/cache-vignettes/L8xH11/puce-32883.gif" width='8' height='11' class='puce' alt="-" style='height:11px;width:8px;' /> Georges Perec – Tentative d'épuisement d'un lieu parisien</p>
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		</item>
		<item>
		<title>Museogames</title>
		<link>http://www.abstractmachine.net/blog/museogames/</link>
		<comments>http://www.abstractmachine.net/blog/museogames/#comments</comments>
		<pubDate>Mon, 22 Nov 2010 17:46:15 +0000</pubDate>
		<dc:creator>Douglas Edric Stanley</dc:creator>
				<category><![CDATA[abstractmachine]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[play]]></category>

		<guid isPermaLink="false">http://www.abstractmachine.net/blog/?p=731</guid>
		<description><![CDATA[Update (22/11/2010). This exhibit has just been extended for another 6 months, due to it&#8217;s popularity. Exhibit: Museo Games Location: Musée des Arts et métiers, Paris Map: 60 Rue Réaumur 75003 Paris Curators: Pierre Giner, Stéphane Natkin, Loïc Petitgirard Scenography: Traffik Editorial content: Annick Rivoire Date+Time: 22 June 2010 &#8211; 13 March 2011; 10h-18h; Closed [...]]]></description>
			<content:encoded><![CDATA[<p><em>Update (22/11/2010). This exhibit has just been extended for another 6 months, due to it&#8217;s popularity.</em></p>

<ul>
<li>Exhibit: <a href="http://museogames.com/">Museo Games</a></li>
<li>Location: <a href="http://www.arts-et-metiers.net/">Musée des Arts et métiers</a>, Paris</li>
<li>Map: <a href="http://maps.google.fr/maps?f=q&amp;source=embed&amp;hl=fr&amp;geocode=&amp;q=Musée+des+Arts+et+Métiers+de+Paris,+Rue+Réaumur,+Paris&amp;sll=48.903941,2.392015&amp;sspn=0.03639,0.090895&amp;ie=UTF8&amp;hq=Musée+des+Arts+et+Métiers&amp;hnear=Rue+Réaumur,+Paris&amp;ll=48.866076,2.353346&amp;spn=0.008751,0.022724&amp;t=h&amp;z=14&amp;iwloc=A&amp;cid=8583937771129478626">60 Rue Réaumur 75003 Paris</a></li>
<li>Curators: <a href="http://www.pierreginer.fr/">Pierre Giner</a>, <a href="http://www.enjmin.fr">Stéphane Natkin</a>, <a href="http://www.arts-et-metiers.net/">Loïc Petitgirard</a></li>
<li>Scenography: <a href="http://www.lavitrinedetrafik.fr">Traffik</a></li>
<li>Editorial content: <a href="http://www.poptronics.fr">Annick Rivoire</a></li>
<li>Date+Time: 22 June 2010 &#8211; 13 March 2011; 10h-18h; Closed on Mondays</li>
<li><a href="http://museogames.com/?cat=22">Interviews</a>:
<ul>
<li> Game History: <a href="http://museogames.com/?p=922">Nicolas Nova</a>, <a href="http://museogames.com/?p=917">Philippe Dubois</a>, <a href="http://museogames.com/?p=899">Stéphane Natkin</a></li>
<li>Game Industry: <a href="http://museogames.com/?p=939">Sophie Pène</a>, <a href="http://museogames.com/?p=935">Peter Molyneux</a>, <a href="http://museogames.com/?p=931">David Cage</a>, <a href="http://museogames.com/?p=926">Hideo Kojima</a>, <a href="http://museogames.com/?p=785">Philippe Ulrich</a></li>
<li>Game Culture: <a href="http://museogames.com/?p=963">Isabelle Arvers</a>, <a href="http://museogames.com/?p=957">Olivier Séguret</a>, <a href="http://museogames.com/?p=952">Douglas Edric Stanley</a>, <a href="http://museogames.com/?p=947">Invader</a></li>
<li>Game Users: <a href="http://museogames.com/?p=998">Frédérick Raynal</a>, <a href="http://museogames.com/?p=994">Milad Doueihi</a>, <a href="http://museogames.com/?p=989">Laurent Trémel</a>, <a href="http://museogames.com/?p=980">Gonzalo Frasca</a></li>
</ul></li>
<li>Conférences:
<ul>
<li>Jeudi 17 juin 2010 de 18h30 à 20h; « Serious games : apprendre grâce aux jeux vidéo ? » &#8211; <a href="http://www.ludoscience.com/EN/6-Julian-Alvarez.html">Julian Alvarez</a>, <a href="http://www.ktm-advance.com/">Valérie Boudier</a>, <a href="http://www.cite-sciences.fr/francais/ala_cite/science_actualites/sitesactu/question_actu.php?langue=fr&amp;id_article=14723">Jean Menu</a>, <a href="http://www.enjmin.fr">Stéphane Natkin</a></li>
<li>Jeudi 2 septembre 2010 de 18h30 à 20h; « Histoire des jeux vidéo » &#8211; <a href="http://en.wikipedia.org/wiki/Daniel_Ichbiah">Daniel Ichbiah</a> et <a href="http://editionspixnlove.fr/">Florent Gorges</a></li>
<li>Jeudi 30 septembre 2010 de 18h30 à 20h; « Les jeux vidéo jouent de nos émotions » &#8211; <a href="http://museogames.com/?p=899">Stéphane Natkin</a>, <a href="http://en.wikipedia.org/wiki/David_Cage">David Cage</a>, <a href="http://ericviennot.blogs.liberation.fr/">Eric Viennot</a></li>
<li> Jeudi 28 octobre 2010 de 18h30 à 20h; « Et l’homme créa son double virtuel » &#8211; <a href="http://perso.telecom-paristech.fr/~pelachau/">Catherine Pelachaud</a>, <a href="https://webperso.telecom-paristech.fr/front/frontoffice.php?SP_ID=17">Annie Gentes</a></li>
</ul></li>
<li>Playable consoles/games: Atari 2600 – Pacman, Atari 2600 &#8211; Missile Command, CBS Colecovision &#8211; Donkey Kong, MB Vectrex &#8211; Minestorm, MSX &#8211; Nemesis, Atari 520 ST &#8211; Arkanoid, Amiga 500 &#8211; Lemings, Nintendo NES &#8211; Super mario bros, SEGA Master System &#8211; Alex Kidd, SEGA Megadrive &#8211; Sonic, Nintendo Super Nintendo &#8211; Super Mario Kart, SNK NeoGeo &#8211; Metal Slug, Atari Jaguar &#8211; Rayman, SEGA Saturn &#8211; SEGA Rally Championship, Sony PlayStation &#8211; Tekken, Nintendo N64 &#8211; GoldenEye 007, SEGA Dreamcast &#8211; REZ, Sony PlayStation2 &#8211; Okami, Microsoft XBOX &#8211; Top Spin, Nintendo GameCube &#8211; Star Wars Rogue Leader, Nintendo Game Boy &#8211; Tetris</li>
</ul>

<p><img src="http://www.abstractmachine.net/index/images/blog/amstrad_cpc4641.jpg" alt="Museogames" /></p>

<p>I was invited a few months back by the very respectible <a href="http://www.poptronics.fr">Poptronics</a> to participate in this exhibition which, now that I&#8217;ve taken the time to explore the website a little, actually looks pretty interesting. For the « interviews » section of the exhibition, I was asked to <a href="http://museogames.com/?p=952">revisit</a> the ugly <a href="http://www.foxnews.com/story/0,2933,407821,00.html">Invaders!</a> brouhaha, as well as to <a href="http://museogames.com/?p=952">opine</a> on the age-old debate <span style="text-decoration: line-through;">yawn!</span> on the relationship between art + gaming. I am also in pretty cool company; folks like <a href="http://museogames.com/?p=922">Nicolas Nova</a>, <a href="http://museogames.com/?p=947">Invader</a>, <a href="http://museogames.com/?p=963">Isabelle Arvers</a>, <a href="http://museogames.com/?p=998">Frédérick Raynal</a>, etc.</p>

<p><a href="http://www.museogames.com"><img src="http://www.abstractmachine.net/index/images/blog/museogames_a.jpg" alt="Museogames" width="350" height="233" /></a>
<a href="http://www.museogames.com"><img src="http://www.abstractmachine.net/index/images/blog/museogames_b.jpg" alt="Museogames" width="350" height="233" /></a></p>

<p>I&#8217;m particularly interested in the scenography of the exhibit which attempts a <em>mise en scène</em> of the both the public and private act of old skool gaming. Video games have over the years often been constructed as a very private act &#8212; not all that different from the act of reading &#8211;, while at the same time utilizing explicitly <em>shared</em> media such as the family television set as its transmission device. Even in the context of collective gameplay the ultra-tricked-out PC often <em>encloses</em> the gamer through various devices, in an attempt to surround the gamer within their specific perspective of the game world/gameplay. The Gameboy of course created the ultimate template for this enclosure and will further cement this relationship via the <a href="http://e3.nintendo.com/3ds/">3ds</a>. And yet simultaneously, this configuration has very much been called into question, thanks to phenomena such as Guitar Hero/Rock Band or Nintendo&#8217;s own Wii.</p>

<p><a href="http://www.museogames.com"><img src="http://www.abstractmachine.net/index/images/blog/museogames_c.jpg" alt="Museogames" width="350" height="233" /></a>
<a href="http://www.museogames.com"><img src="http://www.abstractmachine.net/index/images/blog/museogames_d.jpg" alt="Museogames" width="350" height="233" /></a></p>

<p>The question therefore become, how to <em>expose</em> such a configuration; how to exhibit the game as both image-sound media object <em>and</em> human-computer apparatus. This is not only a question of gameplay, although there is of course that aspect as well: we cannot very well pretend to exhibit the video game as cultural artifact without in some way exposing its various forms gameplay from within the immersive shell. But it is also the notion of another form of shared configuration, specifically of the human-computer embrace that takes place when we sit down and pick up the joystick in its invitation to play. There is an interesting spectacle in that embrace, or at least when considered as a phenomenon in and of itself.
<div><a class="tt-flickr" href="http://www.flickr.com/photos/23227783@N00/4726998348/"><img class="tt-flickr" src="http://farm2.static.flickr.com/1173/4726998348_c0994d68dd.jpg" alt="Museogames" width="500" height="333" /></a></div>
There are also a few other curiosity pieces, such as Sega&#8217;s stereo-laserdisc « <a href="http://en.wikipedia.org/wiki/Time_Traveler_(video_game)">Time Traveller</a> » which I was actually able to play a few weeks ago at <a href="http://www.caextreme.org/">California Extreme 2010</a>. It&#8217;s a strange pseudo « Hollogram » device, which plays more or less like laserdisc classics such as <a href="http://en.wikipedia.org/wiki/Dragon's_Lair">Dragon&#8217;s Lair</a>. The cheez-y gameplay sucks, but of course you knew that already. Nevertheless it sure feels like an under-explored technology that I wouldn&#8217;t be surprised to see recycled in some modified form over the next few years.</p>

<p><a href="http://www.futuretomorrow.com/2010/03/holosseum/"><img src="http://www.abstractmachine.net/index/images/blog/holisseum.jpg" alt="Time Traveller Console" width="304" height="250" /></a>
<a href="http://en.wikipedia.org/wiki/Time_Traveler_(video_game)"><img src="http://upload.wikimedia.org/wikipedia/en/6/6e/Traveler_screenshot.jpg" alt="Time Traveller Screenshot" width="370" height="250" /></a></p>
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