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	<title>Comments on: Jeu de mots</title>
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	<link>http://www.abstractmachine.net/blog/jeu-de-mots/</link>
	<description>www.abstractmachine.net is a code&#124;art project initiated by Douglas Edric Stanley. It explores the relationships between algorithms and art.</description>
	<pubDate>Tue, 06 Jan 2009 12:40:27 +0000</pubDate>
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		<title>By: abstractmachine</title>
		<link>http://www.abstractmachine.net/blog/jeu-de-mots/#comment-104554</link>
		<dc:creator>abstractmachine</dc:creator>
		<pubDate>Thu, 13 Mar 2008 22:12:20 +0000</pubDate>
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		<description>&lt;p&gt;[...] It&#8217;s also interesting, after sitting through the (eye-opening) iphone sdk video, and now playing around with the DS touch interface, to see how far we have all come on physical gesturing, no matter what the input format. I&#8217;ve found myself adding a lot of iPhone-style touch gestures using the very limited input of the DS, which is very eerie for me, because a lot of these gestures hark back to efforts I made back in the 1990&#8217;s (remember when CD-Roms were all the rage?). These gestures take on new meaning for me, now that they&#8217;ve been placed into this new historical context offered by the Wiimote and the iPhone. For example, a lot of the work I did with Claude Faure (see video) was already playing with the physicality of the interface. This was quite clear to us, even then. But that said, this work takes on new meaning now that all these gestures have come of age &#8212; or are simply breaking out in all their pimply pubescent enthusiam (it all depends on how much you like or dislike these new semiotics). [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] It&#8217;s also interesting, after sitting through the (eye-opening) iphone sdk video, and now playing around with the DS touch interface, to see how far we have all come on physical gesturing, no matter what the input format. I&#8217;ve found myself adding a lot of iPhone-style touch gestures using the very limited input of the DS, which is very eerie for me, because a lot of these gestures hark back to efforts I made back in the 1990&#8217;s (remember when CD-Roms were all the rage?). These gestures take on new meaning for me, now that they&#8217;ve been placed into this new historical context offered by the Wiimote and the iPhone. For example, a lot of the work I did with Claude Faure (see video) was already playing with the physicality of the interface. This was quite clear to us, even then. But that said, this work takes on new meaning now that all these gestures have come of age &#8212; or are simply breaking out in all their pimply pubescent enthusiam (it all depends on how much you like or dislike these new semiotics). [...]</p>]]></content:encoded>
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