- Game: Œuf
- Workshop: ENIAROF, Retrocompatible Design
- Design: Antonin Fourneau, Linekernel, Robin Moretti, Douglas Edric Stanley, Cheng-Liang Wang
- Game development: Douglas Edric Stanley
- Hardware development: Antonin Fourneau, Robin Moretti, Linekernel
- Coordination: Cheng-Liang Wang, Julie Karsenty
- Location: Central Academy of Fine Arts, Beijing, China
- Dates: December 2-12, 2014
- Organisée dans le cadre de France-Chine50, www.france-chine50.com
- Video link: https://vimeo.com/115315810
Œuf was a last-minute creation we created during the ENIAROF workshop at the Central Academy of Fine Arts, Beijing. The workshop was organised by Antonin Fourneau, Douglas Edric Stanley and Cheng-Liang Wang with assistance from Linekernel and Robin Moretti. It was financed by France-China 50, in celebration of 50 years of diplomatic relations between the two countries; The Central Academy of Fine Arts; and The Aix-en-Provence School of Arts.
In Œuf, you heat up the game egg with your physical egg, using the heat of your breath. Each egg hatches one or more body parts onto a plate. This plate will tip over after some time, so timing is of the essence. As you hatch more and more bodies, you have to strategically synchronise the cooling down of the egg in order to maintain an equal distribution on the plate.
The game was developed early one morning in Unity3D by Douglas Edric Stanley. The egg electronics were engineered by Antonin Fourneau. The physical egg was designed and printed by Linekernel and Robin Moretti.
Following a card-game method created by Antonin Fourneau and Douglas Edric Stanley (cf. The Card Players), each team in the workshop pulled 8 cards:
- 1 x French
- 1 x Chinese
- 1 x General Culture
- 3 x Materials
- 2 x Manager
Based on these cards, each team comes up with a proposal which is then built within the remaining week during the workshop.
We decided that it would be fun if the workshop organisers drew cards as well. Here’s our pick:
- Corps sans organes
- Ai Wei Wei
Note, the Draw Again card allowed us to replace the « Textile » card with what became the « Fire » card.
Corps sans organes is a complex concept, but here we more or less reduced it to a Cronenberg rip-off/hommage. The game is basically about trying to amass thousands of organs onto a plate — some sort of gooey Jenga — inspired by the mind-blowing Chinese food we were eating throughout the entire trip. Indeed, Chinese food is nothing like it’s foreign exports: it’s vast, rich in variety and ingredients, and often involves piles.
The fire is the heat of your breath. The ellipse is probably the plate, but probably also a bit the egg.
As for Ai Wei Wei, we were mostly thinking about how he amasses thousands — sometimes millions — of objects in his installations: sunflower seeds, chairs, etc. Unfortunately, here we’re fairly limited by what the graphics card can handle, so perhaps this is the weakest influence card. But at least we made an effort.